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K OllLI NT H

             J UVENILE  K RAKEN
             l lidden in a deep, dark underwater pit near the Styes,
             this creature bears the mark of  the dark  god Thariz-
             dun's madness. B ecoming more independent every day.
             it dreams of  freeing itself from its aboleth tenders and
              wreaking its own foul will upon the seas.

              KO  A LI  NTH
             The koalinth, found in Danger at Dunwater. are martial
              and aggressive aquatic hobgoblins, with brightly colored
              faces and functional gills. They are known for their fe-
              rocity, and for their hatred of  elves.

              KOALINTH SERGEANT
             These fierce koalinths lead special missions for their
              people. such as the diplomatic envoy encountered in
              Danger at  Dunwater. A koalinth sergeant focuses its ire
             on the most significant threats on the battlefield. then
              eliminates those threats one by one.

              KOALINTH SERGEANT                                A CTION S
              Medium humanoid (goblinoid), lawful evil         Multiattack. The sergeant makes two melee attacks with
                                                               its trident.
              Armor Class 14 (scale mail)
              Hit Points 33  (6d8 + 6)                         Trident.  Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft.
              Speed 30 ft., swim 30 ft.                        or range 20/60 ft., one target. Hit: 5 (1 d6 + 2)  piercing damage,
                                                               or 6 (ld8 + 2)  piercing damage 1( used with two hands to make
                STR    DEX    CON     INT    WIS     CHA       a melee attack.
               14  (+2)   11  (+O)   12 (+1)   11  (+O )   10 (+O)   12 (+  1)   Hooked Net. Ranged Weapon Attack: +4 to hit, range 10/ 30 ft.,
                                                               one target. Hit: 4 (ld4 + 2)  piercing damage. and the target
              Saving Throws Dex +2, Wis +2                     is restrained. A creature can use its action to make a DC 12
              Skills Athletics +4,  Perception +2               Strength check to free itself or another creature in a hooked
              Senses darkvision 60 ft., passive Perception 12   net, ending the effect on a success. Dealing 5 slashing damage
              Languages Common, Goblin                         to the net (AC 12) frees the target without harming it and de-
              Challenge 2 (450 XP)
                                                                stroys the net.
              Amphibious. The koalinth can breathe air and water.   REACTIO N S

              Martial Advantage. Once per turn, the sergeant can deal an ex-  Spear the Helpless (2/Day). Whenever a creature within 30 feet
              tra 7 (2d6) damage to a creature it hits with a weapon attack if   of  the sergeant becomes restrained, the sergeant can move its
              that creature is within 5 feet of  an ally of  the sergeant that isn't   speed toward the restrained creature. If  the sergeant ends its
              incapacitated.                                    move within reach of  the restrained creature. it can make a me-
                                                                lee attack against it.
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