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SINISTER SECRET OF SALTMARSH                     THE STYES
           Tipped off by his Scarlet Brotherhood handlers, Anders   This adventure can be placed in an isolated harbor city
           Solmor seeks adventurers to explore the abandoned   located on an island in the Azure Sea. Once a bustling
           mansion outside town. He has information that slavers   port town. it fell into ruin due to the depredations of  the
           from the Sea Princes are using it as a base to kidnap   Sea Princes. When the characters visit the port to stock
           local travelers and sell them into bondage.       up on supplies, they become involved in the intrigue.
            In this version of  the adventure, the characters find
           navigational charts and logs aboard the Sea Ghost that   TALES FROM THE YAWNING PORTAL
           implicate its crew as slavers. Ned Shakeshaft is  a Scar-  The adventures in this book  consist of  classic dungeons,
           let Brotherhood agent. He makes an attempt to foil the   which you can use to expand the possibilities for adven-
           characters, but his true intent is to surrender and impli-  turing in the Dreadwood and the Hool Marshes.
           cate Gellan Primewater as a key villain. The distraction
           afforded by the lizardfolk and the looming sahuagin   THE SUNLESS CITADEL
           threat gives the Scarlet Brotherhood the opportunity   This ruined castle could easily be located in the Dread-
           to bring more agents into town. posing as mercenaries   wood. It makes a good side trek for low-level characters.
           brought in by Anders to protect the town. If  Gellan can
           be removed from the council, Solmor might ask one of   THE FORGE OF FURY
           the characters to take his place.                 This fallen dwarvcn citadel can be placed on an island
                                                             in the Azure Sea. Reclaiming it  would be a priority of
           D ANGER AT DUNWATER                               the dwarves in Saltmarsh as a point of  pride.
           Anders Solmor hires the characters to investigate the
           lizardfolk lair and possibly drive away or exterminate   THE HIDDEN  SHRINE OF T AMOACHAN
           the lizardfolk, which he sees as a dire threat after being   The dungeon described in this adventure could be
           fed tales by his Brotherhood handlers of  the Jizardfolk's   located on a tropical continent in the Azure Sea. The
           preference for eating humans. lf  presented evidence of   magic items found here would be particularly interest-
           their peaceful intentions. he switches gears to pledge   ing to the Scarlet Brotherhood, who might use Solmor
           Saltmarsh's assistance in destroying the sahuagin.   to recruit the characters for a treasure hunt.

           SALVAGE OPERATION                                 WHITE PLUME MOUNTAIN
           Emperor of  the Waves is a lost ship belonging to the   The magic items claimed by Keraptis could have been
           Scarlet Brotherhood. Solmor receives information   stolen from the Saltmarsh area and spirited away to that
           about it and hires the characters to recover the treasure   mage's hidden volcanic island far to the south.
           aboard the ship. He is led to believe that the ship was
           once owned by his family. but characters who research   DEAD INIBAY
           the town's history can uncover its ties lo the Sea Princes   Consider adapting this adventure to represent a hidden
           and the slave trade. If  Anders is confronted with this in-  stronghold of luz tucked away in the Dreadwood. Per-
           formation, he professes ignorance, and his Brotherhood   haps Iuz is seeking to extend his reach into this region
           handlers add the characters to their list of  enemies.   and orders the wizards in his service to establish a base
                                                             here. All three factions in Saltmarsh would seek to end
           I SLE OF THE ABBEY                                such an incursion before it grows into a serious threat.
           With hostility toward the Sea Princes running high,
           Eliander sponsors an expedition to clear Abbey Isle and   AGAINST THE GIANTS
           establish a base there. fts location makes it an ideal   As the characters gain renown. King Kimbertos Skotti
           lookout point for any sea-based threats.          hears of  their prowess and recruits them to lead an ex-
                                                             pedition to defeat giants that are despoiling realms in
           THE FINAL ENEMY                                   the western mountains. If  the characters succeed. they
           The three competing factions in Saltmarsh unite in an   become trusted allies of  the crown.
           effort to defeat the sahuagin threat. Both the traditional-
           ists and the loyalists want the town to remain safe. and   THE TOMB OF HORRORS
           the Scarlet Brotherhood deems the sea devils a threat to   This deadly tomb might be hidden away in the Hool
           their plans. If  the characters accomplish their mission   Marshes. The lure of  valuable magic items can be
           and enable the alliance to destroy the sahuagin. they arc   enough to tempt many characters lo enter the place, but
           hailed as heroes and gain tremendous political power.   perhaps one of  the items hidden in the Tomb is essential
           Any character who has not yet become associated with a   to a local faction's plans.
           faction is courted by all three.

           TAMMERAUT's FATE
           Wcllgar Brinehanded, a cleric of Procan, approaches
           the characters in hopes of recruiting them. He has long
           maintained ties to the inhabitants of the island hermit-
           age in this adventure. When he loses contact with them,
           he asks the party to investigate.



           C llAl'TER  I   SAi T~IAR!>lt
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