Page 31 - ghosts-of-saltmarsh
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SUGGESTED CHARACTERISTICS                           d6   Flaw
          Fishers succeed only if  they spend time at their  jobs. As   3   l have lived a hard life and find it difficult to empa-
          such, most fishers have a strong work ethic, and they   thize with others.
          admire others who earn their living honestly. Fishers   4   I am inclined to tell long-winded stones at inoppor-
          tend to be superstitious, forming attachments to partic-
          ular fishing lures or special fishing spots. They have a   tune times.
          connection to the bodies of water in which they fish, and   S   I work hard, but l play harder.
          they think poorly of  those whose actions adversely affect   6   l am obsessed with catching an elusive aquatic beast,
          their livelihood.                                       often to the detriment of  other pursuits.

          F IS H ER  P ERSONALITY TRAITS                    SALTMARSH TIES
                                                            Eda Oweland and her family are the informal leaders of
            d8   Personality Trait
                                                            the fishing industry in Saltmarsh. You can always count
                I am unmoved by the wrath of  nature.
                                                            on the Owelands for minor aid and can gain access to
             2   My friends are my crew; we sink or Roat together.
                                                            Eda if  the need is obvious and imminent.
             3   I need long stretches of  quiet to clear my head.
             4   Rich  folk don't know the satisfaction of  hard work.   FOLK HERO
             S   I laugh heartily, feel deeply, and fear nothing.
                                                            Saltmarsh has long relied on its local people to rise up
             6   I work hard; nature offers no handouts.
                                                            and deal with threats to the village. Only recently has
             7   I dislike bargaining; state your price and mean it.   the king taken more than passing notice of  the area.
             8   Luck favors me, and l take risks others might not.   You are beloved by the local sailors and fishers for your
                                                            heroics, though the newcomers to the region (primarily
          FI SH ER  IDEALS                                  members of  the town guard and the dwarves working
                                                            the mine) know Little about you.
            d6   Ideal
                                                              Create an event that prompted your rise to heroic
                Camaraderie. Good people make even the longest
                                                            status or use the table below to tie your background to
                voyage bearable. (Good)                     events in Saltmarsh. Use this table in place of  the Defin-
             2   Luck. Our luck depends on respecting its rules-now   ing Event table in the Player's Handbook.
                 throw this salt over your shoulder. (Lawful)
             3   Daring. The richest bounty goes to those who risk   SALTMARSH  D EFINING  EVEN T
                 everything. (Chaotic)                        d4   Defining Event
             4   Plunder. Take all that you can and leave nothing for
                                                                  You snuck aboard a Sea Princes raiding ship and
                 the scavengers. (Evil)                           freed a number of  captured fishers doomed to slavery
             S   Balance. Do not fish the same spot twice in a row;
                                                                  in that realm. Anders Solmor, a prominent person in
                 suppress your greed, and nature will reward you.
                                                                  town, has been a friend ever since.
                 (Neutral)                                     2   A terrible accident almost caused a fire that would
             6   Hard Work. No wave can move a soul hard at work.   have destroyed the docks. if not for your heroics. You
                 (Any)                                            still bear a few scars from the incident and have yet to
                                                                   pay for a meal or drink in town since. Eda Oweland,
           FI SH ER  B ONDS                                        owner of several fishing boats in town, held a feast in
            d6   Bond                                              your honor.
                 I lost something important in the deep sea, and I   3   When goblins emerged from the Dreadwood to raid
                 intend to find it.                                the area, you distracted them long enough for the
             2   Someone else's greed destroyed my livelihood, and I   militia to prepare an ambush that sent them fleeing
                 will be compensated.                              back to the forest. The captain of  the guard, Eliander
             3   l will fish the many famous waters of  this land.   Fireborn, has given you a commission as an officer of
             4   The gods saved me during a terrible storm, and I will   the watch.
                 honor their gift.                             4   A pirate crew crept into town one night to raid the
             S   My destiny awaits me at the bottom of  a particular   dockside warehouses. You raised the alarm and led
                 pond in the Feywild.                              the defense. Gellan Primewater, an important mer-
             6   I must repay my village's debt.                   chant in town, owes you a big favor for saving his
                                                                   business.
           FISH ER  F LAWS
                                                             GUILD ARTISAN
             d6   Flaw
                 l am judgmental, especially of  those I deem home-  Because of  its size and its focus on fishing, Saltmarsh
                 bodies or otherwise lazy.                   has never had many artisans. 1  f you have this back-
             2   I become depressed and anxious if I'm away from the   ground. you can choose one of  the following options.
                 sea too long.



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