Page 31 - ghosts-of-saltmarsh
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SUGGESTED CHARACTERISTICS d6 Flaw
Fishers succeed only if they spend time at their jobs. As 3 l have lived a hard life and find it difficult to empa-
such, most fishers have a strong work ethic, and they thize with others.
admire others who earn their living honestly. Fishers 4 I am inclined to tell long-winded stones at inoppor-
tend to be superstitious, forming attachments to partic-
ular fishing lures or special fishing spots. They have a tune times.
connection to the bodies of water in which they fish, and S I work hard, but l play harder.
they think poorly of those whose actions adversely affect 6 l am obsessed with catching an elusive aquatic beast,
their livelihood. often to the detriment of other pursuits.
F IS H ER P ERSONALITY TRAITS SALTMARSH TIES
Eda Oweland and her family are the informal leaders of
d8 Personality Trait
the fishing industry in Saltmarsh. You can always count
I am unmoved by the wrath of nature.
on the Owelands for minor aid and can gain access to
2 My friends are my crew; we sink or Roat together.
Eda if the need is obvious and imminent.
3 I need long stretches of quiet to clear my head.
4 Rich folk don't know the satisfaction of hard work. FOLK HERO
S I laugh heartily, feel deeply, and fear nothing.
Saltmarsh has long relied on its local people to rise up
6 I work hard; nature offers no handouts.
and deal with threats to the village. Only recently has
7 I dislike bargaining; state your price and mean it. the king taken more than passing notice of the area.
8 Luck favors me, and l take risks others might not. You are beloved by the local sailors and fishers for your
heroics, though the newcomers to the region (primarily
FI SH ER IDEALS members of the town guard and the dwarves working
the mine) know Little about you.
d6 Ideal
Create an event that prompted your rise to heroic
Camaraderie. Good people make even the longest
status or use the table below to tie your background to
voyage bearable. (Good) events in Saltmarsh. Use this table in place of the Defin-
2 Luck. Our luck depends on respecting its rules-now ing Event table in the Player's Handbook.
throw this salt over your shoulder. (Lawful)
3 Daring. The richest bounty goes to those who risk SALTMARSH D EFINING EVEN T
everything. (Chaotic) d4 Defining Event
4 Plunder. Take all that you can and leave nothing for
You snuck aboard a Sea Princes raiding ship and
the scavengers. (Evil) freed a number of captured fishers doomed to slavery
S Balance. Do not fish the same spot twice in a row;
in that realm. Anders Solmor, a prominent person in
suppress your greed, and nature will reward you.
town, has been a friend ever since.
(Neutral) 2 A terrible accident almost caused a fire that would
6 Hard Work. No wave can move a soul hard at work. have destroyed the docks. if not for your heroics. You
(Any) still bear a few scars from the incident and have yet to
pay for a meal or drink in town since. Eda Oweland,
FI SH ER B ONDS owner of several fishing boats in town, held a feast in
d6 Bond your honor.
I lost something important in the deep sea, and I 3 When goblins emerged from the Dreadwood to raid
intend to find it. the area, you distracted them long enough for the
2 Someone else's greed destroyed my livelihood, and I militia to prepare an ambush that sent them fleeing
will be compensated. back to the forest. The captain of the guard, Eliander
3 l will fish the many famous waters of this land. Fireborn, has given you a commission as an officer of
4 The gods saved me during a terrible storm, and I will the watch.
honor their gift. 4 A pirate crew crept into town one night to raid the
S My destiny awaits me at the bottom of a particular dockside warehouses. You raised the alarm and led
pond in the Feywild. the defense. Gellan Primewater, an important mer-
6 I must repay my village's debt. chant in town, owes you a big favor for saving his
business.
FISH ER F LAWS
GUILD ARTISAN
d6 Flaw
l am judgmental, especially of those I deem home- Because of its size and its focus on fishing, Saltmarsh
bodies or otherwise lazy. has never had many artisans. 1 f you have this back-
2 I become depressed and anxious if I'm away from the ground. you can choose one of the following options.
sea too long.
l llAP-1 ~ R l SALfMl\RSll
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