Page 34 - ghosts-of-saltmarsh
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HISTORICAL R ESEARCHER                            FEATURE:  I'LL PATCH  IT!
             The graveyard keeper, Krag, and the captain of  the   Provided you have carpenter's tools and wood. you can
             guard. Eliander, are both experts in local history. You   perform repairs on a water vehicle. When you use this
             might have arrived in town to conduct research and   ability, you restore a number of  hit points co the hull of
             have made their acquaintance. Eliander grants you   a water vehicle equal to 5 x your proficiency modifier. A
             access to his personal library and uses his consider-  vehicle cannot be patched by you in this way again until
             able knowledge of  languages to translate documents   after it has been pulled ashore and fully repaired.
             you find, while Krag works with you to catalog the li-
             brary's contents.                                 L I FE AT SEA
                                                               Your life at sea and in port has shaped you; you can roll
             A RCANE SEEK ER                                   on the following table to determine its impact or  choose
             The wizard Keledek hired you to help him with a few of   an element that best fits your character.
             his projects. He was not a kind master, but he paid well
             enough. You helped him organize a set of  ancient books.   d6   Sea's Influence
             identify potions. and verify the authenticity of  several al-  Grand Designs. You are working on plans and sche·
             chemical recipes. He has since discharged you from his   matics for a new, very fast ship. You must examine
             service. Keledek was always cool toward you. but he had   as many different kinds of  vessels as possible to help
             some business dealings with the charismatic merchant    ensure the success of  your design.
             Gellan Primewater. You have dined in Gellan's mansion   2   Solid and Sound. You patched up a war galley and
             a few times, and he has mentioned that he sometimes     prevented it from sinking. The local navy regards you
             needs help identifying some of  the odds and ends his   as a friend.
             crews bling back to port.
                                                                 3   Favored. You  insisted on thicker planking for a mer-
                                                                     chant vessel's hull, which saved it from sinking when
             SAILOR
                                                                     it smashed against a reef. You have a standing invita·
             Countless sailors have walked the streets of  Saltmarsh.   tion to visit the merchant's distant mansion.
             If  you select this background, decide whether you are a   4   Master of  Armaments. You specialized in designing
             local who took to the seafaring life or a foreigner who
                                                                     and mounting defenses for the navy. You easily recog-
             arrived here from a distant port.
                                                                     nize and determine the quality of  such items.
             LOCAL SEA D OG                                       5   Low Places. You have contacts in the smuggling out-
             As a sailor native to town, you know plenty of  people   fits along the coast; you occasionally repair the crimi-
             down by the docks. You have friends in the Oweland      nals' ships in exchange for coin and favors.
             family who can get you access to Eda, a prominent lo-  6   Mysteries of  the Deep. You experienced an encounter
             cal leader, as needed. You also have friends among the   with a possibly divine being while sailing alone. Work
             sailing crews and know the best and worst of  the busi-  with your DM to determine the secret about the deep
             nesses that cater to them.
                                                                     waters of  the sea that this entity revealed to you.
             TRAVELER FROM AFAR
                                                               SUCCESTED  CHARACTERISTICS
             You are new in town and are unfamiliar to most locals.
             You know the ways of the sea, however, and you blend   Shipwrights are resourceful carpenters and designers.
             in at the docks with ease. You can mingle with foreign   They often have a dedicated spol al the local tavern,
             crews, learn news from them, and strike up easy friend-  since shipwrights are invaluable to coastal communi-
             ships. Some of  them have contacts with local smugglers,   ties. Some travel with naval neels and might serve as of-
             and you have heard that there are hidden sea caves   ficers if their temperament suils il. Shipwrights have an
             outside town where the wizard Keledek trades in ar-  affinity for working with their hands and often perform
                                                               feats of  carpentry that others might deem miraculous.
             cane goods.
              S HIPWRIGH T                                     SHIPWRIGHT  PERSONALITY TRAITS
              You have sailed into war on the decks of  great ships,   d8   Personality Trait
              patching their hulls with soup bowls and prayers. You   I love talking and being heard more than I like to
              once helped build a fishing vessel that single-handedly   listen.
              saved a town from starvation. You have seen a majestic   2   I'm extremely fond of  puzzles.
              prow in your dreams that you have not been able to   3   I thrive under pressure.
              replicate in wood. Since childhood, you have loved the   4   I love sketching and designing objects, especially
              water and have been captivated by the many vessels that   boats.
              travel on it.                                       5   I'm not afraid of  hard work-in fact,  I prefer it.
              Skill Proficiencies: History. Perception            6   A pipe, an ale, and the smell of  the sea: paradise.
              Tool Proficiencies: Carpenter's tools, vehicles (water)   7   I have an endless supply of  cautionary tales related to
              Equipment: A set of  well-loved carpenter's tools. a    the sea.
               blank book, 1 ounce of  ink, an ink pen. a set of  travel-  8   I don't mind getting my hands dirty.
               er's clothes. and a leathrr pouch with 10 gp


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