Page 30 - ghosts-of-saltmarsh
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SALTMARSH BACKGROUNDS                            to find work at the Wicker Goat or the Snapping Line.
                                                               The Wicker Goat is popular with the town guard and
             Part of  the fun of  a Saltmarsh campaign lies in play-
                                                               the dwarves who work the mine outside town, while The
             ing  characters who have ties to the town and the area
                                                               Snapping Line is frequented by fishers, sailors, and la-
             around it. This section presents new backgrounds suit-
                                                               borers who work the docks. Choose one of  those taverns
             able for creating such characters. along with notes on
                                                               as your preferred venue. The staff. owner, and regulars
             adapting characters who have backgrounds drawn from   there treat you as a friend.
             the Player's Handbook.
               This material is meant to be a tool for DMs. Once   FISHER
             players have decided on their characters' backgrounds,
             review the material here and decide which additional   You have spent your life aboard fishing vessels or  comb-
             elements of  their backgrounds you want to share with   ing the shallows for the bounty of  the ocean. Perhaps
             them. A connection to a Saltmarsh NPC  or a clue to the   you were born into a family of  fisher folk, working with
             Scarlet Brotherhood's presence is provided for each of   your kin to feed your village. Maybe the job was a means
             the backgrounds in the Player's Handbook. For the new   to an end- a way out of  an undesirable circumstance
             backgrounds described in full here, this information is   that forced you to take up life aboard a ship. Regardless
             presented in the Saltmarsh Ties section of  each entry.   of how you began, you soon fell in love with the sea, the
                                                               art of  fishing, and the promise of  the eternal horizon.
             ACOLYTE                                           Skill Proficiencies: History. Survival
             A character with this background might be a follower of   Languages: One of  your choice
             Procan or  a missionary of  some other god sent to estab-  Equipment: Fishing tackle. a net. a favorite fishing
             lish a new temple in town. Saltmarsh has never been an   lure or  oiled leather wading boots, a set of  traveler's
             overly religious place. but its prospects for growth make   clothes, and a belt pouch containing 10 gp
             it an ideal target for expansion.
                                                               F EATU RE:  HARVEST THE WATER
             ACOLYTE OF PROCAN                                 You gain advantage on ability checks made using fishing
             If  you are a follower of  Procan, your Shelter of  the Faith-  tackle. If  you have access to a body of  water that sus-
             ful feature applies to the temple of  Procan in Saltmarsh.   tains marine life, you can maintain a moderate lifestyle
             Wellgar Brinehanded is your friend and mentor. He ex-  while working as a fisher, and you can catch enough
             pects you to represent the temple in all you do.   food to feed yourself  and up to ten other people each day.

             MISSIONARY                                        FISHING TALE
             If  you revere a different deity, you own a small building   You can tell a compelling tale. whether tall or true. to
             in Saltmarsh and have been charged by the elders of   impress and entertain others. Once a day, you can tell
             your faith with establishing a shrine here. You live in the   your story to willing listeners. At the DM's discretion, a
             building and have a staff  of ld4 locals who have already   number of  those listeners become friendly toward you;
             been recruited to your faith. Your Shelter of  the Faithful   this is not a magical effect, and continued amicability on
             feature applies to a temple located in Seaton, the provin-  their part depends on your actions. You can roll on the
             cial capital cast of  Saltmarsh.                  following table to help determine the theme of  your tale
                                                               or choose one that best fits your character. Alternatively,
             CHARLATAN                                         work with your OM to create your own fishing tale.
             As Saltmarsh grows more prosperous, it becomes a    d8   T ale
             more attractive place for grifters such as yourself. If  you   Lobster Wrestling. You fought in hand-to-hand com-
             want to do business in town, you're going to cross tracks   bat with an immense lobster.
             with Winston, the eponymous owner of  Winston's Store.   2   It Dragged the Boat. You nearly caught a fish of  mon-
             The halAing merchant is always looking for new wares
             to add to his offerings. He knows the people of  Salt-  strous size that pulled your boat for miles.
             marsh well and gives you advice on how to walk the line   3   Fins of Pure Gold. You caught a sea animal whose fins
             between making a profit and angering the locals.        were made of  pure gold, but another fisher stole it.
                                                                 4   Ghost Fish. You are haunted by a ghostly fish that
             CRIMINAL                                                only you can see.
             Saltmarsh might be a sleepy town, but many see it as   5   Nemesis Clam. A large clam containing a pearl the
             the ideal place to enter Keoland without drawing notice.   size of  your head claimed one of  your fingers before
             As a criminal in town. you are likely involved in smug-  jetting away; one day, you'll find that clam.
             gling and have done business with Kreb Shenker at the   6   It Swallowed the Sun. You once saw a fish leap from
             Empty Net. He hires crews to manage pickups on the      the water and turn day into night.
             coast for the smuggling kingpins in town.           7   Dive into the Abyss. You found yourself in an under-
                                                                     water cave leading to the Abyss, and your luck has
             ENTERTAINER
                                                                     been sour ever since.
             Bards and performers are always in demand in Salt-  8   Love Story. You fell in love with a creature of pure wa-
             marsh. You can use your By Popular Demand feature       ter, but your brief romance ended tragically.



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