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MARINE IDEALS d6 Origin
d6 Ideal 1-2 You were sent here by King Skotti himself. You are
Teamwork. Success depends on cooperation and expected to keep your ties to the crown secret, the
communication. {Good) better to gain a clear insight into the region. lffolk
2 Code. The marines' code provides a solution for every know that you represent the king, they'll put their best
problem, and following it is imperative. {Lawful) faces forward and hide the issues you've been sent to
3 Embracing. Lafe is messy. Throwing yourself into the uncover. Above all else, the king fears the emergence
worst of it is necessary to get the job done. (Chaotic) of a secretive group called the Scarlet Brotherhood.
4 Might. The strong train so that they might rule those Learn about their dealings here if you can.
who are weak. (Evil) 3- 4 Your family owns a small manor outside town. Your
S Bravery. To act when others quake in fear- this is the siblings are in line to inherit your family's land, leav-
essence of the warrior. (Any) ing you with few prospects. Perhaps with several suc-
6 Perseverance. No injury or obstacle can turn me from cessful adventures under your belt, you can achieve
my goal. (Any) fame in Saltmarsh.
5-6 Your family lost their holdings when Keoland's ene-
MARINE BONDS mies pushed back the realm's borders. In compensa-
tion, you have been given a writ by the crown to found
d6 B ond
a new barony. The trouble is, the land you were ceded
I face danger and evil to offset an unredeemable act
has been swallowed by the Drowned Forest.
in my past.
2 I. Will. Finish. The. job.
3 I must set an example of hope for those who have OUTLANDER
given up. Outlanders are a common sight in ports such as Salt-
4 I'm searching for a fellow marine captured by an elu- marsh. Even a small port attracts folk from across the
world, though how they end up in a place like Saltmarsh
sive enemy.
varies greatly. The table below provides some ideas for
s Fear leads to tyranny, and both must be eradicated.
6 My commander betrayed my unit, and I will have how your character came to town.
revenge. d6 Origin
1-2 You spent years shipwrecked on a deserted isle. Fi-
MARINE FLAWS nally, you were recently picked up by a passing ship
d6 Flaw on its way to Saltmarsh. You were stranded after
I grow combative and unpredictable when I drink. pirates attacked the ship you were aboard and killed
2 I find civilian life difficult and struggle to say the right everyone else. You survived by leaping overboard and
thing in social situations. swimming for hours.
3 My intensity can drive others away. 3- 4 For years your people survived in an isolated village an
4 I hold grudges and have difficulty forgiving others. the Hool Marshes. Last year, lazardfolk fell upon your
5 I become irrational when innocent people are hurt. home. You escaped in the confusion. became lost,
6 I sometimes stay up all night listening to the ghosts and ended up here. If anyone wants to go bash those
of my fallen enemies. scaly murderers, you're ready to leap into action.
5- 6 You were part of a tribe in a distant land, when one
SALTMARSH TIES day red-sailed ships appeared off shore. The sailors
As a former member of Saltmarsh's elite marine con- were friendly at first and shared their food and drank.
tingent. you are friends of Tom and Will Stoutly and You woke up hours later in the hold of a Sea Princes
can turn to them for help and support. Eliander Fire- slaving ship, having been drugged into a stupor. A
born, captain of the guard. aJso makes time to listen to Keoish ship ran down and boarded the vessel, saving
your concerns.
you from a terrible fate. You owe your life to Eliander
Fireborn and the marines Tom and Will Stoutly. They
NOBLE
were the ones who received word of the ship and dis-
The folk of Saltmarsh care little for nobles and their patched a squadron to intercept it.
titles. Although the king technically rules the land, the
south has long been left to its own devices. Are you a lo-
cal noble turning to a life of adventure, or did you come SAGE
here in search of fame and fortune? Regardless of your Though Saltmarsh is by no means a center of learning,
origin. your Position of Privilege feature allows you to the lack of ongoing examination and investigation of its
request an audience with any official in town. including environs make it an ideal place to conduct research. The
members of the town council. They typically take ld6 + mystery of the Tower of Zenopus might also attract the
I days to fulfill such a request. The table below includes attention of an academic. Consider the following options
suggestions for how you came to arrive in Saltmarsh. for your character.
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CHAPTER I SAi TMAR'ill

