Page 33 - ghosts-of-saltmarsh
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MARINE  IDEALS                                     d6   Origin
             d6  Ideal                                        1-2  You were sent here by King Skotti himself. You are
                Teamwork. Success depends on cooperation and      expected to keep your ties to the crown secret, the
                 communication. {Good)                            better to gain a clear insight into the region. lffolk
             2   Code. The marines' code provides a solution for every   know that you represent the king, they'll put their best
                 problem, and following it is imperative. {Lawful)   faces forward and hide the issues you've been sent to
             3   Embracing. Lafe is messy. Throwing yourself into the   uncover. Above all else, the king fears the emergence
                 worst of  it is necessary to get the job done. (Chaotic)   of  a secretive group called the Scarlet Brotherhood.
             4   Might. The strong train so that they might rule those   Learn about their dealings here if  you can.
                 who are weak. (Evil)                         3- 4  Your family owns a small manor outside town. Your
             S   Bravery. To act when others quake in fear- this is the   siblings are in line to inherit your family's land, leav-
                 essence of  the warrior. (Any)                    ing you with few prospects. Perhaps with several suc-
             6   Perseverance. No injury or obstacle can turn me from   cessful adventures under your belt, you can achieve
                 my goal. (Any)                                    fame in Saltmarsh.
                                                              5-6  Your family lost their holdings when Keoland's ene-
           MARINE  BONDS                                           mies pushed back the realm's borders. In compensa-
                                                                   tion, you have been given a writ by the crown to found
             d6   B ond
                                                                   a new barony. The trouble is, the land you were ceded
                 I face danger and evil to offset an unredeemable act
                                                                   has been swallowed by the Drowned Forest.
                 in my past.
             2   I. Will.  Finish. The. job.
             3   I must set an example of  hope for those who have   OUTLANDER
                 given up.                                   Outlanders are a common sight in ports such as Salt-
             4   I'm searching for a fellow marine captured by an elu-  marsh. Even a small port attracts folk from across the
                                                             world, though how they end up in a place like Saltmarsh
                 sive enemy.
                                                             varies greatly. The table below provides some ideas for
             s   Fear leads to tyranny, and both must be eradicated.
             6   My commander betrayed my unit, and I will have   how your character came to town.
                 revenge.                                     d6   Origin
                                                              1-2  You spent years shipwrecked on a deserted isle. Fi-
           MARINE  FLAWS                                           nally, you were recently picked up by a passing ship
             d6   Flaw                                             on its way to Saltmarsh. You were stranded after
                 I grow combative and unpredictable when I drink.   pirates attacked the ship you were aboard and killed
             2   I find civilian life difficult and struggle to say the right   everyone else. You survived by leaping overboard and
                 thing in social situations.                       swimming for hours.
             3   My intensity can drive others away.          3- 4  For years your people survived in an isolated village an
             4   I hold grudges and have difficulty forgiving others.   the Hool Marshes. Last year, lazardfolk fell  upon your
             5   I become irrational when innocent people are hurt.   home. You escaped in the confusion. became lost,
             6   I sometimes stay up all night listening to the ghosts   and ended up here. If anyone wants to go bash those
                 of my fallen enemies.                             scaly murderers, you're ready to leap into action.
                                                              5- 6  You were part of  a tribe in a distant land, when one
           SALTMARSH TIES                                          day red-sailed ships appeared off shore. The sailors
           As a former member of  Saltmarsh's elite marine con-    were friendly at first and shared their food and drank.
           tingent. you are friends of  Tom and Will Stoutly and   You woke up hours later in the hold of  a Sea Princes
           can turn to them for help and support. Eliander Fire-   slaving ship, having been drugged into a stupor. A
           born, captain of the guard. aJso makes time to listen to   Keoish ship ran down and boarded the vessel, saving
           your concerns.
                                                                   you  from a terrible fate. You owe your life to Eliander
                                                                   Fireborn and the marines Tom and Will Stoutly. They
           NOBLE
                                                                   were the ones who received word of  the ship and dis-
           The folk of  Saltmarsh care little for nobles and their   patched a squadron to intercept it.
           titles. Although the king technically rules the land, the
           south has long been left to its own devices. Are you a lo-
           cal noble turning to a life of adventure, or did you come   SAGE
           here in search of fame and fortune? Regardless of  your   Though Saltmarsh is by no means a center of learning,
           origin. your Position of Privilege feature allows you to   the lack of ongoing examination and investigation of its
           request an audience with any official in town. including   environs make it an ideal place to conduct research. The
           members of the town council. They typically take ld6 +   mystery of the Tower of Zenopus might also attract the
           I days to fulfill such a request. The table below includes   attention of an academic. Consider the following options
           suggestions for how you came to arrive in Saltmarsh.   for your character.

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           CHAPTER  I   SAi TMAR'ill
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