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SHIPWRIGHT IDEALS SMUGGLER
d6 Ideal
On a rickety barge, you carried a hundred longswords
Crew. If everyone on deck pitches in, we'll never sink. in fish barrels right past the dock master's oblivious
(Good) lackeys. You have paddled a riverboat filled with stolen
2 Careful Lines. A ship must be balanced according to elven wine under the gaze of the moon and sold it for
the laws of the universe. (Lawful) twice its value in the morning. In your more charitable
3 Invention. Make what you need out of whatever is at times, you have transported innocents out of war zones
hand. (Chaotic) or helped guide herd animals to safety on the banks of a
burning river.
4 Perfection. To measure a being and find it lacking is
the greatest disappointment. (Evil) Skill Proficiencies: Athletics, Deception
5 Reflection. Muddied water always clears in time. Tool Proficiencies: Vehicles (water)
(Any) Equipment: A fancy leather vest or a pair of leather
6 Hope. The horizon at sea holds the greatest promise. boots, a set of common clothes, and a leather pouch
with 15 gp
(Any)
FEATURE: D owN Low
SH IPWRIGHT BONDS You are acquainted with a network of smugglers who
d6 Bond are willing to help you out of tight situations. White in a
I must visit all the oceans of the world and behold the particular town, city. or other similarly sized community
(DM's discretion). you and your companions can stay for
ships that sail there.
free in safe houses. Safe houses provide a poor lifestyle.
2 Much of the treasure I claim will be used to enrich my
While staying at a safe house, you can choose to keep
community.
your presence (and that of your companions) a secret.
3 I must find a kind of wood rumored to possess magi-
cal qualities. CLAI M TO FAME
4 I repair broken things to redeem what's broken in Every smuggler has that one tale that sets them apart
myself. from common criminals. By wits, sailing skill, or a silver
5 I will craft a boat capable of sailing through the most tongue, you lived co tell the story- and you tell it often.
dangerous of storms. You can roll on the following table to determine your
claim or choose one that best fits your character.
6 A kraken destroyed my masterpiece; its teeth shall
adorn my hearth. d6 Accomplishment
Spirit of the Whale. You smuggled stolen dwarven
S HI PWRI GHT FLAWS spirits in the body of a dead whale being pulled be-
d6 Flaw hind a fishing boat. When you delivered the goods,
I don't know when to throw something away. You the corpse suddenly exploded, sending whale meat
never know when it might be useful again. and whiskey bottles for half a mile.
2 I get frustrated to the point of distraction by shoddy 2 Cart and Sword. You drove a cart filled with stolen art
craftsmanship. through the middle of a battlefield while singing sea
3 Though I am an excellent crafter, my work tends to shanties to confuse the combatants.
look as though it belongs on a ship. 3 The Recruit. You enlisted in another nation's navy for
4 I am so obsessed with sketching my ideas for elabo- the purpose of smuggling stolen jewels to a distant
rate inventions that I sometimes forget little thing like port. You attained a minor rank before disappearing
eating and sleeping. from the navy and making your way here.
5 I'm judgmental of those who are not skilled with tools 4 River of Shadows. Your riverboat accidentally slipped
of some kind. through the veil into the Shadowfell for several hours.
6 I sometimes take things that don't belong to me, es- While you were there, you sold some stolen drag-
pecially if they are very well made. onborn artifacts before returning to this plane and
paddling home.
SALT M ARSH TIES 5 Cold-Hearted. You agreed to transport a family es-
Ships make Saltmarsh's economy run. You have con- caping a war. The baby began to cry at a checkpoint,
tacts with one of the following leaders in town. Choose and you gave the guards all your gold to let you pass.
or roll on the table.
The family never found out about this gesture.
d6 Contact 6 Playing Both Sides. You once smuggled crates of
1-2 Eda Oweland crossbow bolts and bundles of arrows, each destined
3-4 Gellan Primewater for an opposing side in a regional war, at the same
5- 6 Anders Solmor time. The buyers arrived within moments of each
other but did not discover your trickery.
=--
'H

