Page 111 - Eberron -Rising from the Last War_Neat
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What Have You Lost? Did you lose wealth or sta-   but Cyre is gone. The lands not destroyed in the Mourn­
            tus? Did you have family or loved ones killed in the   ing were lost decades earlier to Darguun and Valenar.
            Mourning? Did you lose something you could one day   Cyrans who survived the war must now carve out a new
            recover from the Mournland-arcane research, an   destiny in the lands of their enemies or in foreign na­
            heirloom artifact, or a precious family relic? Consider   tions beyond what was once the Kingdom of Galifar.
            the impact the disaster has on your background. As a   In creating a Cyran character, first determine how you
            Cyran noble or soldier, your estates have been lost and   survived the Mourning. Were you outside Cyre when it
            your army scattered, but you &till have the respect of   occurred, or did you somehow escape the destruction?
            your comrades or peers.                         Where did you take shelter? Breland has taken in refu­
          What Do You Hold Onto? Do you have a trinket that   gees and created refugee camps. Thrane also accepted
            embodies Cyre for you? Is your wand or weapon an   refugees but has worked to disperse and integrate them
            heirloom of your family? As an entertainer or guild ar­  into the general population. Are you grateful or bitter?
            tisan, do you preserve a particular Cyran tradition?   Do you have family or friends in refugee camps, or are
          What Drives You? Are you determined to solve the mys­  you a lone survivor? Other Cyrans sought opportunities
            tery of the Mourning? Do you want to help other ref­  on the frontiers, settling in the jungles of Q'barra or
            ugees, or are you concerned only with your personal   seeking a new life in the distant land of Xen'drik.
            survival? Is there something you want to recover from   Many Cyran survivors are soldiers, veterans stationed
            the Mournland, or would you prefer to never set foot in   on the front lines when the Mourning occurred. If mul­
            Cyre again? Do you hold a grudge against the nations   tiple members of your party are Cyrans, you might have
            that fought against Cyre in the war, or are you solely   served together during the Last War. Because Cyrans
            concerned with the future?                      are so widely dispersed, you can encounter former com­
                                                            rades or friends anywhere in Khorvaire.
          C I T I E S   A N D   SITES                         Since Cyrans lost their lands, the distinctions be­
          Cyre was devastated by the Mourning. Its ruins have   tween peasant and aristocrat have become moot. Even
          become grim reminders of the folly of war. Unknown   with a criminal background, you might have been a
          threats both magical and monstrous haunt the Mourn­  viscount in Cyre; your background reflects your cur­
          land. For more about the Mournland as it stands now,   rent standing and the resources you can call upon in
          see chapter 4.                                    the present.
                                                                       U
          E S TON                                           DARGU N
          Once the seat of House Cannith, this was a place of   Capital: Rhukaan Draa!
          wonders-a city where "magic comes to life." Marvels   Hallmarks: Dungeons, goblinoid mercenaries, ruins
          of the city included the Clockwork Menagerie, showcas­
          ing the golems and homunculi made by generations of   Goblins and their kin have always been part of Khor­
          artificers; production facilities that housed three cre­  vaire. Their ancient empire spread across the lands now
          ation forges (see chapter 5), and the miraculous Steel   held by other nations, and goblin foundations still stand
          Gardens, an early breakthrough that paved the way for   underneath many human cities. This empire collapsed
          the living warforged. If you're an artificer or have ties to   into savagery, and when humans arrived from Sarlona,
          House Cannith, you might have roots in Eston.     they drove the goblins from their ancestral lands. Thus,
                                                            goblins have long been a disenfranchised people, liv-
          METROL                                            ing in the shadows of newer nations or in wild lands
          Once the capital of Galifar, Metro! was known as the   shunned by humans.
          Rising City, for many of its buildings stood atop soar­  The land now called Darguun was once part of Cyre.
          ing columns of rock that dared to scrape the heavens.   The hobgoblin clans known as the Ghaal'dar were based
          The Cathedral of the Sovereign Host was the center   in the Seawall Mountains, but during the war, the de­
          for followers of that faith. The Vault served as the mint   mand for mercenaries drew an ever-increasing number
          and treasury of Galifar, containing cultural treasures   of goblins out of the mountains to fight for Cyre and Bre­
          deemed too valuable to be displayed; salvagers dream   land. Late in the war, a brilliant hobgoblin named Lhesh
          of finding this "golden palace." Floating gardens orbited   Haruuc Sharaat'kor recognized that the goblins had be­
          the towering Royal Vermishard. Now lost, the beauty of   come the dominant military power in the region. Uniting
          Metro! lives only in Cyran memory.                the Ghaal'dar under his banner, Haruuc seized the terri­
                                                            tory he was supposed to protect. The Five Nations were
          SEASIDE                                           unprepared, and Breland quickly negotiated an alliance
          A coastal town in southern Cyre, Seaside was a pop­  with Haruuc to secure the border. Cyre fought the gob­
          ular vacation spot even during the war. While not as   lins until the Day of Mourning, but the majority of dele­
          celebrated a destination as Stormhome in Aundair,   gates involved in forging the Treaty of Thronehold chose
          the memory of Seaside has become an iconic image of   to recognize the new nation of Darguun to ensure peace.
          peace and tranquility for the people of Cyre.      Darguun is a young and volatile nation, ruled by Lhesh
                                                            Haruuc Sharaat'kor. Haruuc remains a brilliant strat­
                  M
          AFTER A T H   OF THE LAST W A R                   egist and tactician, but many wonder whether he can
          No nation won the Last War, but Cyre unquestionably   maintain the web of alliances that hold the Ghaal'dar to­
          lost it. Other nations are recovering from the conflict,   gether, and whether he and his people will be content to


          C  H  APTER 2  J  KHORVAIRE  GAZETTEER
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