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What Have You Lost? Did you lose wealth or sta- but Cyre is gone. The lands not destroyed in the Mourn
tus? Did you have family or loved ones killed in the ing were lost decades earlier to Darguun and Valenar.
Mourning? Did you lose something you could one day Cyrans who survived the war must now carve out a new
recover from the Mournland-arcane research, an destiny in the lands of their enemies or in foreign na
heirloom artifact, or a precious family relic? Consider tions beyond what was once the Kingdom of Galifar.
the impact the disaster has on your background. As a In creating a Cyran character, first determine how you
Cyran noble or soldier, your estates have been lost and survived the Mourning. Were you outside Cyre when it
your army scattered, but you &till have the respect of occurred, or did you somehow escape the destruction?
your comrades or peers. Where did you take shelter? Breland has taken in refu
What Do You Hold Onto? Do you have a trinket that gees and created refugee camps. Thrane also accepted
embodies Cyre for you? Is your wand or weapon an refugees but has worked to disperse and integrate them
heirloom of your family? As an entertainer or guild ar into the general population. Are you grateful or bitter?
tisan, do you preserve a particular Cyran tradition? Do you have family or friends in refugee camps, or are
What Drives You? Are you determined to solve the mys you a lone survivor? Other Cyrans sought opportunities
tery of the Mourning? Do you want to help other ref on the frontiers, settling in the jungles of Q'barra or
ugees, or are you concerned only with your personal seeking a new life in the distant land of Xen'drik.
survival? Is there something you want to recover from Many Cyran survivors are soldiers, veterans stationed
the Mournland, or would you prefer to never set foot in on the front lines when the Mourning occurred. If mul
Cyre again? Do you hold a grudge against the nations tiple members of your party are Cyrans, you might have
that fought against Cyre in the war, or are you solely served together during the Last War. Because Cyrans
concerned with the future? are so widely dispersed, you can encounter former com
rades or friends anywhere in Khorvaire.
C I T I E S A N D SITES Since Cyrans lost their lands, the distinctions be
Cyre was devastated by the Mourning. Its ruins have tween peasant and aristocrat have become moot. Even
become grim reminders of the folly of war. Unknown with a criminal background, you might have been a
threats both magical and monstrous haunt the Mourn viscount in Cyre; your background reflects your cur
land. For more about the Mournland as it stands now, rent standing and the resources you can call upon in
see chapter 4. the present.
U
E S TON DARGU N
Once the seat of House Cannith, this was a place of Capital: Rhukaan Draa!
wonders-a city where "magic comes to life." Marvels Hallmarks: Dungeons, goblinoid mercenaries, ruins
of the city included the Clockwork Menagerie, showcas
ing the golems and homunculi made by generations of Goblins and their kin have always been part of Khor
artificers; production facilities that housed three cre vaire. Their ancient empire spread across the lands now
ation forges (see chapter 5), and the miraculous Steel held by other nations, and goblin foundations still stand
Gardens, an early breakthrough that paved the way for underneath many human cities. This empire collapsed
the living warforged. If you're an artificer or have ties to into savagery, and when humans arrived from Sarlona,
House Cannith, you might have roots in Eston. they drove the goblins from their ancestral lands. Thus,
goblins have long been a disenfranchised people, liv-
METROL ing in the shadows of newer nations or in wild lands
Once the capital of Galifar, Metro! was known as the shunned by humans.
Rising City, for many of its buildings stood atop soar The land now called Darguun was once part of Cyre.
ing columns of rock that dared to scrape the heavens. The hobgoblin clans known as the Ghaal'dar were based
The Cathedral of the Sovereign Host was the center in the Seawall Mountains, but during the war, the de
for followers of that faith. The Vault served as the mint mand for mercenaries drew an ever-increasing number
and treasury of Galifar, containing cultural treasures of goblins out of the mountains to fight for Cyre and Bre
deemed too valuable to be displayed; salvagers dream land. Late in the war, a brilliant hobgoblin named Lhesh
of finding this "golden palace." Floating gardens orbited Haruuc Sharaat'kor recognized that the goblins had be
the towering Royal Vermishard. Now lost, the beauty of come the dominant military power in the region. Uniting
Metro! lives only in Cyran memory. the Ghaal'dar under his banner, Haruuc seized the terri
tory he was supposed to protect. The Five Nations were
SEASIDE unprepared, and Breland quickly negotiated an alliance
A coastal town in southern Cyre, Seaside was a pop with Haruuc to secure the border. Cyre fought the gob
ular vacation spot even during the war. While not as lins until the Day of Mourning, but the majority of dele
celebrated a destination as Stormhome in Aundair, gates involved in forging the Treaty of Thronehold chose
the memory of Seaside has become an iconic image of to recognize the new nation of Darguun to ensure peace.
peace and tranquility for the people of Cyre. Darguun is a young and volatile nation, ruled by Lhesh
Haruuc Sharaat'kor. Haruuc remains a brilliant strat
M
AFTER A T H OF THE LAST W A R egist and tactician, but many wonder whether he can
No nation won the Last War, but Cyre unquestionably maintain the web of alliances that hold the Ghaal'dar to
lost it. Other nations are recovering from the conflict, gether, and whether he and his people will be content to
C H APTER 2 J KHORVAIRE GAZETTEER
no

