Page 113 - Eberron -Rising from the Last War_Neat
P. 113

THE GATHERING STONE                               D E M O N   W A STES
          This fortress enclave of House Deneith serves as a
          staging area for goblin mercenaries who wish to work   Capital: None
          for the house. It provides a stable and secure haven for   Hallmarks: Fiends, pestilence
          travelers passing through the region, provided you're on   Rivers of lava cut across plains of black sand and vol­
          good terms with House Deneith.                    canic glass. The only vegetation consists of blood-red
                                                            moss and a thick layer of shimmering slime. Ajagged
          GORGONHORN                                        rock formation might be a piece of an ancient wall, if you
          This fortified village lies close to the Mournland. Once it   stretch your imagination.
          maintained the front line against Cyre. Now, the hobgob­  Tens of thousands of years ago, fiends ruled Khor­
          lins stationed here protect their people from the horrors   vaire. The Demon Wastes held the seat of power for
          that crawl out of the warped realm. If you're a goblin   some of the mightiest archfiends, home to cities of
          soldier, you might have served in Gorgonhorn. It's also a   rakshasas and demons. Most of these foul entities per­
          base for the scavengers and salvagers who venture into   ished or fled long ago, but a few still linger in this place
          the Mournland.                                   even as new ones crawl up from the depths of Khyber.
                                                           A handful of primordial ruins sustained by dark magic
          LYRENTON                                          dot the bleak landscape-ruins that may still be home to
          Once a thriving Cyran town, Lyrenton is a ruin on   fiends and their treasures.
          the very edge of the Mournland. It's shunned by the   The Stone Cage, Shadowcrags, and Icehorn Moun­
          Ghaal'dar, who believe it to be cursed. At night, a terri­  tains separate the Demon Wastes from the Eldeen
          ble wailing that echoes among the ruins can be heard   Reaches. A series of canyons known as the Labyrinth
          for miles across the plains.                      further separate the Demon Wastes from the rest of
                                                            Khorvaire. Due to ancient warding magic, any creature
          RHUKAAN DRAAL
          The largest city in Darguun serves as the seat of Lhesh   that wishes to leave must do so through the Labyrinth.
                                                            These passes are guarded by the Ghaash'kala, tribes of
          Haruuc Sharaat'kor. As the hub for trade, travel, and   ores sworn to contain the evils of the Wastes. Beyond
          diplomacy, it also a provides a haven for fugitives and   the Labyrinth, the mortal inhabitants of the Demon
         smugglers. Lhesh Haruuc dwells in a fortress known as   Wastes include a brutal people known as the Carrion
          Khaar Mbar'ost, the Red House.
                                                           Tribes. Each tribe is devoted to an archfiend, and they
         WYVERNSKULL                                       engage in endless battles against the Ghaash'kala and
          If you're a Ghaal'dar sailor or guild artisan, this small   the other Carrion Tribes.
          city-Darguun's primary seaport-could be your home.   If you're creating a character from the Demon Wastes,
          The goblinoids who live here are a sociable, rowdy Jot   you're likely associated with either the Ghaash'kala or
          who are also, by and large, friendly toward strangers.   one of the Carrion Tribes.
                                                                                                T
         AFTERMATH OF  H E   LAST  A R                      I N TERESTING THINGS ABOUT  H E
                                          W
                             T
                                                            DEMON W A STES
          Darguun was born in the Last War, and the scars of its
          birth are still raw. Most of the Cyran population fled the   •  A variety of fiends inhabit the Wastes, including devils,
          goblin uprising, and those who remained were killed   rakshasas, and demons. These creatures are spawned
          or enslaved. As a result, many burnt-out farms and   by Khyber, not the Outer Planes.
         abandoned villages have stood empty for decades. The   The Demon Wastes are riddled with portals to abyssal
         broken paths of the lightning rail make travel into the in­  demiplanes, unearthly realms populated by fiends and
          terior difficult, and only the largest cities offer the basic   other horrors.  These inner realms include vast and
          services common elsewhere in the treaty nations.   twisted forests, living oceans, realms of rusted iron,
           Any significant settlement is likely the domain of a   and stranger places.
          single Ghaal'dar clan. While these clans give their fealty
                                                                              C
                                                                 A
          to Lhesh Haruuc, every clan lord holds absolute power   GHA S H ' K ALA  H ARACTERS
          in their town. Some clans are friendly to outsiders and   The Ghaash'kala are primarily ores, but their numbers
         welcome commerce. Others despise non-goblins. Lhesh   include a few half-ores and members of other races.
          Haruuc has abolished slavery in Rhukaan Draa!, but   They devote their lives to guarding the Labyrinth and
          some of clan lords continue this practice.       containing the evils of the Wastes. When creating a
           Overall, Darguun is a nation that is still finding its   Ghaash'kala character, consider the following:
         identity-a kingdom that seeks to be more than a seized
         territory. The goblins carry the legacy of a mighty em­  The Binding Flame. The Ghaash'kala worship Kalok
         pire and stand in the shadow of the nations around   Shash, the "Binding Flame." Fundamentally the same
          them. Haruuc wants to draw out the best in his people,   religion as the Silver Flame, Kalok Shash is a harsh
         to harness their strengths and achieve their potential.   faith that requires all able-bodied folk to fight in the
         The rest of Khorvaire waits to see if the Ghaal'dar have   endless war against the forces of darkness.
          the will to remain a nation, and if Darguun can survive   Sacred Champions. As a Ghaash'kala, you are a cham­
         when Haruuc passes away.                            pion of the Binding Flame. A paladin sworn to the
                                                             Oath of Vengeance, a barbarian on the Path of the



          CHAPTER 2  I  KHORVAIRE  GAZETTEER
   II2
   108   109   110   111   112   113   114   115   116   117   118