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Garra doesn't know what is in books or schemas, as   There are several other possibilities for future adven­
             these items are written in a coded magical language.   tures, depending on how this story played out:
             She only knows that Niho Koi desires the items.   •  If the characters killed Garra, they are paid their re­
               Garra holds the key to her chest, which weighs 50   ward of 50 gp each, and members of the Sham Watch
             pounds. A character who makes a successful DC 13    continue to contract the characters for work.
             Dexterity check with thieves' tools picks the lock, and a   •  If the characters agreed to work for Garra, they be­
             character who makes a successful DC  15 Strength (Ath­  come members of Daask. If the characters killed
             letics) check forces the chest open. The chest contains   Garra, they become enemies of Daask.
             Garra's treasure (see below), thirteen books, and three   If the characters returned Caden d'Orien to his father,
             paper schemas in scroll tubes. Each book and schema is   Alden might ask the characters for help with other
             written in a magically coded language that can't be read   tasks, or he might see them as his enemies if they re­
             by the comprehend languages spell. Finding a way to   ported him to the Sham Watch.
             read these documents is another adventure.        •  If the characters freed Corrin Delmaco (see area T9
             TREASURE                                            of Terminus) or if they killed Garra, the Boromar Clan
                                                                 sees them as potential allies. If the characters ally
             In addition to the books and schemas, the chest con­  with Daask, the Boromar Clan sees them as enemies.
             tains gem of brightness with 32 charges, a fe ather token   •  The characters' heroics catch the attention of a House
             (see chapter 5), and 600 gp.
                                                                 Lyrandar airship captain seeking a crew for a danger­
                    T
                               C
             STOP  H E   C O A H !                               ous expedition to some far-flung corner of Khorvaire,
                                                                 or perhaps even as far away as Xen'drik or Argonnes­
             I f  the characters kill Garra in noisy combat, the light­  sen. See chapter 2 for possible adventure locations.
             ning rail coach stops, and a House Orien conductor
             (commoner) checks on the disturbance. If the charac­
             ters explain that they are working with the Sham Watch
             to catch a murderer and present their writ, the conduc­
             tor has the coach halted at the next stop, with guards
             waiting to verify the characters' claims.

             C O N C L U S I O N
             I f   the characters fail to stop Garra, she gets away and
             brings the books and schemas to Niho Koi in Droaam.
             The information contained in these documents is up to
             you, but it might be dangerous information the Daugh­
             ters of Sora Kell could weaponize. The characters could
             face the rising threat of Droaam in future adventures.
             See the "Droaam" section earlier in this chapter for
             more adventure ideas.
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