Page 279 - Eberron -Rising from the Last War_Neat
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KYRZIN'S OOZE                                      While attuned to these gloves, you gain one of the
          W o ndrous item,  very rare (r equires attunement)   following proficiencies (your choice when you attune to
                                                            the gloves):
          This opalescent, symbiotic goo comes sealed in a jar
          and slowly shifts and moves, as if endlessly exploring   •  Sleight of Hand
          the jar's interior. To attune to this item, you must first   •  Thieves' tools
          drink the contents of the jar, unlocking the following   •  One kind of artisan's tools of your choice
          properties.                                       •  One kind of musical instrument of your choice
           Resistant. While attuned to K y rzin's ooze, you have   When you make an ability check using the chosen pro­
          resistance to poison and acid damage, and you're im­  ficiency, you add double your proficiency bonus to the
          mune to the poisoned condition.                   check, instead of your normal proficiency bonus.
           Amorphous. As an action, you can speak a command   S y m  biotic N a ture. The gloves can't be removed from
          word and cause your body to assume the amorphous   you while you're attuned to them, and you can't volun­
          qualities of an ooze. For the next minute, you (along   tarily end your attunement to them. If you're targeted by
          with any equipment you're wearing or carrying) can   a spell that ends a curse, your attunement to the gloves
          move through a space as narrow as 1 inch wide without   ends, and they can be removed.
          squeezing. Once you use this property, it can't be used
          again until the next dawn.                        ORB OF SHIELDING
           Acid Breath. As an action, you can exhale acid in a   W o ndrous item, common (r equires attunement)
          30-foot line that is 5 feet wide. Each creature in that line   An orb of shielding is a polished, spherical chunk of
          must make a DC 15 Dexterity saving throw, taking 36   crystal or stone aligned to one of the planes of existence.
          (8d8) acid damage on a failed save, or half as much dam­
          age on a successful one. Once you use this property, it   If you're a spellcaster, you can use this orb as a spell­
          can't be used again until the next dawn.          casting focus.
                                                             If you're holding the orb when you take damage of the
           Symbiotic N a ture. The ooze can't be removed from   type associated with the orb's material, you can use your
          you while you're attuned to it, and you can't voluntarily
          end your attunement to it. If you're targeted by a spell   reaction to reduce the damage by  ld4 (to a minimum of
          that ends a curse, your attunement to the ooze ends, as   0). The materials and their associated damage types are
          it seeps out of you.                             listed in the Orb of Shielding table.
           If you die while the ooze is inside you, it bursts out   O  R B   OF S H I E L D I N G
          and engulfs you, turning your corpse into a black pud­
          ding allied with the daelkyr (see the Monster M a nual for   Planar Material   Damage Type
          the black pudding's stat block).                  Fernian basalt   Fire
                                                            I rian quartz    Radiant
          LIVING ARMOR
                                                            Kythrian skarn   Acid and poison
         Armor (a n y ) ,  very rare (r equires attunement)
                                                            Lamannian flint   Lightning and thunder
          This hideous armor is formed from black chitin, beneath   Mabaran obsidian   Necrotic
         which veins pulse and red sinews glisten. To attune   Risian shale   Cold
         to this item, you must wear it for the entire attune-  Shavarran chert   Force
         ment period, during which tendrils on the inside bur­  Xorian marble   Psychic
         row into you.
           While wearing this armor, you have a +l  bonus to   PROSTHETIC LIMB
         Armor Class, and you have resistance to the following
         damage types: necrotic, poison, and psychic.       W o ndrous item, common (r equires attunement b y  a
           Symbiotic N a ture.  The armor can't be removed from   creature missing some or all of a limb )
         you while you're attuned to it, and you can't voluntarily   This artificial limb replaces a hand, arm, foot, leg, or
         end your attunement to it. If you're targeted by a spell   similar appendage that was lost or removed. While the
         that ends a curse, your attunement to the armor ends,   prosthetic is attached and attuned to you, it functions
         and it detaches from you.                         identically to the body part it is replacing. You can de­
           The armor requires fresh blood be fed to it. Immedi­  tach or reattach it as an action, and it can't be removed
         ately after you finish any long rest, you must either feed   by anyone else.
         half of your remaining Hit Dice to the armor (round up)   If you have multiple prosthetic limbs, they count as a
         or take 1 level of exhaustion.                    single magic item with regard to the number of magic
                                                           items you can attune to.
         LIVING GLOVES
          W o ndrous item, uncommon (r equires attunement)   SCRIBE'S PEN
                                                           W o ndrous item, common (r equires attunement b y   a
         These symbiotic gloves-made of thin chitin and
         sinew-pulse with a life of their own. To attune to them,   creature with the Mark of Scribing)
         you must wear them for the entire attunement period,   You can use this pen to write on any surface. You decide
         during which the gloves bond with your skin.      whether the writing is visible or invisible, but the writing
                                                           is always visible to a person with the Mark of Scribing.



         CHAPTER 5  I TREASURES
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