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As a bonus action, you can sheathe the whip by caus and can immediately use the goggles to cast locate
ing it to retract into your arm, or draw the whip out of creature to find that creature. This property can't be
your arm again. used again until the next dawn.
Symbiotic N a ture. The whip can't be removed from
you while you're attuned to it, and you can't voluntarily GLAMERWEAVE
end your attunement to it. If you're targeted by a spell W o ndrous item, common or uncommon
that ends a curse, your attunement to the whip ends, Glamerweave is clothing imbued with harmless illusory
and it detaches from you. magic. While wearing the common version of these
clothes, you can use a bonus action to create a moving
EARWORM illusory pattern within the cloth.
W o ndrous item, uncommon (r equires attunement) Uncommon glamerweave can have the pattern rise
To attune to this symbiont, you must hold it against the from the cloth. For example, a glamerweave gown might
skin behind your ear for the entire attunement period, be wreathed in harmless, illusory flames, while a glam
whereupon it burrows into your head and bonds to your erweave hat might have illusory butterflies fluttering
skull. While the earworm is inside you, you can speak, around it.
read, and write Deep Speech. When you make a Charisma (Performance) or Cha
Spells. The earworm has 4 charges. You can cast risma (Persuasion) check while wearing the uncommon
the following spells from it, expending the necessary version of glamerweave, you can roll a d4 and add the
number of charges (spell save DC 15): detect thoughts number rolled to the check. Once you use this property,
(2 charges) or dissonant w h ispers (1 charge). Each time it can't be used again until the next dawn.
you use the earworm to cast the detect thoughts spell, it
sends the information gleaned to the nearest daelkyr, or IMBUED Woon Focus
to the next nearest earworm until it reaches a daelkyr. W o ndrous item, common (r equires attunement)
The earworm regains ld4 expended charges An imbued wood focus is a rod, staff, or wand cut from
daily at dawn. a tree infused with extraplanar energy. If you're a spell
Symbiotic N a ture. The earworm can't be removed caster, you can use this orb as a spellcasting focus.
from you while you're attuned to it, and you can't volun When you cast a damage-dealing spell using this item
tarily end your attunement to it. If you're targeted by a as your spellcasting focus, you gain a +1 bonus to one
spell that ends a curse, your attunement to the earworm damage roll of the spell, provided the damage is of the
ends, and it exits your body. type associated with the item's wood. The types of wood
and their associated damage types are listed in the Im
EVERBRIGHT LANTERN
bued Wood Focus table.
W o ndrous item, common
o
u
This bullseye lantern contains an Eberron dragonshard I M B U E D Wo o Foc s
that sheds light comparable to that produced by a con Wood Damage Type
tinual flame spell. An everbright lantern sheds light in a Fernian Ash Fire
120-foot cone; the closest 60 feet is bright light, and the
farthest 60 feet is dim light. lrian Rosewood Radiant
Kythrian Manchineel Acid or poison
FEATHER TOKEN Lamannian Oak Lightning or thunder
W o ndrous item, common M a baran Ebony Necrotic
This small metal disk is inscribed with the image of a Risian Pine Cold
feather. When you fall at least 20 feet while the token Shavarran Birch Force
is on your person, you descend 60 feet per round and Xorian Wenge Psychic
take no damage from falling. The token's magic is ex
pended after you land, whereupon the disk becomes KEYCHARM
nonmagical. W o ndrous item, common (r equires attunement by a
creature with the Mark of W a rding)
FINDER'S GOGGLES
W o ndrous item, uncommon (r equires attunement b y a This small stylized key plays a vital role in the work of
House Kundarak. If you cast the alarm, arcane lock, or
F
creature with the Mark of i nding)
glyph of a rding spell, you can tie the effect to the key
w
The lenses of these garish goggles are carved from Si charm so that whoever holds it receives the notification
berys dragonshards. While wearing these lenses, you from the alarm spell, bypasses the lock of the arcane
gain the following benefits: Jock spell, or avoids triggering the glyph placed by the
When you make a Wisdom (Insight) check, you can glyph of w a rding spell. In addition, the holder (who
roll a d4 and add the number rolled to the check. needn't be attuned to the item) can take an action to end
As an action, you can use the goggles to examine an any one spell tied to it, provided the holder knows the
object to identify the aura of the last creature that command word you set for ending the tied spells. The
touched it. Make a Wisdom (Insight) check against a keycharm can have up to three tied spells at one time.
1
DC of 3 + the number of days since the last contact
occurred. On a success, you learn the creature's type
CHAPTER 5 I TREASURES
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