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FR E N D S A N D FO S
I
E
( VEN AS THE FIVE NATIONS SLOWLY RECOVER
from the Last War, rumors spread of the B E S T I A R Y
alien daelkyr, the Emerald Claw, the Lord of The following pages feature stat blocks for various crea
Blades, and other threats growing in power tures of Eberron, arranged in alphabetical order. For
across the world. This chapter provides stat guidance on how to use a creature's stat block, consult
blocks for many of the creatures that can play a role in the introduction of the Monster Manual.
an Eberron campaign, including enemies that might
overrun a town, powerful entities threatening all Khor DA L K R
Y
E
vaire, and NPCs that can serve as either friends or foes.
o
The chapter's monsters appear first in a bestiary. The daelkyr are the lords f madness and the emissar
They're followed by a collection of generic NPCs-vari ies of Xoriat, who invaded Eberron with a host of mind
ous people who can populate your Eberron adventures. flayers, beholders, and other foul aberrations. Wherever
Remember that few intelligent creatures in Eberron they walked, the daelkyr reshaped the world in their
are inherently evil. Even dragons, which on other worlds image, sowing madness and creating monsters. They
are associated with certain alignments, choose their fused goblins together to create the gibbering dolgrims
own paths. The adventure ideas and encounter tables in and crafted the blind dolgaunts from hobgoblin stock.
chapter 4 offer abundant examples of monsters behav The goblinoid champions of Dhakaan fought fiercely.
ing in ways that aren't traditionally monstrous. But in the end, it was the ore Gatekeeper druids who
closed the portals to Xoriat and drove the daelkyr into
C
O
STAT BL C K S BY R EATURE T Y PE Khyber. The Gatekeepers crafted seals to hold both the
power of Xoriat and the daelkyr at bay, and as long as
Here are the creatures in this chapter sorted by those seals remain intact, the lords of madness can't
creature type.
rise from the depths. Today, those seals are thousands
of years old and the Gatekeepers are all but forgotten.
A B E R RA I O N FEY
T
Mind flayers scheme in the sewers of Sham, and cultists
Belashyrra Dusk hag
beseech beholder priests for the blessings of Belashy
Doi gaunt Valenar hawk rra, the Lord of Eyes. And in the shadows of Khyber, the
Doi grim Valenar hound daelkyr are waiting.
Dyrrn Valenar steed
Hashalaq u ori TH E Six DAELKYR
q
FI E N D
Kalaraq quori Six daelkyr are known on Eberron through their cults and
Mordakhesh
Tsucora quori legends: Belashyrra and Dyrrn, who are detailed in this
Rak Tulkhesh chapter, and the four described below. Other daelkyr surely
BEAST Sul Khatesh lurk in the depths of Khyber.
Clawfoot Zakya rakshasa Avassh. The Twister of Roots devotes its attentions to
Fastieth plants. Avassh is said to be the source of sham bling
H U M A N O I D mounds and myconids, but any unnatural and deadly veg
CELESTIAL Bone knight etation might be its work.
K y rzin. The cults of the Prince of Slime are based in the
Radiant idol Changeling Shadow Marches and are n famous for cultivating gibber
i
Inspired
CO N S T R U C T ing beasts. Kyrzin creates sentient slimes that can enter
Kalashtar humanoid bodies. n some tales, these creatures control
I
Expeditious messenger
Lord of Blades their hosts, while in others, they are parasites that burn
I r on defender their way out of the body when it's time to strike.
M a gewright
Living burning hands Orlassk. The Master of Stone is said to have created
Shifter
Living cloudkill basilisks, medusas, gorgons, cockatrices, and other mon
i
Tarkanan assass n
Living lightning bolt strosities and aberrations with the power of petrification.
Warforged soldier Orlassk's citadel is carved i n to the body of a gargantuan
Warforged colossus
gargoyle that roams the chasms of Khyber.
Warforged titan U N DEAD V a laara. The Crawling Queen works its will on i n sects,
Karrnathi undead soldier arachnids, and other vermin. Swarms with malign sen
Lady lllmarrow tience, worms that consume victims from within, cultists
that slowly become insects-all of these delight Valaara.
Undying councilor
Undying soldier
C H APTER 6 I FRIENDS AND FOES