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FAST IE TH





                         U
            D I N OSA R S
            Dinosaurs are widespread on Eberron, particularly
            in Q'barra, the Talenta Plains, Xen'drik, and Argon­
            nessen. Smaller dinosaurs are the rule in Q'barra
            and the Talenta Plains, including varieties commonly
            used by Talenta halflings as mounts.
            C L A F O O T
                 W
            Clawfoot dinosaurs are two-legged saurians with sharp
            teeth and toe claws that resemble deadly sickles. They
            are imposing creatures, about the size of a tall human,
            and are fierce enough to take down even larger prey.
              In the wild, an untrained clawfoot can easily hold its
            own in combat, but they are even fiercer when hunting
            in packs. Their instinct for pack structure has made
            these dinosaurs a traditional war mount for the hal­
            flings of the Talenta Plains, with clawfoots quickly and
            eagerly responding to training and control.
                                                              FASTIETH

            C L AWFOOT                                        Fastieth are human-sized, two-legged saurians with
                                                              large eyes, brightly colored and patterned scales, and
            Medium beast, unaligned                           strong legs. They are the most common mounts of the
                                                              halflings of the Talenta Plains, bred for speed. Although
            Armor Class 1 3                                   too small to bear larger riders, a fastieth can carry a hal­
                    1
            Hit Points  9   (3d8 + 6)
            Speed 40 ft.                                      fling with light gear easily and at a good pace. Fastieths
                                                              are typically stubborn creatures, so specimens with an
              STR     DEX    CON     INT    WIS    CHA        even temperament are prized among the Talenta tribes.
             1 2   (+1)   1 6   (+3)   14  (+2)   4 (-3)   12 (+1)   6 (-2)   Being herbivores, fastieths prefer to flee rather than
                                                              fight. However, even though not trained for battle, they
            Skills Perception +3, Stealth +S                  can deliver a vicious bite if pressed.
            Senses passive Perception  1 3
            Languages -
            Challenge 1  (200 XP)                             F A STIETH
                                                              Medium beast, unaligned
            Pack Tactics. The clawfoot has  advantage on an attack roll   Armor Class 14
            against a creature if at least one of the clawfoot's allies is within   Hit Points 9 (2d8)
            S feet of the creature and the ally isn't incapacitated.
                                                              Speed SO ft.
            Pounce.  If the clawfoot moves at least 20 feet straight toward
            a creature and then  hits it with a claw attack on the same turn,   STR   DEX   CON   I N T   WIS   CHA
            that target must succeed on a DC 11  Strength saving throw or   1 2   (+1)   18 (+4)   10  (+O)   4 (-3)   1 1   (+O)   4  (-3)
            be knocked prone. If the target is prone, the clawfoot can make
                                                                                 1
            one bite attack against it as a bonus action.     Senses passive Perception  0
                                                              Languages -
                                                                     1
            AC I O  N S                                       Challenge  / 4  (SO XP)
               T
            Multiattack. The clawfoot makes two attacks: one with its bite
            and one with its claws.                           Quickness (Recharge 5-6). The fastieth can take the  Dodge ac­
                                                              tion as a bonus action.
            Bite. Melee Weapon Attack: +5 to  i t, reach 5 ft., one target.
                                    h
            Hit: 7 (ld8 + 3) piercing damage.                 AC I O  N S
                                                                 T
            Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.   Bite. Melee Weapon Attack:  6   t o   hit, reach S ft., one target.
                                                                                 +
            Hit: 7 (ld8 + 3) slashing damage.                 Hit: 8  (ld8 + 4)  piercing damage.
                                                                                  CHAPTER 6  I  FRIENDS AND FOES
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