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FAST IE TH
U
D I N OSA R S
Dinosaurs are widespread on Eberron, particularly
in Q'barra, the Talenta Plains, Xen'drik, and Argon
nessen. Smaller dinosaurs are the rule in Q'barra
and the Talenta Plains, including varieties commonly
used by Talenta halflings as mounts.
C L A F O O T
W
Clawfoot dinosaurs are two-legged saurians with sharp
teeth and toe claws that resemble deadly sickles. They
are imposing creatures, about the size of a tall human,
and are fierce enough to take down even larger prey.
In the wild, an untrained clawfoot can easily hold its
own in combat, but they are even fiercer when hunting
in packs. Their instinct for pack structure has made
these dinosaurs a traditional war mount for the hal
flings of the Talenta Plains, with clawfoots quickly and
eagerly responding to training and control.
FASTIETH
C L AWFOOT Fastieth are human-sized, two-legged saurians with
large eyes, brightly colored and patterned scales, and
Medium beast, unaligned strong legs. They are the most common mounts of the
halflings of the Talenta Plains, bred for speed. Although
Armor Class 1 3 too small to bear larger riders, a fastieth can carry a hal
1
Hit Points 9 (3d8 + 6)
Speed 40 ft. fling with light gear easily and at a good pace. Fastieths
are typically stubborn creatures, so specimens with an
STR DEX CON INT WIS CHA even temperament are prized among the Talenta tribes.
1 2 (+1) 1 6 (+3) 14 (+2) 4 (-3) 12 (+1) 6 (-2) Being herbivores, fastieths prefer to flee rather than
fight. However, even though not trained for battle, they
Skills Perception +3, Stealth +S can deliver a vicious bite if pressed.
Senses passive Perception 1 3
Languages -
Challenge 1 (200 XP) F A STIETH
Medium beast, unaligned
Pack Tactics. The clawfoot has advantage on an attack roll Armor Class 14
against a creature if at least one of the clawfoot's allies is within Hit Points 9 (2d8)
S feet of the creature and the ally isn't incapacitated.
Speed SO ft.
Pounce. If the clawfoot moves at least 20 feet straight toward
a creature and then hits it with a claw attack on the same turn, STR DEX CON I N T WIS CHA
that target must succeed on a DC 11 Strength saving throw or 1 2 (+1) 18 (+4) 10 (+O) 4 (-3) 1 1 (+O) 4 (-3)
be knocked prone. If the target is prone, the clawfoot can make
1
one bite attack against it as a bonus action. Senses passive Perception 0
Languages -
1
AC I O N S Challenge / 4 (SO XP)
T
Multiattack. The clawfoot makes two attacks: one with its bite
and one with its claws. Quickness (Recharge 5-6). The fastieth can take the Dodge ac
tion as a bonus action.
Bite. Melee Weapon Attack: +5 to i t, reach 5 ft., one target.
h
Hit: 7 (ld8 + 3) piercing damage. AC I O N S
T
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Bite. Melee Weapon Attack: 6 t o hit, reach S ft., one target.
+
Hit: 7 (ld8 + 3) slashing damage. Hit: 8 (ld8 + 4) piercing damage.
CHAPTER 6 I FRIENDS AND FOES