Page 291 - Eberron -Rising from the Last War_Neat
P. 291

f
                                                            Medium aberration, law u l evil
                                                                     1
                                                            Armor Class  6   (Unarmored Defense)
                                                            Hit Points 33  (6d8 +  6)
                                                            Speed 40 ft.
                                                              STR     DEX    CON     INT    WIS    CHA
                                                             14 (+2)   18 (+4)   12 (+l)   1 3   (+1)   14 (+2)   1 1   (+O)

                                                            Skills Acrobatics +6, Perception +4, Stealth +6
                                                            Condition Immunities blinded
                                                                         1
                                                            Senses blindsight  2 0 ft.  (blind beyond this radius),
                                                             passive Perception 14
                                                            Languages Deep Speech, Goblin
                                                            Challenge 3  (700 XP)

                                                            Evasion.  If the dolgaunt is subjected to an effect that allows it
                                                            to make a Dexterity saving throw to take only half damage, the
          D O LGA N T                                       dolgaunt instead takes no damage if it succeeds on the saving
                     U
                                                            throw, and only half damage if it fails. It can't use this trait if it's
          Dolgaunts are emaciated hobgoblins with disease-hued
          flesh. Their eye sockets gape open and empty above   incapacitated.
          a mouth with a wormlike tongue. Writhing cilia cover   Unarmored Defense. While the dolgaunt is wearing no armor
          their bodies, with longer tendrils around their heads and   and wielding no shield, its AC  n cludes its Wisdom modifier.
                                                                                 i
          two wiry tentacles protruding from their bare shoulders.
          A dolgaunt is blind but can perceive its surroundings   ACTIO  N S
          through the sensitive cilia that cover its skin. It can also   Multiattack. The dolgaunt makes two tentacle attacks and two
          absorb life through its tentacles, allowing it to drain the   unarmed strikes. Up to two tentacle attacks can be replaced by
          vitality out of any creature it touches.          Vitality Drain.
            W a r p ed by Chaos. When the daelkyr emerged from
                                                            Tentacle. Melee Weapon Attack: +6 to hit, reach  5   ft., one
                                                                                              1
          Xoriat to conquer Khorvaire, they captured and trans­  target. Hit: 7  (ld6 + 4) bludgeoning damage. The target is grap·
          formed that land's indigenous creatures to create armies   pied (escape DC  2 )  i f i t is a Large or smaller creature. Until
                                                                        1
          of hideous warriors. Dyrrn the Corruptor shaped dol­  this grapple ends, the dolgaunt can't use the same tentacle on
          gaunts from hobgoblin stock, turning them into intelli­  another target. The dolgaunt has two tentacles.
          gent, cold, and efficient killers.
           When the daelkyr were defeated, the dolgaunts de­  Unarmed Strike. Me/ee Weapon Attack: +6 to hit, reach 5 ft.,
          scended into the depths of Khyber with their masters.   one target. Hit: 6 (ld4 + 4) bludgeoning damage.
          There, they study in cavernous monasteries, forging   Vitality Drain. One creature grappled by a tentacle of the
          their bodies into Jiving weapons dedicated to the mis­  dolgaunt must make a DC 11  Constitution saving throw. On a
          sions given them by those masters. Dolgaunts are often   failed save, the target takes 9  (2d8) necrotic damage, and the
          found commanding squads of dolgrims, and can  also be   dolgaunt regains a number of hit points equal to half the ne­
          found working with the Cults of the Dragon Below-par­  crotic damage taken.
          ticularly those devoted to Dyrrn the Corruptor.

          C  H  APTER 6  I  FRIENDS AND FOES
   286   287   288   289   290   291   292   293   294   295   296