Page 292 - Eberron -Rising from the Last War_Neat
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                                                               D  O   LG RIM
                                                               Small aberration, chaotic evil
                                                                        1
                                                              Armor Class  5   (natural armor, shield)
                                                               Hit Points 13 (3d6 + 3)
                                                               Speed 30 ft.
                                                                 STR    DEX    CON     INT    WIS    CHA
                                                                                         1
                                                                                                        1
                                                                1 5   (+2)   14  (+2)   1 2   (+l)   8 (- )    10 (+O)   8 (- )
                                                              Senses darkvision 60 ft., passive Perception 10
                                                               Languages Deep Speech, Goblin
                                                              Challenge 1/2 (100 XP)
             D O LGRIM
                                                                                                 o
            Dolgrims are squat, deformed things. Warped by the   Dual Consciousness. The dolgrim has advantage  n   saving
             daelkyr, a dolgrim is essentially two goblins crushed   throws against being blinded, charmed, deafened, frightened,
            into one creature, their misshapen body boasting four   stunned, and knocked unconscious.
            arms and a pair of twisted mouths that gibber and   AC I O  N S
                                                                 T
            slather at the front of a headless torso. The two mouths
            of a dolgrim sometimes carry on demented conversa­  Multiattack. The dolgrim makes three attacks.
            tions with one another. However, a dolgrim has only a   Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one
             single personality-sadistic, bloodthirsty, and brutally   target. Hit: 6 (ld8 + 2) piercing damage.
             dedicated to serving itself.
              Small numbers of these creatures sometimes make   Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
            their way to the surface, often under the command of   range 20/60 ft., one target. Hit: 5  (ld6 + 2) piercing damage, or
            dolgaunts, and undertaking missions advancing the   6 (ld8 + 2) piercing damage if used with two hands to make a
            inscrutable schemes of their malevolent masters. But   melee attack.
            great hordes of dolgrims remain clustered in Khyber   Hand Crossbow. Ranged Weapon Attack: +4 to  i t, range 30/120
                                                                                                h
            with the daelkyr, dreaming of the day when they will be   ft., one target. Hit: 5  (ld6 + 2) piercing damage.
            released into Eberron to feast and destroy.

                                                                                   C  H  APTER 6  I  FRIENDS AND  FOES
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