Page 295 - Eberron -Rising from the Last War_Neat
P. 295
I N S P I R E D
o
The rulers f distant Sarlona are known s the Inspired.
a
These noble families are said to be bound to celestial
spirits that guide and empower them, but the truth is far
darker. The Inspired are the mortal hosts of the night
mare spirits of Dal Quor, and they carry out the foul
agenda of the Dreaming Dark. .
Any humanoid who can dream can volunteer to serve
as a quori vessel. But the Inspired of Sarlona are hu
mans bred to be such vessels. They have no choice in
this destiny, since they can't resist quori possession.
Physically, Inspired resemble the kalashtar, possessing
an almost supernatural beauty.
Most of the people of the Five Nations have heard
of the Inspired lords in Riedra-never realizing that
Inspired are spread throughout Khorvaire as well.
Beggars and generals, mayors and merchants might
all be secret servants of the Dreaming Dark. Such In
spired have to willingly accept quori possession, but the
Dreaming Dark has long experience in weaving dreams
that can convince mortals to surrender their bodies.
VARIANT: Q U O R I VESSEL
The n s pired are vessels for quori spirits, allowing the
I
quori to manifest a portion of their power while the vessel
is possessed. An I n spired can gain benefits depending on
the type of quori possessing it. The quori also gains access
u
to the l nspired's knowledge and f e at r es.
HASH ALAQ
Suggestion (3/Day). The n spired can cast the sugges
I
tion spell (spell save DC 1 3 ) , requiring no material
components.
KALARAQ
I
All Around Vision. The n spired can't be surprised.
I
Arcane Eye (3/Day). The n spired can cast the arcane eye
spell, req i r ing no material components.
u
Ts u co RA
Fear (1/Day). The Inspired can cast the e ar spell (spell
f
1
save DC 3 ) , requiring no material components.
INSPIRED Innate Spel/casting (Psionics). The lnspired's spellcasting abil
I
1
f
Medium humanoid (human), law u l evil ity is n telligence (spell save DC 3 ) . It can innately cast the
following spells, requiring no material components:
Armor Class 12 (15 with mage armor) At will: mage hand, vicious mockery (see "Actions" below)
Hit Points 40 (9d8) l/day each: charm person, dissonant whispers, hex, hold person,
Speed 30 ft. mage armor
T
STR DEX CON INT WIS CHA AC I O N S
1 1 (+O) 14 (+2) 10 (+O) 1 6 (+3) 10 (+O) 16 (+3)
Multiattack. The Inspired makes two crysteel dagger attacks. It
can replace one attack with vicious mockery.
Saving Throws Int +5, Wis +2
Skills Deception +7, Insight +2, Persuasion +7 Crysteel Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft.,
Damage Resistances psychic one target. Hit: 4 (ld4 + 2) piercing damage plus 0 (3d6)
1
Condition Immunities charmed, frightened force damage.
Senses passive Perception 10
Languages Common, Quori Vicious Mockery (Cantrip). The Inspired unleashes a string of
Challenge 2 (450 XP) insults laced with subtle enchantments at one creature it can
see within 60 f e et of it. If the target can hear the Inspired, the
target must succeed on a DC 13 Wisdom saving throw or take
Dual Mind. The I n spired has advantage on Wisdom sav 2 (l d4) psychic damage and have i sadvantage on the next at
d
ing throws. tack ro l it makes before the end of its next turn.
l
CHAPTER 6 I FRIENDS AND FOES
2 94