Page 300 - Eberron -Rising from the Last War_Neat
P. 300
LIVING CLOUDKILL
Large construct, unaligned
Armor Class 5 (natural armor)
1
Hit Points 73 (7dl0 + 35)
LIVING LIGHTNING BOLT Speed 25 ft., fly 25 ft. (hover)
Large construct, unaligned
STR DEX CON I N T WIS CHA
1
Armor Class 5 (natural armor) 10 (+O) 1 5 (+2) 14 (+2) 3 (-4) 1 1 (+O) 6 (-2)
Hit Points 57 (6dl0 + 24)
i
Speed 25 ft., fly 25 ft. (hover) Damage Resistances bludgeon n g, piercing, and slashing from
nonmagical attacks
STR DEX CON INT WIS CHA Damage Immunities poison
10 (+O) 1 5 (+2) 1 8 (+4) 3 (-4) 10 (+O) 6 (-2) Condition Immunities blinded, charmed, deafened, exhaustion,
frightened, grappled, poisoned, prone
Damage Resistances bludgeoning, piercing, and slashing from Senses darkvision 60 ft., passive Perception 10
nonmagical attacks Languages -
Damage Immunities lightning Challenge 7 (2,900 XP)
Condition Immunities blinded, charmed, deafened, exhaustion,
frightened, grappled, poisoned, prone Amorphous. The living spell can move through a space as nar
Senses darkvision 60 ft., passive Perception 10 row as 1 inch wide without squeezing.
Languages -
Challenge 5 (l ,800 XP) Magic Resistance. The living spell has advantage on saving
throws against spells and other magical effects.
Amorphous. The living spell can move through a space as nar ACTIO N S
row as 1 inch wide without squeezing.
Multiattack. The living spell makes two Magical Strike attacks.
Magic Resistance. The living spell has advantage on saving
h
throws against spells and other magical effects. Magical Strike. Melee Weapon Attack: +8 to i t, reach 10 ft.,
one target. Hit: 22 (5d6 + 5) poison damage.
ACT O N S
I
Spell Mimicry (Recharge 5-6). The living spell creates a
Multiattack. The living spell makes two Magical Strike attacks. 40-foot-diameter sphere of fog within 60 feet of it (the fog
spreads around corners). When a creature enters the fog for the
Magical Strike. Melee Spell Attack: +7 to hit, reach 10 ft., one
target. Hit: 21 (5d6 + 4) lightning damage. fi r st time on a turn or starts its turn there, it must make a DC
16 Constitution saving throw, taking 22 (5d8) poison damage
m
Spell Mimicry (Recharge 5-6). The living spell unleashes a on a failed save, or half as u ch damage on a successful one.
stroke of lightning in a line 100 feet long and 5 feet wide. Each The fog moves 10 feet away from the living spell at the start
creature in the line must make a DC 15 Dexterity saving throw, of each of its turns, rolling along the ground and through open
taking 28 (8d6) lightning damage on a failed save, or half as ings. The fog lasts for 10 minutes or until the living spell's con
much damage on a successful one. centration ends (as if concentrating on a spell).
CHAPTER 6 I FRIENDS AND FOES
2 99