Page 300 - Eberron -Rising from the Last War_Neat
P. 300

LIVING CLOUDKILL
                                                               Large construct, unaligned

                                                               Armor Class  5   (natural armor)
                                                                        1
                                                               Hit Points 73 (7dl0 + 35)
              LIVING LIGHTNING BOLT                            Speed 25 ft., fly 25 ft. (hover)
              Large construct, unaligned
                                                                 STR     DEX    CON     I N T   WIS   CHA
                       1
              Armor Class  5   (natural armor)                  10 (+O)   1 5   (+2)   14 (+2)   3  (-4)   1 1   (+O)   6  (-2)
              Hit Points 57 (6dl0 + 24)
                                                                                     i
             Speed 25 ft., fly 25 ft.  (hover)                 Damage Resistances bludgeon n g, piercing, and slashing from
                                                                 nonmagical attacks
                STR    DEX    CON     INT    WIS    CHA        Damage Immunities poison
               10 (+O)   1 5   (+2)   1 8   (+4)   3  (-4)   10 (+O)   6 (-2)   Condition Immunities blinded, charmed, deafened, exhaustion,
                                                                 frightened, grappled, poisoned, prone
              Damage Resistances bludgeoning, piercing, and  slashing from   Senses darkvision 60 ft., passive Perception 10
               nonmagical attacks                              Languages -
             Damage Immunities lightning                       Challenge 7 (2,900 XP)
             Condition Immunities blinded, charmed, deafened, exhaustion,
               frightened, grappled, poisoned, prone           Amorphous. The living spell can move through a space as nar­
             Senses darkvision 60 ft., passive Perception 10   row as  1  inch wide without squeezing.
             Languages -
             Challenge 5  (l ,800 XP)                          Magic Resistance. The living spell has advantage on saving
                                                               throws against spells and other magical effects.
             Amorphous. The living spell can move through a space as nar­  ACTIO N S
             row as  1  inch wide without squeezing.
                                                               Multiattack. The living spell makes two Magical Strike attacks.
             Magic Resistance. The living spell has advantage on saving
                                                                                              h
             throws against spells and other magical effects.   Magical Strike. Melee Weapon Attack: +8 to  i t, reach 10 ft.,
                                                               one target. Hit: 22 (5d6 + 5) poison damage.
             ACT O N S
                 I
                                                               Spell Mimicry (Recharge 5-6). The living spell creates a
             Multiattack. The living spell makes two Magical Strike attacks.   40-foot-diameter sphere of fog within 60 feet of it (the fog
                                                               spreads around corners). When a creature enters the fog for the
             Magical Strike. Melee Spell Attack: +7 to hit, reach  10 ft., one
             target. Hit: 21  (5d6 + 4)  lightning damage.     fi r st time on a turn or starts its turn there, it must make a DC
                                                               16 Constitution saving throw, taking 22 (5d8) poison damage
                                                                                  m
             Spell Mimicry (Recharge 5-6). The living spell unleashes a   on a failed save, or half as  u ch damage on a successful one.
             stroke of lightning in a line 100 feet long and 5 feet wide. Each   The fog moves 10 feet away from the living spell at the start
             creature in the line must make a DC 15  Dexterity saving throw,   of each of its turns, rolling along the ground and through open­
             taking 28 (8d6) lightning damage on a failed save,  or half as   ings. The fog lasts for 10 minutes or until the living spell's con­
             much damage on a successful one.                  centration ends (as if concentrating on a spell).


                                                                                   CHAPTER 6  I  FRIENDS AND  FOES
                                                                                                                2 99
   295   296   297   298   299   300   301   302   303   304   305