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Large celestial, law u l evil
f
1
Armor Class 8 (natural armor)
Hit Points 142 (l 5d 0 + 60)
l
Speed 40 ft.
STR DEX CON INT WIS CHA
23 (+6) 18 (+4) 19 (+4) 1 7 (+3) 20 (+5) 21 (+5)
Saving Throws Wis +9, Cha +9
Skills Deception +9, I n sight +9, Perception +9, Persuasion +9
Damage Resistances radiant; bludgeoning, piercing, and
slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 2 0 ft., passive Perception 9
1
1
a
Languages l l , telepathy 2 0 ft.
1
1
Challenge 1 (7,200 XP)
Aura o f False Divinity. A creature that starts its turn with in
m
30 feet of the radiant idol u st make a DC 1 7 Wisdom saving
throw, provided the radiant idol isn't incapacitated. On a failed
save, the creature is charmed by the radiant idol. A creature
charmed in this way can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success. Once
it succeeds on the saving throw, a creature is immune to this
radiant idol's Aura of False Divinity for 24 hours.
Innate Spellcasting. The radiant idol's spellcasting ability is
RADIANT D O L Charisma (spell save DC 7 ). The radiant idol can innately cast
I
1
A radiant idol was an angel that was banished from the the following spells, requiring no material components:
celestial realm of Syrania and cast down to the Material At will: charm person, cure wounds, disguise self, thaumaturgy
Plane. One sin led to their fall: the desire to be wor l/day each: commune, dominate person, insect plague, mass sug-
shiped by mortals. Now in the mortal realm, most radi gestion, raise dead
ant idols gather cults of devoted followers. Magic Resistance. The radiant idol has advantage on saving
F a llen Angels. The insatiable hunger to be adored throws against spells and other magical effects.
can transform a fallen angel, physically and mentally.
T
In its true form, a radiant idol appears to be a warped AC I O N S
angel. It might have bloody stumps in place of its wings, Multiattack. The radiant idol makes two melee attacks.
or its wings could be weighted down with chains repre
senting its pride. A radiant idol uses disguise self to hide Flail. Melee Weapon Attack: +1 0 to hit, reach 5 ft., one target.
its corruption, presenting an image of celestial glory. Hit: 10 (ld8 + 6) bludgeoning damage plus 18 (4d8) radi
T h e W e i g ht of Corruption. When a radiant idol ant damage.
achieves a sizable following through silvered words and Radiant Strike (1/Day). The radiant idol chooses a point on the
demonstrations of power, its facade begins to crack, ground it can see within 60 feet of it. A 30-foot-radius, 40-foot
and a downward spiral ensues. As the radiant idol sinks high cylinder of bright light appears there until the start of the
deeper into the realm of material power, it begins twist radiant idol's next turn. Each creature in the cylinder when it
ing its followers, leading them ever deeper into ominous appears or that ends its turn there must make a DC 17 Consti
ritualism, hedonistic folly, and fanatical doom. tution saving throw, taking 36 (8d8) radiant damage on a failed
I m mortal N a ture. A radiant idol doesn't require food, save, or half as much damage on a successful one. \)
drink, or sleep. �
u
C H APTER 6 I FRIENDS AND FOES
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