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R A K S H A S A

                                       o
             Millions  f  years before the rise  f  the humanoid races,
                    o
             the rakshasas of Eberron ruled a civilization that
             spanned Khorvaire. Masters of combat, the rakshasas
             of Eberron wield their weapons with demonic fury, rush­
             ing into battle seeking vengeance against those who
             bound their fiendish masters.
               Rakshasas are described in the Monster M a nual. A
             martial variant-the zakya rakshasa-is presented here.

             ZAKYA RAKSHASA
             Zakya rakshasas are the bloodthirsty foot soldiers of
             the rakshasa horde. They are driven to free their fiend­
             ish rulers, seeking vengeance against the dragons and
             those who revere the couatls. Unlike other rakshasas
             with their luxurious robes and fineries, zakya rakshasas
             are almost always clad in battle gear: well-worn scale
             mail, a razor-sharp longsword, and a heavy shield bear­
             ing the emblem of their demonic master.

             ZAKYA RAKSHASA                                    Limited Magic Immunity. The rakshasa can't be affected or
                                                                              1
             Medium fiend, lawf u l e�il                       detected by spells of  s t level or lower unless it wishes to be.
                                                               It has advantage on saving throws against all other spells and
                                                               magical effects.
             Armor Class 18  (scale mail, shield)
             Hit Points 59 (7d8 + 28)                          Magic Weapons. The rakshasa's weapon attacks are magical.
             Speed 30 ft.
                                                               Martial Prowess (1/Turn). When the rakshasa hits a creature
               STR     DEX    CON     INT    WIS    CHA        with a me lee weapon attack, the attack deals an extra 11  (2dl 0)
              1 8   (+4)   1 4   (+2)   1 8   (+4)   1 2   (+1)   13 (+1)   11  (+O)   damage of the weapon's type,  and the creature must make a
                                                               DC 1 5   Strength saving throw. On a failure, the rakshasa can
             Skills Athletics +7, Perception +4                push the creature up to 10 feet away from it, knock the creature
             Damage Vulnerabilities piercing from magic weapons wielded   prone, or make the creature drop one item it is holding of the
              by good creatures                                rakshasa's choice.
             Damage Resistances bludgeoning, piercing, and slashing from
                                                                 T
              nonmagical attacks                               AC I O  N S
             Senses darkvision 60 ft., passive Perception 14   Multiattack. The rakshasa makes three melee weapon attacks.
                             I
             Languages Common,  n fernal
             Challenge 5  (1,800 XP)                           Alternatively, it can make two ranged attacks with its javelins.
                                                               Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one tar­
                                                               get. Hit: 8 (ld8 + 4) slashing damage, or 9  (ldlO + 4)  slashing
             Innate Spellcasting. The rakshasa's innate spellcasting ability is   damage if used with two hands.
             Charisma (spell save DC  1 ) .   The rakshasa can innately cast the
                               1
             following spells, requiring no material components:   javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or
                                                               range 30/120 ft., one target. Hit: 7  (ld6 + 4)  piercing damage.
             At will: detect thoughts, disguise self
             1/day: shield


                                                                                   C  H  APTER 6  I  FRIENDS AND  FOES
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