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R A K S H A S A
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Millions f years before the rise f the humanoid races,
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the rakshasas of Eberron ruled a civilization that
spanned Khorvaire. Masters of combat, the rakshasas
of Eberron wield their weapons with demonic fury, rush
ing into battle seeking vengeance against those who
bound their fiendish masters.
Rakshasas are described in the Monster M a nual. A
martial variant-the zakya rakshasa-is presented here.
ZAKYA RAKSHASA
Zakya rakshasas are the bloodthirsty foot soldiers of
the rakshasa horde. They are driven to free their fiend
ish rulers, seeking vengeance against the dragons and
those who revere the couatls. Unlike other rakshasas
with their luxurious robes and fineries, zakya rakshasas
are almost always clad in battle gear: well-worn scale
mail, a razor-sharp longsword, and a heavy shield bear
ing the emblem of their demonic master.
ZAKYA RAKSHASA Limited Magic Immunity. The rakshasa can't be affected or
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Medium fiend, lawf u l e�il detected by spells of s t level or lower unless it wishes to be.
It has advantage on saving throws against all other spells and
magical effects.
Armor Class 18 (scale mail, shield)
Hit Points 59 (7d8 + 28) Magic Weapons. The rakshasa's weapon attacks are magical.
Speed 30 ft.
Martial Prowess (1/Turn). When the rakshasa hits a creature
STR DEX CON INT WIS CHA with a me lee weapon attack, the attack deals an extra 11 (2dl 0)
1 8 (+4) 1 4 (+2) 1 8 (+4) 1 2 (+1) 13 (+1) 11 (+O) damage of the weapon's type, and the creature must make a
DC 1 5 Strength saving throw. On a failure, the rakshasa can
Skills Athletics +7, Perception +4 push the creature up to 10 feet away from it, knock the creature
Damage Vulnerabilities piercing from magic weapons wielded prone, or make the creature drop one item it is holding of the
by good creatures rakshasa's choice.
Damage Resistances bludgeoning, piercing, and slashing from
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nonmagical attacks AC I O N S
Senses darkvision 60 ft., passive Perception 14 Multiattack. The rakshasa makes three melee weapon attacks.
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Languages Common, n fernal
Challenge 5 (1,800 XP) Alternatively, it can make two ranged attacks with its javelins.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one tar
get. Hit: 8 (ld8 + 4) slashing damage, or 9 (ldlO + 4) slashing
Innate Spellcasting. The rakshasa's innate spellcasting ability is damage if used with two hands.
Charisma (spell save DC 1 ) . The rakshasa can innately cast the
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following spells, requiring no material components: javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or
range 30/120 ft., one target. Hit: 7 (ld6 + 4) piercing damage.
At will: detect thoughts, disguise self
1/day: shield
C H APTER 6 I FRIENDS AND FOES