Page 49 - Eberron -Rising from the Last War_Neat
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PROTECTION  IS  MY  PURPOSE.  I  DEFEND  THE  INNOCENT
         from those who would do them harm. For m y   siblings, this is
         ajob;for me, it's a calling.
                       -Harrie d'Deneith, Sentinel Marshal

         The Mark of Sentinel warns and protects. It heightens
         senses and reflexes, allowing an heir to respond to
         threats with uncanny speed. It can shield its bearer
         from harm. Whether on the battlefield or the ballroom,
         someone who carries the Mark of Sentinel is prepared
         for danger.
         HOUSE  D    E N  EITH

         Leader: Breven d'Deneith
         Headquarters: Sentinel Tower (Karrlakton, Karrnath)
         House Deneith was born in Karrnath, and war flows in
         its veins. For centuries, the Blademarks Guild of House
         Deneith has governed the mercenary trade. While war­
         riors with the Mark of Sentinel are among its most elite
         forces, House Deneith brokers the services of a wide
         range of soldiers, including Valenar war bands and the
         goblins of Droaam. Beyond the battlefield, the Defend­
         er's Guild provides exceptional bodyguards for those
         who can afford their services. House Deneith is also   Sentinel' s I n tuition. When you make a Wisdom (In­
         renowned for its Sentinel Marshals, agents who hold   sight) or Wisdom (Perception) check, you can roll a d4
         the authority to pursue criminals and enforce the law   and add the number rolled to the ability check.
         across the length of Khorvaire. The Sentinel Marshals   Guardian's   Shield. You can cast the shield spell once
         hold the honor of the house in their hands. Being a Mar­  with this trait, and you regain the ability to cast it after
         shal is a privilege, and it comes with high expectations.   you finish a long rest. Wisdom is your spellcasting abil­
           Despite its might and the desire of some house mem­  ity for this spell.
         bers to flex their military muscles, House Deneith has   V igilant Guardian. When a creature you can see
         always maintained absolute neutrality, selling its ser­  within 5 feet of  you is hit by an attack roll, you can use
         vices to all sides of a conflict. Baron Breven d'Deneith   your reaction to swap places with that creature, and you
         shows no inclination of using the massive, chimera­  are hit by the attack instead. Once you use this trait, you
         marked military forces of his house for his own ends,   can't do so again until you finish a long rest.
         but he's surrounded by aggressive advisors who would   S p ells of  the M a rk.  If  you have the Spellcasting or
         like to see a Deneith ruling all Khorvaire. House De­  the Pact Magic class feature, the spells on the Mark of
         neith is also caught in an escalating rivalry with House   Sentinel Spells table are added to the spell list of  your
         Tharashk, as it edges into the mercenary trade.   spellcasting class.
         V A RIANT HUMAN:  MARK OF SENTINEL                M A R K   O F   S E N TI N E L   S P E LLS
         If  your human character has the Mark of Sentinel, the   Spell Level  Spells
         following traits replace the human's Ability Score In­  l st   compelled  duel, shield of   f a ith
         crease trait in the Player's Handbook.               2nd    warding bond, zone of  truth
           Ability Score I n crease. Your Constitution score in­
         creases by 2, and your Wisdom score increases by  1 .    3rd   counterspell, protection  f rom energy
                                                              4th    death ward, guardian of   f a ith
                                                              5th    Bigby's hand


         CHAPTER 1  I  CHARACTER C  R EATION
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