Page 51 - Eberron -Rising from the Last War_Neat
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            SOVEREIGNS  AND  FIRSTBORN,  GRANT  ME  THE  FOUR
            blessings promised to our people: dominion over the air, do­
                                                   f
            minion over the water, f o rtune f o r rrry f a  miry,  and  o rtune
           f o r rrry future.
                                  -From the Oath o f  Ly randar

            Wind and water welcome the half-elves who carry the
            Mark of Storm, and some learn to call on the power of
            the storm itself.
            HOUSE LYRANDAR

            Leader: Esravash d'Lyrandar
            Headquarters: Stormhome (Aundair)
            House Lyrandar has long ruled the seas. Their
            kraken-marked galleons harness air and water elemen­  S p ells of the M a rk.  If you have the Spell casting or
            tals and are faster than any mundane vessel. Control of   the Pact Magic class feature, the spells on the Mark of
            sea and river trade gave Lyrandar considerable power.   Storm Spells table are added to the spell list of your
            Now they reach out to the skies. Merely a decade old,   spellcasting class.
            Lyrandar airships have undermined the lightning rail's
            domination of overland travel.                    M A R K   O F   STOR M   SPELLS
             House Lyrandar also controls the air in a literal way.   Spell Level  Spells
            The Raincallers' Guild can use the Mark of Storms to   1 s t   f e ather  a ll, f o g cloud
                                                                            f
            control the weather for its clients.                 2nd   gust of  wind, levitate
             For many of the house's members, the house is more
            than a family or business-its private island enclave,   3rd   sleet storm, wind wall
            Stormhome, is the closest thing they have to a home­  4th   conjure minor elemental, control water
            land. Baron Esravash is ambitious and often steers the   5th   conjure elemental
            house to act in what he sees as the interests of all half­
            elves. Lyrandar heirs help the Valenar elves run their   GUST
           young kingdom, and some believe that Valenar could   T r ansmutation cantrip
            become a true homeland for the Khoravar.          Casting  Time:  1  action

           V A RIANT HALF-ELF:  MARK OF STORM                Range: 30 feet
                                                             Components: V, S
            If your half-elf character has the Mark of Storm, the fol­  Duration: Instantaneous
           lowing traits replace the half-elf's Ability Score Increase   You seize the air and compel it to create one of the fol­
           and Skill Versatility traits in the Player's Handbook.   lowing effects at a point you can see within range:
             Ability Score I n crease. Your Charisma score in­
            creases by 2, and your Dexterity score increases by 1 .    •  One Medium or smaller creature that you choose
             W i n dwright's I n tuition. When you make a Dexterity   must succeed on a Strength saving throw or be
           (Acrobatics) check or any ability check involving naviga­  pushed up to 5 feet away from you.
           tor's tools, you can roll a d4 and add the number rolled   •  You create a small blast of air capable of moving one
           to the ability check.                               object that is neither held nor carried and that weighs
             Storm's   Boon. You have resistance to lightning damage.   no more than 5 pounds. This object is pushed up to 10
             H e adwinds. You know the gust cantrip. Starting at   feet away from you. It isn't pushed with enough force
           3rd level, you can cast the gust of wind spell once with   to cause damage.
           this trait, and you regain the ability to cast it when you   •  You create a harmless sensory effect using air, such as
           finish a long rest. Charisma is your spellcasting ability   causing leaves to rustle, wind to slam shutters closed,
           for these spells.                                   or your clothing to billow impressively in a breeze.

           CHAPTER 1  I  CHARACTER  R EATION
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