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A  B E R R A N T   D  R AGO N M   A R K  S

            Y O UR SIGIL CREATES, CHILD  O  F    CANNITH.  MINE HOLDS
            the power to destroy.
                             -Rotting Bal, Tarkanan enforcer

            The twelve dragonmarks are predictable, and their pow­
            ers are generally constructive. But there is another kind
            of dragonmark, which is dangerous to both the bearer
            and the people around them. Aberrant marks often ap­
            pear when people from different dragonmarked families
            produce a child, and for this reason such unions are
            forbidden by the T w elve. But aberrant dragonmarks can
            appear on members of any race, at any age, regardless
            of bloodline. No two aberrant dragonmarks are exactly
            alike-even if they grant the same power, they might
            manifest in different ways.
             It usually takes time for a character to learn to control
            an aberrant mark, and in time, people might be hurt by
            it. This factor has led to the general superstition that
            people with aberrant dragonmarks are dangerous.
             Aberrant marks are feared for another reason, too.
            Long ago, aberrant marks were more common and
            some held great powers. Aberrant leader Halas Tar­
            kanan could devastate cities with powerful earthquakes.
            The Lady of the Plague wielded disease and com­
            manded hordes of vermin. The dragonmarked houses
            united in an inquisition called the War of the Mark.
            Some say this was a persecution of innocents, but most
            feared the aberrants and stood by as the houses hunted
            them down. Following the War of the Mark, aberrant
            dragonmarks were few in number and relatively weak.
            But since the Mourning, aberrant marks have been ap­
            pearing in greater numbers.                            •
                T
            FEA :   ABERRANT     D  R AGONMARK               A B E R R A N T   D R A GON M A R K   FLAWS
            Prerequisite: No other dragonmark                  d8  Flaw
            You have manifested an aberrant dragonmark. Deter­    Your mark is a source of constant physical pain.
                                                                    u
            mine its appearance and the flaw associated with it. You   2   Yo r   mark whispers to you. Its meaning can be unclear.
            gain the following benefits:                       3   When you're stressed, the  mark hisses audibly.
             Increase your Constitution score by 1, to a max­  4   The  skin around the mark is  burned, scaly, or withered.
             imum of 20.                                       5   Animals are uneasy around you.
            •  You learn a cantrip of your choice from the sorcerer   6   You  have a mood swing any time you  use your mark.
             spell list. In addition, choose a 1st-level spell from the   7   Your looks change slightly whenever you  use the  mark.
             sorcerer spell list. You learn that spell and can cast it   8   You  have horrific  i ghtmares after you  use your mark.
                                                                               n
             through your mark. Once you cast it, you must finish a
             short or long rest before you can cast it again through   OPTION: GREATER ABERRANT POWERS
             the mark. Constitution is your spellcasting ability for   At the DM's option, a character who has the Aberrant
             these spells.                                   Dragonmark feat has a chance of manifesting greater
            •  When you cast the 1st-level spell through your mark,   power. Upon reaching  10th level, such a character has a
             you can expend one of your Hit Dice and roll it. If you   10 percent chance of gaining an epic boon from among
             roll an even number, you gain a number of temporary
             hit points equal to the number rolled. If you roll an odd   the options in chapter 7 of the Dungeon Master's Guide.
                                                             If the character fails to gain a boon, they have a 10 per­
             number, one random creature within 30 feet of you   cent chance the next time they gain a level.
             (not including you) takes force damage equal to the   If the character gains a boon, the DM chooses it or
             number rolled. If no other creatures are in range, you   determines it randomly. The character also permanently
             take the damage.
                                                             loses one of their Hit Dice, and their hit point maximum
             You also develop a random fl.aw from the Aberrant   is reduced by an amount equal to a roll of that die plus
            Dragonmark Flaws table.                           their Constitution modifier (minimum reduction of 1).
                                                             This reduction can't be reversed by any means.

            CHAPTER 1  I  CHARACTER CREATION
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