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A B E R R A N T D R AGO N M A R K S
Y O UR SIGIL CREATES, CHILD O F CANNITH. MINE HOLDS
the power to destroy.
-Rotting Bal, Tarkanan enforcer
The twelve dragonmarks are predictable, and their pow
ers are generally constructive. But there is another kind
of dragonmark, which is dangerous to both the bearer
and the people around them. Aberrant marks often ap
pear when people from different dragonmarked families
produce a child, and for this reason such unions are
forbidden by the T w elve. But aberrant dragonmarks can
appear on members of any race, at any age, regardless
of bloodline. No two aberrant dragonmarks are exactly
alike-even if they grant the same power, they might
manifest in different ways.
It usually takes time for a character to learn to control
an aberrant mark, and in time, people might be hurt by
it. This factor has led to the general superstition that
people with aberrant dragonmarks are dangerous.
Aberrant marks are feared for another reason, too.
Long ago, aberrant marks were more common and
some held great powers. Aberrant leader Halas Tar
kanan could devastate cities with powerful earthquakes.
The Lady of the Plague wielded disease and com
manded hordes of vermin. The dragonmarked houses
united in an inquisition called the War of the Mark.
Some say this was a persecution of innocents, but most
feared the aberrants and stood by as the houses hunted
them down. Following the War of the Mark, aberrant
dragonmarks were few in number and relatively weak.
But since the Mourning, aberrant marks have been ap
pearing in greater numbers. •
T
FEA : ABERRANT D R AGONMARK A B E R R A N T D R A GON M A R K FLAWS
Prerequisite: No other dragonmark d8 Flaw
You have manifested an aberrant dragonmark. Deter Your mark is a source of constant physical pain.
u
mine its appearance and the flaw associated with it. You 2 Yo r mark whispers to you. Its meaning can be unclear.
gain the following benefits: 3 When you're stressed, the mark hisses audibly.
Increase your Constitution score by 1, to a max 4 The skin around the mark is burned, scaly, or withered.
imum of 20. 5 Animals are uneasy around you.
• You learn a cantrip of your choice from the sorcerer 6 You have a mood swing any time you use your mark.
spell list. In addition, choose a 1st-level spell from the 7 Your looks change slightly whenever you use the mark.
sorcerer spell list. You learn that spell and can cast it 8 You have horrific i ghtmares after you use your mark.
n
through your mark. Once you cast it, you must finish a
short or long rest before you can cast it again through OPTION: GREATER ABERRANT POWERS
the mark. Constitution is your spellcasting ability for At the DM's option, a character who has the Aberrant
these spells. Dragonmark feat has a chance of manifesting greater
• When you cast the 1st-level spell through your mark, power. Upon reaching 10th level, such a character has a
you can expend one of your Hit Dice and roll it. If you 10 percent chance of gaining an epic boon from among
roll an even number, you gain a number of temporary
hit points equal to the number rolled. If you roll an odd the options in chapter 7 of the Dungeon Master's Guide.
If the character fails to gain a boon, they have a 10 per
number, one random creature within 30 feet of you cent chance the next time they gain a level.
(not including you) takes force damage equal to the If the character gains a boon, the DM chooses it or
number rolled. If no other creatures are in range, you determines it randomly. The character also permanently
take the damage.
loses one of their Hit Dice, and their hit point maximum
You also develop a random fl.aw from the Aberrant is reduced by an amount equal to a roll of that die plus
Dragonmark Flaws table. their Constitution modifier (minimum reduction of 1).
This reduction can't be reversed by any means.
CHAPTER 1 I CHARACTER CREATION
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