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KING'S DARK LANTERNS Some Dark Lanterns might think themselves superior
The King's Dark Lanterns is the intelligence division to members of the other branches, but even so they
of the King's Citadel, an organization sworn to defend recognize other Citadel agents as players on the same
Breland from its enemies and dispense justice in the team. When your group needs a little extra help, the
name of King Boranel. As the secret servants of the other branches of the Citadel are there for you.
crown, members of the organization are granted the Enemies. Rare is the espionage agency that is loved.
authority to conduct intelligence operations on foreign Even within Breland, the populace views the Dark Lan
soil, execute covert missions aqoss the globe, and pre terns with suspicion, and powerful people outside the
vent national secrets from falling into the hands of rival royal family harbor resentment at the influence of the
intelligence agencies. The Dark Lanterns also have an Citadel. Many people and institutions outside Breland
unwritten license to eliminate any creature that threat view the Dark Lanterns as a hostile force. As a result,
ens their nation, its sovereign, or its citizens. the following groups account for just a few enemies of
Headquarters. The King's Citadel is based in Bre the Dark Lanterns:
land's capital city of Wroat, under the command of
the king's brother, Lord Kor ir'Wynarn. A changeling Brelish Populists. As much as King Boranel is loved
named Captain Vron serves as the leader of the Dark in his country, many Brelish voices argue that the era
Lanterns, with four subordinate knights marshal lead of monarchy is at an end, and the throne of Breland
ing branch offices across Breland, in Sharn, Starilaskur, should be replaced by a government democratically
and Xandrar. A much smaller branch office keeps an elected by the citizenry. When these forces grow rest
eye on Brelish interests in the city of Stormreach, in less enough to plot and riot, the Citadel-and often the
Xen'drik. Small, temporary field offices are sometimes Dark Lanterns-work to bring them to heel. As a re
established to coordinate missions outside Breland; sult, those who question the authority of the king are
these offices double as safe houses for agents in trouble, the most likely Brelish citizens to mistrust the Dark
and they are designed to be wiped clean at a moment's Lanterns or view them with open hostility. According
notice if discovered by local authorities.
The Sharn office of the King's Citadel is in Andith
Tower in the Ambassador Towers district. Though a
knight marshal commands the office, most of the King's
Citadel members in Sharn are Dark Lanterns, and thus
under the authority of a scheming and ruthless gnome
named Talleon Haliar Tonan.
Agents. The King's Dark Lanterns includes more
than 500 agents operating within Breland's borders and
roughly one-fifth that number stationed abroad. They of
ten work in teams, and also work closely with the other
divisions of the Citadel. Sometimes they recruit local
talent, often under false pretenses, to help them accom
plish their missions in foreign lands.
Allies. By their nature, espionage agencies must be
'
cautious in choosing their allies, and the King's Dark
Lanterns is no exception. Its most trustworthy allies in
clude the following facets of the Brelish government:
King Boranel. The King's Dark Lanterns, as one would
expect, serve the king of Breland, and he is their
greatest advocate and ally. The king views loyalty
as mutual: as long as an agent's loyalty is irre
proachable, Boranel is willing to exercise his
considerable power on that agent's behalf.
The King's Citadel. The Citadel has three
branches besides the Dark Lanterns. The
King's Swords are elite special combat
forces. The King's Shields protect
the king and his closest family
members and associates. The
King's Wands provide magical
support to the other branches
of the Citadel as well as
other Brelish forces.
CHAPTER 1 I CHARACTER CREATION

