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KING'S DARK LANTERNS                                Some Dark Lanterns might think themselves superior
          The King's Dark Lanterns is the intelligence division   to members of the other branches, but even so they
          of the King's Citadel, an organization sworn to defend   recognize other Citadel agents as players on the same
          Breland from its enemies and dispense justice in the   team. When your group needs a little extra help, the
          name of King Boranel. As the secret servants of the   other branches of the Citadel are there for you.
          crown, members of the organization are granted the   Enemies.  Rare is the espionage agency that is loved.
          authority to conduct intelligence operations on foreign   Even within Breland, the populace views the Dark Lan­
          soil, execute covert missions aqoss the globe, and pre­  terns with suspicion, and powerful people outside the
          vent national secrets from falling into the hands of rival   royal family harbor resentment at the influence of the
          intelligence agencies. The Dark Lanterns also have an   Citadel. Many people and institutions outside Breland
          unwritten license to eliminate any creature that threat­  view the Dark Lanterns as a hostile force. As a result,
          ens their nation, its sovereign, or its citizens.   the following groups account for just a few enemies of
            Headquarters. The King's Citadel is based in Bre­  the Dark Lanterns:
          land's capital city of Wroat, under the command of
          the king's brother, Lord Kor ir'Wynarn. A changeling   Brelish Populists. As much as King Boranel is loved
          named Captain Vron serves as the leader of the Dark   in his country, many Brelish voices argue that the era
          Lanterns, with four subordinate knights marshal lead­  of monarchy is at an end, and the throne of Breland
          ing branch offices across Breland, in Sharn, Starilaskur,   should be replaced by a government democratically
          and Xandrar. A much smaller branch office keeps an   elected by the citizenry. When these forces grow rest­
          eye on Brelish interests in the city of Stormreach, in   less enough to plot and riot, the Citadel-and often the
          Xen'drik. Small, temporary field offices are sometimes   Dark Lanterns-work to bring them to heel. As a re­
          established to coordinate missions outside Breland;   sult, those who question the authority of the king are
          these offices double as safe houses for agents in trouble,   the most likely Brelish citizens to mistrust the Dark
          and they are designed to be wiped clean at a moment's   Lanterns or view them with open hostility. According
          notice if discovered by local authorities.
            The Sharn office of the King's Citadel is in Andith
          Tower in the Ambassador Towers district. Though a
          knight marshal commands the office, most of the King's
          Citadel members in Sharn are Dark Lanterns, and thus
          under the authority of a scheming and ruthless gnome
          named Talleon Haliar Tonan.
            Agents. The King's Dark Lanterns includes more
          than 500 agents operating within Breland's borders and
          roughly one-fifth that number stationed abroad. They of­
          ten work in teams, and also work closely with the other
          divisions of the Citadel. Sometimes they recruit local
          talent, often under false pretenses, to help them accom­
          plish their missions in foreign lands.
            Allies. By their nature, espionage agencies must be
                                        '
          cautious in choosing their allies, and the King's Dark
          Lanterns is no exception. Its most trustworthy allies in­
          clude the following facets of the Brelish government:
          King Boranel. The King's Dark Lanterns, as one would
            expect, serve the king of Breland, and he is their
            greatest advocate and ally. The king views loyalty
            as mutual: as long as an agent's loyalty is irre­
            proachable, Boranel is willing to exercise his
            considerable power on that agent's behalf.
          The King's Citadel. The Citadel has three
            branches besides the Dark Lanterns. The
            King's Swords are elite special combat
            forces. The King's Shields protect
            the king and his closest family
            members and associates. The
            King's Wands provide magical
            support to the other branches
            of the Citadel as well as
            other Brelish forces.







          CHAPTER 1  I  CHARACTER CREATION
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