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SECRETS
                                                            Most likely, your espionage work will eventually put you
                                                            in possession of secrets others don't want you to know.
                                                            When the time comes, consult the Secrets table to
                                                            determine what clandestine knowledge your group pos­
               L I E S   O N   T R I A L !                  sesses, and how it might make life complicated for you.

                                                            SECRETS
                                      S
                   K A R R N .  P Y                           d6  Secret
                                                                  Blackmail Material. You  have evidence of a career-end­
               FACE S   J U S T I C E                         2  Hidden Agenda. You are party to a conspiracy that
                                                                  ing secret concerning an important figure.
                                                                  seeks to influence events to better suit your desires.
           In a courthouse surrounded by agents of the King's Cit­  3  Careful Balance. You  have damning information on
           adel and thronged by reporters, judge Haliss ir'Cronn   yo r   patron agency,  but it has carefully collected
                                                                   u
           took her seat for the first session in what some are call­  equally damaging secrets on all of you.
           ing the "trial of the century."
                                                                                   n
            Barath Drinn, a Karrn who has been living in Wroat   4  Conspiracy. A local orga i zation, such as a guild, gov­
           since the end of the Last War,  stands accused of stealing   ernment, or dragon marked house, is engaged in dirty
           state secrets, sabotage, and one count of murder­     deeds, and you have inside information on them.
           though an anonymous source suggests that he is guilty   5  Deep Cover. You know the secret identity of a seem­
           of many more killings.                                 i n gly innocent but powerful person who would rather
            A spokesperson for the King's Citadel vehemently de­
           nied reports that Drinn is employed by the Citadel.    remain anonymous.
                                                              6  Empty Threats. Rumors say you collect damaging se­
                                                                 crets on anyone, and people tread carefully around you
          Saboteur. The Saboteur interferes with the functioning   as a result. The truth is that your reputation is over­
            of enemy assets. More than a reckless bomber, they   blown, so you have your own secret to keep safe.
            combine a willingness to destroy with a knack for in­
            filtration. Proficiency with thieves' tools and in skills   MEMORABLE MISSION
            such as Deception, Investigation, and Stealth often   You engaged in a mission that still overshadows your
            serve the work of sabotage. The Saboteur benefits   work. Was it the perfect operation, or do you still carry
            from an understanding of craft and magic items, mak­  scars from a mission gone horribly wrong? Consult the
            ing artificers particularly skilled in this role.  Guild ar­  Memorable Mission table to determine the details of
            tisans might also disguise tools of destruction as mun­  your career-defining exploit.
            dane objects or works of art. Many Saboteurs come
            from backgrounds such as charlatans or soldiers.   M  E M O R A B L E   M  I S S I O N
          T Y PES OF ESPIONAGE                                d4  M i ssion
          Espionage activities can be classified in three broad   Betrayal. A former associate turned against you. You
          categories: counterintelligence, covert action, and in­  escaped, and want revenge.
          telligence gathering. Your party might focus on one of   2   Left in the Cold. Things went wrong, and you  had to
          those areas, or perhaps you're the team that handles sit­  make the terrible decision to abandon an  ally. They
          uations that other teams bungle. As a group, work with
                                                                                  m
          your DM and consult the Espionage Missions table to    might be dead, or they  i ght be looking for revenge.
          decide what kinds of missions you might undertake.   3  The Perfect Operation. You r   actions made headlines
                                                                 across Khorva r e, shaping history for the next decade.
                                                                           i
                                                                                   i
          E S P I O N A G E   M  I S S I O N S                   Nobody knows you were  n volved, and sometimes you
           d 6   Mission                                         wish you could have a little credit for your work.
                                                              4  The Standoff. You  met your match during a tense
               Information Gathering. If  n formation is out there, you
                                  i
                                                                         N
                                                                 operation.  e ither side got everything they wanted.
               can find it and  hand it over to your patron.
                                                                 You hate to admit it, but the team you went up against
            2  Counterintelligence. Your work focuses on finding, op­
                                                                 proved your match. Maybe you'll cross paths again.
               posing, and eliminating enemy  n telligence agents.
                                      i
            3   Misinformation. You are experts at creating false sto­  ESPIONAGE AGENCY CONTACTS
               ries  and  bogus information to foil enemy spies.
                                                            Your assignments come from a superior in the agency
            4  Covert Elimination. When you disappear someone you   who typically works at a desk rather than in the field­
               leave behind no evidence.                    compiling intelligence into reports for their superiors
            5  Disruption. You excel at infiltration and wreaking havoc   and coordinating the activities of multiple groups. Use
               via blackmail, misinformation, and subversion.   the Agency Contacts table to determine the character
            6  Sabotage. You slip into places,  lay the seeds for their   of your superior, which can shape the kinds of missions
               destruction, and escape without detection.   you undertake and the degree of support you receive.
          CHAPTER  1  I  CHARACTER  CREATION
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