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Enemies. Bitter Cyran avengers who punish those Expenses. In addition to your salary, your patron re
they believe responsible for the Mourning have cast imburses you for extraordinary expenses incurred
shadows on Prince Oargev's reputation. As a result, the as part of your work. You are required to account
following groups consider Prince Oargev their foe: for your expenses and might be called on to explain
any extraordinary expenditures, but routine travel,
The Five Nations. Aundairians, Karrns, and Thranes
are generally unsympathetic to the plight of displaced ordinary equipment, and most services don't draw a
Cyrans. Many of them bitterly bear the scars of the second glance.
war, their resentments reinforced by the deeds of Immunity. As long as you remain in the head of state's
violent Cyran extremists. Even the Brelish, for all good graces, you are nearly immune to prosecution
their practiced indifference, become guarded when under the laws of your home country. Committing
confronted by Cyrans, who represent a burden foisted serious crimes-especially if they are unrelated or
upon them by their leaders. They tend to treat Cyran unnecessary for the work you've been assigned-is a
refugees as second-class citizens and vagabonds. good way to fall out of your patron's good graces, how
Among non-Cyran communities, agents of Prince ever. When you are carrying out your orders within
Oargev can't rely on aid from any of Cyre's for- your nation's borders, though, you have a great deal
mer enemies. of leeway in how you choose to do that, and the law
The Lord of Blades. In the depths of the Mourn- isn't an obstacle. (However, note that agents of Prince
land, the closest thing to a sovereign is the Lord of Oargev can't necessarily expect the same clemency in
Blades-a heavily enhanced warforged who seeks ven Breland outside of New Cyre.)
geance against those who created his people to serve Salary. Your employment for a head of state brings you
as weapons. He is hostile to adventurers who enter an income of 1 gp per day, or enough to maintain a
the Mournland on missions of plunder, and the idea modest lifestyle. At the DM's discretion, your salary
of Prince Oargev reclaiming the Mournland fills him might increase or decrease depending on which par
with fury. He shows Oargev's agents no mercy. ticular head of state you work for, the nature of your
work, and the length of your employment.
PATRON BENEFITS
U
With a head of state as your group's patron, you gain the BUILD YO R GROUP
following benefits: A head of state like Prince Oargev requires a variety of
adventurers to do the range of tasks they require. De
Assignments. Your work is performed at the direction pending on the kinds of work you do, your party might
of your patron. That means you are usually under include some or all of these roles:
assignment and not entirely free to choose your own
course. Depending on the ruler and the task, these as Civil Servant. The vast majority of work performed
signments can be directive or more hands-off, as you on behalf of a head of state has very little to do with
pursue long-term goals. deadly adventure: it's about prosecuting and judging
criminals in the courts of law, hearing the petitions
and complaints of citizens, collecting taxes, and in
terminable amounts of paperwork. Once in a while,
VOICE OF though, a faithful Civil Servant gets forcefully pulled
� � ( L A � � with or without help from more hardened adventur
from this work and thrust into life-or-death situations,
ers. The knowledge and experience of a Civil Servant
PAUP E R P R I N C E can often be useful, with some developing skills as
clerics, rogues, wizards, or other classes. Such char
acters often come from the sage background and have
P L OTS B A N D I T proficiency in skills that reflect their studies, such as
Arcana, History, Nature, and Religion.
BAR O N Y Diplomat. Negotiating treaties, de-escalating conflicts,
and issuing ultimatums are tasks that fall within the
purview of the Diplomat, who typically puts their high
Charisma to work in the service of the state. These
Prince Oargev, the exiled Cyran royal who governs the characters often come from a noble background and
town of New Cyre by the sufferance of King Boranel, is bring proficiency in skills such as Intimidation and
planning a brazen act of secession, hoping to transform Persuasion to their work. Bards are natural fits in this
all of eastern Breland into a new Cyran realm, sources role, as are paladins-as long as they aren't asked to
say. According to a group of adventurers recently em do things that violate the tenets of their oaths.
ployed by Oargev, the prince sent them into the Mourn Marshal. Combat is the specialty of the Marshal, who
land to recover weapons of war so they could be wielded focuses on enforcing the law of the land and bring-
against the Brelish military during the secession. How ing fugitives to justice. Fighters and paladins make
will King Boranel respond to this treachery? Will the na
tions come to the defense of the displaced prince? Will natural Marshals, many being former soldiers who
Oargev's scheming result in all of eastern Breland being continue fighting the Last War in different venues.
swathed in the same gray mist that consumed Cyre? They often have reasonable Intelligence scores or pro
ficiency in Investigation.
CHAPTER I I CHARACTER CREATION
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