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CRIME SYNDICATE CONTACTS                          OTHER CRIME SYNDICATES
           Everyone has a well-defined place in the Boromar Clan   The city of Sharn is unusual in that it is home to no less
           hierarchy. You report to a contact who oversees your   than four powerful syndicates, which somehow have not
           work, giving you assignments, and collecting the syndi­  yet managed to wipe each other out. The Boromar Clan
           cate's cut. This person might be a criminal mastermind   is one crime syndicate, while the others include the fol­
           who plans all your exploits, or they could leave the plan­  lowing groups:
           ning to your group. In any case, the Syndicate Contact   Daask. Daask is an aggressive criminal organization
           table can help you define the personality of this contact.
                                                               with cells across Khorvaire. Led by monstrous immi­
                                                               grants from Droaam-gnolls, harpies, medusas, mino­
           SYN D I C A T E   CON T ACT
                                                               taurs, ogres, trolls, and others-the group is ultimately
            d8  Contact                                        under the command of Sora Katra, one of the rulers of
                A surrogate parent who views you as challenging but   Droaam. Physical violence is its specialty, but Daask
                beloved children                               also dabbles in illegal drugs.
                                                             House Tarkanan. House Tarkanan is known as a small
             2  A no-nonsense boss who treats the syndicate's work as
                                                               order of highly skilled assassins and thieves in Sharn.
                just another business
                                                               Less well known is the fact that this guild consists
             3  A hardened criminal with no mercy, no patience, and
                                                               primarily of criminals who bear aberrant dragon­
                no moral compass
                                                               marks-hence its choice of namesake, as Lord Halas
             4  A former urchin, now fabulously wealthy, who wants to   Tarkanan united the bearers of these marks during
                see everyone in the syndicate find the same success   the ancient War of the Mark.
             5   The boss at a gambling den or similar house of vice   The T y rants. The T y rants are a mysterious group of
                who enjoys the business just a little too much   shapeshifters who traffic in all manner of information.
             6  A kind-hearted crook who's grateful to finally be able to   They sell secrets, blackmail powerful people, and
                delegate the dirty work on the streets to you   forge everything from identification papers to coins
                                                              and works of art.
             7  A miserable cynic who only cares about how much
                money you bring in to the syndicate
             8  A former law enforcement officer who  is full of cheerful
                tips for avoiding the  law


                                                                              CHAPTER 1  I  CHARACTER CREATION
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