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OTHER HEADS OF STATE adamantine claws can ftense whole armies before any
The head of almost any nation described in chapter 2 soldier can land a blow on her plated hide. Tales of Sora
could be your patron. For some nations and regions, it's Kell claim she is the first night hag, born from Khyber in
impossible to speak of a "head of state," but you might the first age of the world alongside the ancient raksha
enjoy the patronage of a powerful clan leader or other sas. Some even claim that her daughters-the hags who
prominent figure-perhaps working to make that person rule Droaam-are either direct agents of her will or have
a viable head of state in the long run. trapped her and pursue their own goals.
The Heads of State table offers suggestions for the One fact is indisputable: Sora Kell is an immortal be
kind of work you might do for other national leaders in ing who employs mortals to do her bidding. In exchange,
Khorvaire, if Prince Oargev isn't your patron. she trades lore from her boundless stores of magic
items, racks of scrolls, libraries of ancient spells, maps
H E A D S O F STATE of forgotten ruins, and tomes unveiling the mysteries of
d20 Patron and Missions the multiverse, which she has secreted away in caches
across the planes.
As representatives of the Sibling Kings of Aerenal,
Appearances. Unlike some other immortal patrons,
secure trade pacts with the nations of Khorvaire. Sora Kell's physical form has not been seen on Eberron
2-3 As agents of Queen Aura/a, help her build Aun for over a century. Perhaps she has set a task before
dair's strength in preparation for the next war, her daughters and watches events unfold. Maybe she is
without alerting other nations to her ambitions. trapped upon another plane of existence or is devising
4-5 Assist the Brelish crown in dealing with matters magic that could shake the foundations of existence.
beyond the capabilities of local law enforcement. In any case, she appears in the dreams of her agents,
or occasionally uses magical means to communicate,
6 As emissaries of Darguun's Lhesh H a ruuc, work
sometimes directly, other times through sinister omens.
to build respect for Darguun as a nation.
Allies. As a creature of legend, Sora Kell can hardly
7 As agents of the Daughters of Sora Kell, keep be said to have allies, except for a handful of other leg
the powerfu l Droaamite warlords in line and ends like the following groups:
strengthen support for your fledging nation. Daughters of Sora Kell. Sora Kell's three daughters
8-9 Patrol the forests of the Eldeen Reaches on guard the gifted oracle Sora Teraza, the cunning trickster
against threats, particularly those coming from Sora Katra, and the vicious monster Sora Maenya
the Demon Wastes to the west. rule the nation of Droaam, either to facilitate their
10-11 Crack down on the Order of the Emerald Claw's own scheming or at their mother's command. Adven
activities in Karrnath. turers who enjoy the patronage of Sora Kell can im
1 2 Strengthen the ties between the Lhazaar princes pose on her daughters for aid if they should ever find
while ensuring your prince comes out on top. themselves in or near Droaam. They can also count
1 3 On behalf o f a dwarf clan, search for artifacts i n on the aid of Daask, a criminal gang in Sham, which
is controlled by Sora Katra.
t h e underground realms below t h e M r or H o lds.
Lords of Dust. Ancient fiends number among Sora
14 Clear land for a new settlement in Q'barra, driving
Kell's allies-not the least of which are her daughters'
out the monsters that haunt the j u n gle location. three long-forgotten fathers. It isn't for Sora Kell's
1 5 U n ite several ha/fling tribes of the Talenta Plains pawns to know which of the powerful villains are
under the banner of a single leader. friendly to Sora Kell, but she occasionally sends ad
1 6 -1 7 Com b at forces of corruption within the Church of venturers to lend aid to rakshasas-often lesser fiends
the Silver Flame, both in Thrane and abroad. working to free the ancient overlords. Wise adventur
ers carefully weigh the rewards of working with such
1 8 Gain glory for Valenar by leading raids and bat
fiends against the costs-to themselves and the world.
tling threats from the Mourn/and.
1 9 -20 On behalf of one member ofZilargo's Triumvi Enemies. Like most immortal beings, Sora Kell has
rate, collect i n formation that could be used as many enemies, though the mortal ones barely merit her
attention. For the most part, only beings like those that
leverage against the other two.
follow dare oppose Sora Kell:
I M M ORTAL BEING The Dreaming Dark. In Sora Kell's estimation, the
greatest threat to her are the quori of Dal Quor, and
A greater will than a mere mortal organization or nation their minions, the Dreaming Dark. Fortunately for the
drives your group. It is an ancient power of immortal adventurers that serve Sora Kell, few mortals register
majesty, and its purposes are cosmic and inscrutable.
as worthy foes in the alien minds of the quori.
Lords of Dust. Sora Kell has allies among the Lords
SORA KELL, THE Q U EEN OF THE NIGHT
of Dust, but she also has bitter rivals. Like the quori,
A mysterious figure who appears in lofty myths and
children's fables, Sora Kell extends her reach across the these fiends rarely pay much attention to Sora Kell's
world and through the myriad planes, claiming mysti mortal minions, but they aren't above harming mortal
cal knowledge by force and cunning. A mighty wizard adventurers just to spite her.
with magic worthy of epic tales, she is a monster whose
CHAPTER 1 I CHARACTER CREATION

