Page 221 - Hunter - The Vigil
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          H
        C CHAPTER FOUR: SPECIAL RULES AND SYSTEMS

            power is subtle — a hunter first comes to respect a vampire, then   Failure: No successes are accumulated toward the total.
            to admire her, then to love her. Sometimes, the power is much   Success: Successes are accumulated toward the total. If the
            more overt. A siren song from afar, and suddenly a hunter would  subject’s player rolls more successes than the deprogrammer’s, the
            lay down his life for the singer. The Moral Support Tactic (see  deprogrammer’s successes are not counted toward his total. That
            p. 226) offers some protection against such powers before the  is, the deprogrammer only counts successes toward his total when
            monsters have a chance to use them, but sometimes a cell has to  his player’s roll for the hour turns up as many as or more successes
            talk a member down from such a power. Likewise, some cells use  than the subject’s. If the deprogrammer’s player achieves the total

            moles, hunters that are sent to infiltrate cults or cabals (usually  described above, the subject is free of the mental control. The sub-
            subjected to double-blind techniques so they don’t know enough  ject’s player must immediately roll Resolve + Composure. If this
            to betray their cells) and then debrief and deprogrammed later.   roll fails, the character develops a mild derangement.
               At least two hunters can act as deprogrammers. One talks   Exceptional Success:  Considerable successes are accu-
            with the victim, breaking down his self-esteem, then building  mulated. If the subject beats the deprogrammer’s successes and
            it back up, explaining rationally what is happening one mo-  achieves an exceptional success, successes equal to the sub-
            ment and then growing violent the next. Some cells claim  ject’s Stamina are subtracted from the deprogrammer’s total. If
            that this shock to the emotional system snaps the hunter’s  the deprogrammer’s successes equal or exceed the subject’s and
            own mental defenses back into relief, but in actuality, the pri-  the deprogrammer achieves an exceptional success, the sub-
            mary actor is brainwashing the subject. The secondary actors  ject’s player suffers a -3 penalty on his next resistance roll.
            stay in the background and lend support to whatever the pri-  To Purchase: 13 Practical Experience, 10 for any tier-
            mary actor is saying or doing.                     two cell, 8 for any tier-three cell.
               One roll is made every hour. The subject resists with Re-
            solve + Stamina + a number of dice equal to the successes                             Dentistry

            achieved on the monster’s roll to mentally control or influ-  Prerequisites: All: Strength 2, Weaponry 1, Brawl 1. Par-
            ence the hunter (if the Storyteller doesn’t know this number,   tial (1): Weaponry 2 (primary actor). Partial (1): Brawl 2 or
            she should assign a modifier based on how powerful the crea-  Brawl 1 with a Specialty in Grappling (all secondary actors).


            ture is). The subject doesn’t seek to achieve a specific num-  Requires: 2; up to 4 adds one die to secondary actors per
            ber of successes, only to match or exceed the deprogrammer’s   extra hunter. Maximum 4 for this Tactic.
            total. Sooner or later, the subject is going to break…or wind   Dice Pool:  Primary: Strength + Weaponry.  Secondary:
            up going mad, or being rescued by his supernatural “patron,”   Strength + Brawl.
            or snapping and attacking his fellow hunters.         Action: Instant.
               The deprogrammer seeks to achieve a number of success-  Description: The bite of a monster can have any number
            es equal to the subject’s Resolve + Composure + [the same   of hideous effects. Apart from rent fl esh, some monsters carry
            modifi er applied to the subject’s roll, as described above].   disease. Some, reportedly, can pass on their monstrous condi-
               While only three hunters can deprogram at a time, sec-  tion with a bite. Vampire bites, according to some sources, are
            ondary actors can be switched out at any time. The primary   even addictive. The Dentistry Tactic provides some protec-

            actor can be switched, but the first deprogramming roll after   tion against monster bites by knocking out teeth or breaking
            the switch suffers a -2 (primary actor).           the jaw. All that’s required is a hunter with a lot of muscle,
               Organizations: All cells of hunters, regardless of organi-  and another hunter with a heavy weapon of some kind. Blades
            zation, fear the power of monsters to alter their minds. This   work, but hammers and bats are more popular.

            Tactic, therefore, is a favorite of any cell that fights monsters   The secondary actor(s) first grapple the target. See pp.

            with a propensity for doing so, rather than being a favorite of   156–158 of the World of Darkness Rulebook for information on
            any particular organization.                       Grappling (note especially the section on multiple people grap-
               Potential Modifi ers:  Deprogramming hunter has been   pling a single target). The roll to grapple the creature, however, is
            subjected to the same kind of mental control in the past (+3   not part of the Tactic. That is, the initial roll to grapple does not
            to appropriate hunter); subject was given commands that are   add dice to the primary actor’s roll. Once the creature has been
            out of character for him, such as to harm or betray his cell   grappled and one secondary actor successfully overpowers the crea-
            (+2 to primary actor); subject’s Morality is 7 or higher (+1 to   ture, all the secondary actors’ players make their rolls (Strength +
            primary actor); subject was given commands that he wanted   Brawl). This roll is to keep the monster from thrashing about, giv-
            to follow anyway (-2 to primary actor); subject’s Morality is 5   ing the primary actor a clear target. The primary actor’s player then
            or less (-1 to primary actor).                     rolls Strength + Weaponry (adding the weapon’s damage modifi er
               Roll Results:                                   as usual), swinging his weapon at the creature’s maw.
               Dramatic Failure: If the subject suffers a dramatic failure   Note: Some hunter cells, particularly within the Aegis Kai
            at any point in the proceedings, he falls catatonic or incoher-  Doru, use a variation on this Tactic that targets a creature’s nose
            ent for a number of hours equal to 10 - [Resolve + Compo-  rather than its mouth. Animalistic monsters like werewolves
            sure]. He then wakes up with a mild derangement, but is free   rely heavily on scent to track and navigate, and removing that
            of the mental control. If the deprogrammer suffers a dramatic   ability can be a major tactical advantage. Dentistry can be used
            failure, he believes the subject to be completely cured, when   this way without learning a separate Tactic; simply reverse the
            in fact no progress at all has been made.          “Success” and “Exceptional Success” results, below.
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