Page 222 - Hunter - The Vigil
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               Organization: While this Tactic might seem a bit brutal  Once the others are out of sight, the decoy hunter fi nds his own
            for the scientists of Null Mysteriis, it makes perfect sense to  hiding place, if possible. Often, though, he simply runs, trying
            them: a creature that can no longer feed on humanity is not  to make it to a populated area before the monster catches up
            a threat (at least not in the short term). The Aegis Kai Doru,  with him. The Storyteller’s roll for the monster (Wits + Com-
            on the other hand, finds a sadistic pleasure in using this Tactic  posure) is then compared to each of the primary actors’ rolls.


            to silence spell-casters in a most painful manner.    Example: A cell of hunters is in a fight, but not doing so
               Potential Modifi ers:  Hunter’s Size rating is greater than  well. The creature it is fighting looks more or less human, but its

            the target’s (+1 to applicable secondary actor); creature does not  eyes are black, glassy and empty, and it seems to be able to pull
            have teeth (-1 to primary actor); primary actor’s weapon is Size  shards of glass from nowhere. Bleeding and in pain, the hunters
            3 or more (-2 to primary actor); secondary actor(s) has a lower  decide to Disappear. There are four hunters: Kim, Barry, Greg
            Initiative than the primary actor (-3 to all participants).   and Mal. Kim is the fastest of the four and (perhaps because of
               Roll Results:                                   this) the least injured, so she takes on the role of secondary actor.
               Dramatic Failure: The primary actor misses and strikes  Her player rolls four successes on a Presence + Expression roll;
            one of the other hunters. The primary actor’s player makes  Kim waves her hands in the air and screams at the creature to get
            a new attack against that hunter (without applying the dice  its attention. Meanwhile, the other players roll Wits + Stealth + 4
            from the secondary actors), subtracting armor but ignoring  dice (for Kim’s successes). Barry, Greg and Mal sprint in different

            Defense. Damage is applied normally. The creature automati-  directions, trying to find cover (their players roll two, three and six
            cally escapes the grapple.                         successes, respectively). The Storyteller rolls the monster’s Wits +
               Failure: The hunter misses — the weapon slips and  Composure and gets three successes, so Mal and Greg get away.

            doesn’t affect the creature hard enough to inflict any damage,  Kim and Barry, however, are still viable targets, and the creature
            or maybe the primary actor just freezes up. In any case, the  pulls another shard of black glass from the shadows…
            creature can immediately try to escape the grapple (see p. 157   Potential Modifi ers: Secondary actor is especially attrac-
            of the World of Darkness Rulebook).                tive to the monster, such as a visibly bloody hunter tempting a
               Success: The creature suffers damage equal to the suc-  vampire (+1 to secondary actor); secondary actor has wound-
            cesses that the primary actor’s player rolled (damage type de-  ed monster in the past (+1 to secondary actor); nearby area
            pends on the weapon in question). In addition, the creature  has a great deal of cover (+1 to +3 to primary actors); nearby
            cannot make bite attacks or speak intelligibly until all damage  area is densely populated (+2 to primary actors); primary ac-
            from this attack heals.                            tor is especially attractive to the monster (-1 to appropriate
               Exceptional Success: In addition to the greater amount  hunter); nearby area is sparse and open (-2 to primary actors);
            of damage, the monster is either blinded or rendered unable  no other people in the area (-3 to primary actors); secondary
            to smell by the massive insult to its face. This effect lasts until  actor cannot speak (-3 to secondary actor).

            at least half of the damage inflicted by the attack (round up)   Organizations: Network Zero isn’t made up of warriors,
            heals. If the monster is unable to heal through supernatural  soldiers or fanatics. It’s made up of people who are trying to
            means, these effects are permanent.                broadcast the truth to the world, and as such, the members of-

               To Purchase: 14 Practical Experience, 11 for Null Mys-  ten find it necessary to scatter and hide. The Ascending Ones
            teriis, 9 for Aegis Kai Doru.                      also find this tactic useful, as a sudden rainstorm can wash

                                                               away ointments and leave them without some of their great-
                                              Disappear        est weapons, or a protracted chase can deplete their stores of
               Prerequisites: All: Stealth 2, Composure 2. Partial (1):   potions too quickly.
            Expression 2 (secondary actor).                       Roll Results:
               Requires: 2 or more.                               Dramatic Failure: The monster is not fooled, and takes
               Dice Pool: Primary: Dexterity + Stealth. Secondary: Pres-  note of where all the hunters have fled. It can attack any of

            ence + Expression.                                 them as it sees fi t.
               Action: Instant and contested; opponent rolls Wits +   Failure: The Storyteller rolls more successes for the mon-
            Composure (resistance is refl exive).               ster than a player does for a primary actor. The monster sees
               Description:  Sometimes plans go badly and hunters   where that particular hunter has gone.
            have to disappear. Red and blue lights appear from nowhere.   Success: The primary actor’s player rolls more successes
            A monster’s reinforcements can be heard howling in the dis-  for the hunter than the Storyteller does for the monster. The

            tance. A building catches fire, or a storm knocks out power   monster’s attention is focused on the secondary actor long
            to an area. Whatever the catalyst, the cell needs to escape, to   enough for the primary actors to hide. If all the primary actors
            blend into the scenery. That’s the time to enact this Tactic.  equal or exceed the monster’s successes, the secondary actor
               Note: this Tactic reverses the usual teamwork rules a bit,   is the only character the monster can see.
            insofar as it has several “primary” actors who receive support   Exceptional Success:  The primary actor’s player rolls
            from one, lone secondary actor.                    more successes than the Storyteller and rolls an exceptional
               One (or more) of the cell accepts a terrible risk and takes   success. The monster is confused by the sudden whirlwind of
            on the role of the decoy. This hunter (the secondary actor) dis-  activity and not only loses the primary actors, but the sec-
            tracts the monster’s attention while the others retreat and hide.   ondary actor as well. If more than one primary actor is in-

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