Page 282 - Hunter - The Vigil
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                           L LURKER IN DARKNESS|NEW FACE|RIDE CORPSE|SLEEP
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               Roll Results
               Dramatic Failure: The creature
            transfers its senses into the corpse…and

            then finds it can’t animate the corpse. It
            lies trapped in the body for a full 24-hour
            period.
               Failure: The creature cannot forge a
            mystical connection with the corpse.
               Success: The creature’s soul transfers
            to the corpse for a number of hours equal
            to its Resolve score. The creature still has
            access to all his Skills, but all Attributes
            suffer the loss of one dot while inhabiting
            the corpse. In addition, Speed is halved
            (round down). The creature feels no pain
            when the corpse is damaged. The corpse
            body has 10 total levels of Health, but can
            only take fi ve points of damage before pen-
            alties start to mount (to a maximum of -5).
            If the body is destroyed, the creature snaps
            back to its own body (or, if it has no body,
            is left bodiless and ephemeral in Twilight).
            Note, however, that if the creature’s actual
            body is harmed while torpid, it automati-
            cally exits the corpse body and returns to
            its own.
               Exceptional Success: As above, but
            the creature retains his Speed.
                     Sleep (• to •••••)
               Cost: 1 Willpower
               Action: Instant and Contested
               Dice Pool: Manipulation + Persua-
            sion + Sleep vs. target’s Wits + Stamina
               Effect: The target passes out for a
            number of turns equal to 10 minus her
            Resolve score. Use of this ability neces-
            sitates eye contact.
               Roll Results
               Dramatic Failure: The monster
            can’t use this power on a target again
            for the rest of the night. The target even
            feels like she’s hopped up on double
            espressos, and may go without sleep if
            she chooses.
               Failure: The effect fails to catch. The
            creature may try again in the next turn,
            spending another Willpower to do so.
               Success: The creature earns more
            successes than the target. The target falls
            into a light slumber from which she can be
            awakened easily: any noise beyond the am-
            bient or touch to her person will startle her
            from sleep. She will, upon waking, suffer a
            -1 penalty for the rest of the scene, as she
            is otherwise plagued by grogginess. Note,
            however, that she can avoid falling asleep
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