Page 146 - Hunter the Vigil - Mortal Remains
P. 146
NEW DREAD POWERS
hand may become a power drill. He may sprout wings of bro- As a rule, you can choose one major feature for each dot
ken glass. His chest may whirr and spark with an exposed coal in the Dread Power.
generator. With these changes, the sky’s the limit. Most monsters maintain one specific biomechanical form,
Demons commonly have biomechanical forms, as well as and call on it at any time they need. Some can adapt their bod-
do certain fairies. ies in the moment and change each time they invoke this power.
Cost: 1 Willpower Blackout ( to )
Action: Reflexive
Dice Pool: This power is not actively rolled Shadows are cloaks that obscure where a monster is hid-
Effect: Activating Biomechanical Nightmare requires only ing and enable them to escape or attack. This Dread Power
a single point of Willpower and a reflexive action to activate. enables the monster to darken an area, blotting out all light
When activating this Dread Power, choose whether to make sources, and leaves the field in pitch blackness. For some
a single change, or the whole body. Each unique appliance on monsters, this reflects an ultraviolet field that plays against
the body should have clearly-stated benefits. Those benefits may witnesses’ eyesight, and demolishes light bulbs. For others,
be equipment modifiers, armor, weapon bonuses, or other ef- it could be a cloud of inky, otherworldly blackness. The end
fects. All such benefits use the monster’s Biomechanical Night- result, however, is the same.
mare dots as a foundation, divided however you’d like. Cost: 2 Willpower
For example, a drill hand with four dots might offer +2 Action: Instant
to Crafts rolls, as well as acting like a 2 lethal weapon. A skin Dice Pool: Manipulation + Occult + Blackout
made of raw, exposed electrical wiring with three dots may of- Effect: By default, a one success cloud is five feet in diame-
fer 1 point of armor and cause 2 points of damage to anyone ter, and causes a -1 penalty to all sight-based actions for all those
touched by the monster. found within. Once rolled, allocate additional successes to add
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