Page 147 - Hunter the Vigil - Mortal Remains
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APPENDIX: DREAD POWERS & RULES UPDATE


            five feet of diameter to the cloud, or thicken the cloud and add   Blood of Life (  to              )
            an additional -1 penalty to all sight-based actions.   Blood is a powerful force that flows through a monster’s
               Additional Willpower can be spent and additional  rolls   veins. With this Dread Power, the monster’s blood is complete-
            can be made to increase the area and potency of the space.  ly under his control. He can force it to flow, to gush, to congeal,
               The monster is immune to the cloud’s effects.   or to return to his body at will. His blood can be formed into
               Roll Results                                    strange tendrils, or made to cover entire surfaces. While fright-
               Dramatic Failure: The cloud fails to create, and the mon-  ening to onlookers, the practical uses of willfully using blood
            ster is unable to use it for the remainder of the scene.   are unlimited to a creative monster.
               Failure: The power fails.                           Cost: 1 Willpower
               Success: The monster creates the cloud. Allocate successes   Action: Instant
            to Size and potency of the effect.                     Dice Pool: Manipulation + Occult + Blood of Life
               Exceptional Success: The cloud blocks out one additional   Effect: With a turn to initiate the power, the monster’s
            sense of your choice.                              blood  becomes completely malleable  and  subservient  to its
                                     Blast (  to            )  owner’s will. Manipulating the blood requires concentration,
                                                               so it doesn’t allow the monster to do additional things with
               When on the prowl, some monsters do not need weapons
            to attack. Instead, they command their use of the elements to   makeshift  limbs.  They can only compliment  her  normal ac-
            wreak havoc. This Dread Power represents the various distance   tions.  As a rule, the  monster’s blood  can cause  a myriad of
            attack abilities of several monster types. They may attack with   benefits and penalties which are usually equal to the monster’s
            lightning, acid, ice, fire, or other destructive elements.  Blood of Life dot rating.
               Choose the type of attack before taking this Dread Power.  While the blood will return, if it’s separated from the mon-
               Cost: 1 Willpower                               ster’s body for more than ten minutes, it becomes inert. About
               Action: Instant                                 every pint lost this way translates to one level of lethal damage
               Dice Pool: Dexterity + Occult                   to the monster. The blood will pool together like mercury, and
               Effect: When taking dots of this Dread Power, assign each   return at the monster’s Speed if separated. However, the blood
            dot to one of two effects: direct damage or extended damage.   is not indestructible. It can be destroyed by fire and damaging
            You can mix and match the effects as you see fit. Additionally,   chemicals.
            you can ignore Defense or armor for one dot each.      Roll Results
                                                                   Dramatic Failure: The blood flows, but not with the mon-
               Direct Damage:  For direct damage,  add  the  dot  as a   ster’s control. The monster takes lethal damage equal to the
               direct damage rating for the attack. For example, a three   Dread Power dots.
               dot lightning bolt might be a three damage weapon on a   Failure: The power fails.
               successful attack.                                  Success: The monster controls his blood for the scene.
                                                                   Exceptional  Success:  The  monster’s  blood  can separate
               Extended  Damage: For extended  damage,  the  attack   from the body and act independently for a turn if the monster
               will cause one dot of damage per turn after a successful   spends a point of Willpower. It can only take simple, crude
               attack, for twice the devoted dots in turns. For example,   actions, like an  order  to attack. But these actions occur
               a fireball with four dots might cause one point of fire   independently of the monster. Use her Blood of Life dots to
               damage per turn for eight turns.
                                                               reflect any bonuses, penalties, or game traits for the blood.
               Balancing Effects: For each different effect, determine   Cloak of Authority (  to               )
               appropriately whether  armor  or Defense  applies.  If
               armor does not apply, it costs one dot. If Defense does   Not every monster sticks to the shadows. Some, like mum-
               not normally apply — like against firearms attacks — it   mies, seek to wield their influence like a weapon or a shield as
               costs one dot.                                  they pursue their goals in the human world. With this Dread
                                                               Power, the monster adorns herself with a mantle of power, au-
               The dice roll represents the attack roll for the blast. The   dacity, and authority. Those around her assume she’s a leader
            attack can hit anything within the monster’s direct line of sight.   or a prominent figure. This gives her temporary influence over
            If using distance modifiers for combat, its range is 15/30/45.   organizations and groups.
               Roll Results                                        Cost: 1 Willpower
               Dramatic Failure: The attack fizzles, and cannot be used   Action: Instant
            for the rest of the scene.                             Dice Pool: Presence + Politics + Cloak of Authority
               Failure: The power fails.                           Effect: Once active, the monster gains a number of tempo-
               Success: The attack hits. It causes damage per its successes,   rary Allies, Contacts, Retainers, or Status dots equal to twice
            and its damage rating.                             her Cloak of Authority dots. They have to reflect organizations
               Exceptional Success: In this power’s case, these attacks can   and people she’s surrounded with at the time of activation; the
            cause an appropriate Condition to the victim. For example, fire   monster can’t claim influence over a random group found any-
            may burn, ice may freeze, and electricity may shock.  where in the world.




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