Page 147 - Hunter the Vigil - Mortal Remains
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APPENDIX: DREAD POWERS & RULES UPDATE
five feet of diameter to the cloud, or thicken the cloud and add Blood of Life ( to )
an additional -1 penalty to all sight-based actions. Blood is a powerful force that flows through a monster’s
Additional Willpower can be spent and additional rolls veins. With this Dread Power, the monster’s blood is complete-
can be made to increase the area and potency of the space. ly under his control. He can force it to flow, to gush, to congeal,
The monster is immune to the cloud’s effects. or to return to his body at will. His blood can be formed into
Roll Results strange tendrils, or made to cover entire surfaces. While fright-
Dramatic Failure: The cloud fails to create, and the mon- ening to onlookers, the practical uses of willfully using blood
ster is unable to use it for the remainder of the scene. are unlimited to a creative monster.
Failure: The power fails. Cost: 1 Willpower
Success: The monster creates the cloud. Allocate successes Action: Instant
to Size and potency of the effect. Dice Pool: Manipulation + Occult + Blood of Life
Exceptional Success: The cloud blocks out one additional Effect: With a turn to initiate the power, the monster’s
sense of your choice. blood becomes completely malleable and subservient to its
Blast ( to ) owner’s will. Manipulating the blood requires concentration,
so it doesn’t allow the monster to do additional things with
When on the prowl, some monsters do not need weapons
to attack. Instead, they command their use of the elements to makeshift limbs. They can only compliment her normal ac-
wreak havoc. This Dread Power represents the various distance tions. As a rule, the monster’s blood can cause a myriad of
attack abilities of several monster types. They may attack with benefits and penalties which are usually equal to the monster’s
lightning, acid, ice, fire, or other destructive elements. Blood of Life dot rating.
Choose the type of attack before taking this Dread Power. While the blood will return, if it’s separated from the mon-
Cost: 1 Willpower ster’s body for more than ten minutes, it becomes inert. About
Action: Instant every pint lost this way translates to one level of lethal damage
Dice Pool: Dexterity + Occult to the monster. The blood will pool together like mercury, and
Effect: When taking dots of this Dread Power, assign each return at the monster’s Speed if separated. However, the blood
dot to one of two effects: direct damage or extended damage. is not indestructible. It can be destroyed by fire and damaging
You can mix and match the effects as you see fit. Additionally, chemicals.
you can ignore Defense or armor for one dot each. Roll Results
Dramatic Failure: The blood flows, but not with the mon-
Direct Damage: For direct damage, add the dot as a ster’s control. The monster takes lethal damage equal to the
direct damage rating for the attack. For example, a three Dread Power dots.
dot lightning bolt might be a three damage weapon on a Failure: The power fails.
successful attack. Success: The monster controls his blood for the scene.
Exceptional Success: The monster’s blood can separate
Extended Damage: For extended damage, the attack from the body and act independently for a turn if the monster
will cause one dot of damage per turn after a successful spends a point of Willpower. It can only take simple, crude
attack, for twice the devoted dots in turns. For example, actions, like an order to attack. But these actions occur
a fireball with four dots might cause one point of fire independently of the monster. Use her Blood of Life dots to
damage per turn for eight turns.
reflect any bonuses, penalties, or game traits for the blood.
Balancing Effects: For each different effect, determine Cloak of Authority ( to )
appropriately whether armor or Defense applies. If
armor does not apply, it costs one dot. If Defense does Not every monster sticks to the shadows. Some, like mum-
not normally apply — like against firearms attacks — it mies, seek to wield their influence like a weapon or a shield as
costs one dot. they pursue their goals in the human world. With this Dread
Power, the monster adorns herself with a mantle of power, au-
The dice roll represents the attack roll for the blast. The dacity, and authority. Those around her assume she’s a leader
attack can hit anything within the monster’s direct line of sight. or a prominent figure. This gives her temporary influence over
If using distance modifiers for combat, its range is 15/30/45. organizations and groups.
Roll Results Cost: 1 Willpower
Dramatic Failure: The attack fizzles, and cannot be used Action: Instant
for the rest of the scene. Dice Pool: Presence + Politics + Cloak of Authority
Failure: The power fails. Effect: Once active, the monster gains a number of tempo-
Success: The attack hits. It causes damage per its successes, rary Allies, Contacts, Retainers, or Status dots equal to twice
and its damage rating. her Cloak of Authority dots. They have to reflect organizations
Exceptional Success: In this power’s case, these attacks can and people she’s surrounded with at the time of activation; the
cause an appropriate Condition to the victim. For example, fire monster can’t claim influence over a random group found any-
may burn, ice may freeze, and electricity may shock. where in the world.
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