Page 150 - Hunter the Vigil - Mortal Remains
P. 150

NEW DREAD POWERS


               This power requires the monster have as many or more  his Intelligence + Investigation as a dice pool, where the mon-
            dots in the Dream Seeing Dread Power.              ster uses the lower of its Wits + Resolve as a surrogate “mental
               Cost: 1 Willpower                               Defense” score. Use the narrative context of the dream to deter-
               Action: Instant, Resisted                       mine types and amounts of damage.
               Dice Pool: Manipulation + Occult + Dream Shaping - Re-  If the victim dies while the monster has manifested in his
            solve                                              dream, she’ll emerge back into reality with her entire health
               Effect: The monster can create, manipulate, and shift the  track full of lethal damage.
            features of a victim’s dreams.                         Leaving  the dream requires an  instant action to accom-
               The effects of this Dread Power are largely variable, since  plish.
            dreams will have different effects on different victims. Create   Roll Results
            an appropriate Condition to cover the effects.         Dramatic Failure: The power fails. The monster is ejected
               As a rule, normal Conditions are fine for most situations.  from the dream, with a health track full of bashing damage.
            However, if the monster uses integral hopes, fears, Aspirations,   Failure: The power fails.
            Virtues, Vices, or other personal qualities as leverage in the   Success: The monster vanishes from the material world,
            dream space, the resulting Conditions can be quite massive and  and finds herself in the victim’s dreams. She can interact with
            traumatizing.                                      the dream space in the same way she interacts with the real
               An exceptional success causes a Persistent Condition. This  world, and may use her Dread Powers.
            should be resolved through long-term, meaningful actions in   Exceptional Success: Halve any damage the monster takes
            the story, like group therapy or psychiatric counseling. Addi-  from the dream back into reality.
            tionally, if the monster dies, the victim should be released from   Earthquake (  to                )
            the effects.
               Roll Results                                        The earth shakes and fissures crack open, forcing people
               Dramatic  Failure: The power fails.  The dream also fea-  to  fall, streetlights  to  crack  in half,  and  cars to  crash. With
            tures an image of the monster, in whatever forms – any and  this Dread Power, the monster shakes the ground, destroying
            all – the victim might be familiar with. He knows that she had  infrastructure and damaging people. For some monsters, this
            somehow invaded his mind.                          supernatural quake appears as a dark prayer to the spirits of the
               Failure: The power fails.                       Earth. For others, they strike the earth with massive strength,
               Success: The monster can shape the victim’s dream as she  and shatter the ground beneath their feet.
            sees fit. Work with the victim’s player to create an appropriate   Cost: 5 or 10 Willpower
            Condition.                                             Action: Instant
               Exceptional  Success: The Dread  Power succeeds.    Dice Pool: Strength + Occult + Earthquake
            Additionally, the Condition is Persistent.             Effect: The monster causes an earthquake. It creates mas-
                      Dream Walking (  to                   )  sive environmental damage,  radiating  outward ten yards per
                                                               success with the 5 Willpower version. For 10 Willpower, the
               With  Dream  Walking,  the monster can  not only  see  a  power can affect a mile per success.
            victim’s dreams as an outside observer, but can also physically   Everyone within ten yards per success suffers the Earth-
            enter them. She ceases to exist in the material world, and lives  quake Tilt  (The God-Machine Chronicle, p.  208). The  Tilt
            only within the scope of the victim’s subconscious.   causes one damage per turn at one or two dots of Earthquake,
               This power requires the monster have as many or more  two at three or four dots, and three at five dots. The monster is
            dots in the Dream Seeing Dread Power.              immune to her own Earthquake effects.
               Cost: 2 Willpower                                   Roll Results
               Action: Instant                                     Dramatic Failure: The power fails. The Earth rejects the
               Dice Pool: Presence + Occult + Dream Walking - Resolve  monster’s efforts, and the monster suffers the Earthquake Tilt
               Effect: The monster peers into the victim’s subconscious,  for three turns.
            then steps through a window, closet, or door, and enters the   Failure: The power fails.
            dream. As long as the victim sleeps, the monster remains in the   Success: The monster creates an earthquake, which lasts
            dream space.                                       one turn per success.
               The monster operates in the dream as if she existed  in   Exceptional Success: Additional successes are their own
            material reality. Her actions are bound by the confines of the  benefit.
            dream’s logic. She cannot affect the outside environment any
            differently. However, a monster with the Dream Shaping Dread   Elemental Form (  to                 )
            Power can manipulate the dreams she inhabits.          Fire. Wood.  Metal. Water. Earth.  Air. With  this  Dread
               In the dream, the monster can suffer injuries or even death.  Power, the monster becomes a choice element, chosen when
            A savvy dreamer can spend a point of Willpower and make a  taking the power. Her body becomes an amalgamation of her
            Composure + Resolve roll to regain control of the dream for a  physical body and a specific element.
            scene, if he achieves as many successes as the monster’s activa-  Cost: 2 Willpower
            tion. The victim can use the dream to harm the monster, using   Action: Instant


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