Page 150 - Hunter the Vigil - Mortal Remains
P. 150
NEW DREAD POWERS
This power requires the monster have as many or more his Intelligence + Investigation as a dice pool, where the mon-
dots in the Dream Seeing Dread Power. ster uses the lower of its Wits + Resolve as a surrogate “mental
Cost: 1 Willpower Defense” score. Use the narrative context of the dream to deter-
Action: Instant, Resisted mine types and amounts of damage.
Dice Pool: Manipulation + Occult + Dream Shaping - Re- If the victim dies while the monster has manifested in his
solve dream, she’ll emerge back into reality with her entire health
Effect: The monster can create, manipulate, and shift the track full of lethal damage.
features of a victim’s dreams. Leaving the dream requires an instant action to accom-
The effects of this Dread Power are largely variable, since plish.
dreams will have different effects on different victims. Create Roll Results
an appropriate Condition to cover the effects. Dramatic Failure: The power fails. The monster is ejected
As a rule, normal Conditions are fine for most situations. from the dream, with a health track full of bashing damage.
However, if the monster uses integral hopes, fears, Aspirations, Failure: The power fails.
Virtues, Vices, or other personal qualities as leverage in the Success: The monster vanishes from the material world,
dream space, the resulting Conditions can be quite massive and and finds herself in the victim’s dreams. She can interact with
traumatizing. the dream space in the same way she interacts with the real
An exceptional success causes a Persistent Condition. This world, and may use her Dread Powers.
should be resolved through long-term, meaningful actions in Exceptional Success: Halve any damage the monster takes
the story, like group therapy or psychiatric counseling. Addi- from the dream back into reality.
tionally, if the monster dies, the victim should be released from Earthquake ( to )
the effects.
Roll Results The earth shakes and fissures crack open, forcing people
Dramatic Failure: The power fails. The dream also fea- to fall, streetlights to crack in half, and cars to crash. With
tures an image of the monster, in whatever forms – any and this Dread Power, the monster shakes the ground, destroying
all – the victim might be familiar with. He knows that she had infrastructure and damaging people. For some monsters, this
somehow invaded his mind. supernatural quake appears as a dark prayer to the spirits of the
Failure: The power fails. Earth. For others, they strike the earth with massive strength,
Success: The monster can shape the victim’s dream as she and shatter the ground beneath their feet.
sees fit. Work with the victim’s player to create an appropriate Cost: 5 or 10 Willpower
Condition. Action: Instant
Exceptional Success: The Dread Power succeeds. Dice Pool: Strength + Occult + Earthquake
Additionally, the Condition is Persistent. Effect: The monster causes an earthquake. It creates mas-
Dream Walking ( to ) sive environmental damage, radiating outward ten yards per
success with the 5 Willpower version. For 10 Willpower, the
With Dream Walking, the monster can not only see a power can affect a mile per success.
victim’s dreams as an outside observer, but can also physically Everyone within ten yards per success suffers the Earth-
enter them. She ceases to exist in the material world, and lives quake Tilt (The God-Machine Chronicle, p. 208). The Tilt
only within the scope of the victim’s subconscious. causes one damage per turn at one or two dots of Earthquake,
This power requires the monster have as many or more two at three or four dots, and three at five dots. The monster is
dots in the Dream Seeing Dread Power. immune to her own Earthquake effects.
Cost: 2 Willpower Roll Results
Action: Instant Dramatic Failure: The power fails. The Earth rejects the
Dice Pool: Presence + Occult + Dream Walking - Resolve monster’s efforts, and the monster suffers the Earthquake Tilt
Effect: The monster peers into the victim’s subconscious, for three turns.
then steps through a window, closet, or door, and enters the Failure: The power fails.
dream. As long as the victim sleeps, the monster remains in the Success: The monster creates an earthquake, which lasts
dream space. one turn per success.
The monster operates in the dream as if she existed in Exceptional Success: Additional successes are their own
material reality. Her actions are bound by the confines of the benefit.
dream’s logic. She cannot affect the outside environment any
differently. However, a monster with the Dream Shaping Dread Elemental Form ( to )
Power can manipulate the dreams she inhabits. Fire. Wood. Metal. Water. Earth. Air. With this Dread
In the dream, the monster can suffer injuries or even death. Power, the monster becomes a choice element, chosen when
A savvy dreamer can spend a point of Willpower and make a taking the power. Her body becomes an amalgamation of her
Composure + Resolve roll to regain control of the dream for a physical body and a specific element.
scene, if he achieves as many successes as the monster’s activa- Cost: 2 Willpower
tion. The victim can use the dream to harm the monster, using Action: Instant
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