Page 151 - Hunter the Vigil - Mortal Remains
P. 151
APPENDIX: DREAD POWERS & RULES UPDATE
Dice Pool: None; this power is not rolled. Flicker and Flash ( to )
Effect: Once active, the monster becomes a hybrid of her This Dread Power allows the monster to step across spaces
element and herself. so quickly, she may as well be teleporting. The monster moves
For any attacks that wouldn’t normally hurt the element
(like a gun against fire, for example), the attack does half dam- in short bursts, so quickly that anything without supernatural
senses cannot see her do so. For hunters, this means facing an
age, rounded down. opponent that takes a little more than raw power to stop, as she
If she uses her body to cause harm, it acts as a weapon
with a damage rating equal to half her dots in Elemental Form, can dart from harm’s way with no notice.
Cost: 1 Willpower
rounded down. Action: Reflexive
She can also use her body as a tool for whatever the chosen
element may be useful for; the equipment modifier is equal to Dice Pool: Dexterity + Athletics + Flicker and Flash
Effect: Successful use of this Dread Power adds the mon-
her dots in Elemental Form. For example, if her body is metal, ster’s successes to her Defense for the turn, and allows her to
she may use it to hammer in nails. This would add her dots in reflexively move her Speed, plus her Flicker and Flash dots. If
Elemental Form to her Crafts rolls. she uses Flicker and Flash reflexively before an attack roll is
Embolden the Mob ( to ) made, she might move out of its range and avoid it altogether.
Embolden the Mob creates a powerful, false courage and arti- She can only activate Flicker and Flash a number of times equal
ficial confidence in a group of people. They immediately lose their to her dots in a turn. However, take the highest rolled successes
sense of apprehension and act on impulse; often times, dangerously to modify her Defense; the effect is not cumulative.
so, for the the mood of any mob is its own power. While it doesn’t Roll Results
make a group inherently hostile, it does foster less-reserved reactions. Dramatic Failure: The monster stumbles. She takes the
Cost: 2 Willpower Knocked Down Tilt (see The God-Machine Chronicle, p. 211)
Action: Instant and loses her Defense for the turn.
Dice Pool: Presence + Expression + Embolden the Mob Failure: The power fails.
Effect: This causes an Emboldened Condition that gives a Success: The monster can move up to her Speed plus her
-2 (or -5 with Exceptional Success) to all the victims’ Resolve + Flicker and Flash dots, and her successes add to her Defense
Composure rolls to resist impulse or temptation. for the turn.
Roll Results Exceptional Success: Additional successes are their own reward.
Dramatic Failure: The cloud not only fails, but the mon- Fluid Lessons ( to )
ster suffers the effects of success herself.
Failure: The power fails. By examining another’s bodily fluids, the monster can dis-
Success: The monster creates the cloud. cern certain truths about that person, even events that have
Exceptional Success: Additional successes add the stronger yet to happen. The monster looks into the mystical patterns
version of the Emboldened Condition mentioned above. that flow through the person’s bile. Most monsters have a fluid
of choice that they focus on, though technically blood, saliva,
Eye For Desire ( to ) urine, vitreous fluid, or other fluid bodily excretions can act as
Some monsters can peer into the soul, and see a victim’s the vehicle for this divination.
weakness. Many demons can see and subsequently exploit a For every fairy that can use this dark gift for frightening
person’s flaws. Some vampires cultivate this ability in order to object lessons, another creature pretends to predict the future,
tempt victims into vulnerable positions for feeding. to disastrous ends for the subject. The visions are also unique
Cost: 1 Willpower to the monster. Some see visions in a pool, while others must
Action: Instant taste the fluid and dream of the person.
Dice Pool: Wits + Empathy + Eye for Desire Cost: 1 Willpower
Effect: This Dread Power allows a monster to learn a vic- Action: Instant
tim’s Vice. Once successful, the monster knows the victim’s Vice. Dice Pool: Wits + Investigation + Fluid Lessons
If the victim has multiple Vices, the monster identifies each. Effect: Successful divinations are questions about a spe-
Roll Results cific person formed to provide a yes/no response. As Story-
Dramatic Failure: The monster reveals her own Vice to teller, you can ask the player questions about their character’s
the victim. background, or you can come up with vague truths about their
Failure: The Vice remains hidden. potential future. If this Power is used on Storyteller characters,
Success: The victim’s Vice is revealed. When the monster simply make up relevant facts.
acts on that Vice, she enjoys a +1 bonus on any relevant rolls. Often, the monster will allow the subject or a client to ask
On any social maneuver (see The God-Machine Chronicle, p. the questions, or coaxes queries out as part of a “cold read.”
188), ignore the first two Doors. On a successful roll, the monster receives a number of answers
Exceptional Success: The victim’s Vice is revealed. When equal to her Fluid Lessons Dread Power dots.
the monster acts on that Vice, she enjoys a +3 bonus on any rel- The divinations are revealed in the form of imagery and
evant rolls. On any social maneuver, ignore the first three Doors. arcane symbols, so clarity often leaves something to be desired.
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