Page 149 - Hunter the Vigil - Mortal Remains
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APPENDIX: DREAD POWERS & RULES UPDATE
plained by the monster), and are touching the monster or one monster and the method, certain objects may be immune. For
of its personal possessions. Usually, passing through a Dark example, treated glass may be immune to acidic secretions.
Gate requires an instant action. Magical items subtract any relevant dot ratings from the
After a Dark Gate has been established, it remains in ef- monster’s dice pool to activate Degredation.
fect until somehow dispelled, or until the monster revokes it. Roll Results
A monster may establish a number of Dark Gates equal to his Dramatic Failure: The object rejects the monster’s efforts,
Dark Gate Dread Power dots. and the monster takes 3 lethal damage from the strain.
Roll Results Failure: The object does not degrade.
Dramatic Failure: The gate refuses to take. The given por- Success: Successes remove Durability then Structure.
tal will never take a Dark Gate from the monster. Exceptional Success: Ignore the object’s Durability; apply
Failure: Add no successes to the total. successes directly to its Structure.
Success: Successes are added to the total. Dream Seeing ( to )
Exceptional Success: With an Exceptional Success, the
created gate can be passed through with a reflexive action in- Dream Seeing allows a monster to literally see and experi-
stead of an instant action. ence a victim’s dreams. She reaches into the subject’s mind,
Dead Flesh ( to ) and invades his personal dream space. She cannot interact with
the dreams (at least, not with this Dread Power), but she can
Some monsters are little more than moving corpses; pup- learn more about her victim, and potentially influence his fu-
peteers controlling bags of meat and bone. For these monsters, ture dreams with daytime activity.
harm to the body is largely meaningless. Cuts and tears mean This Dread Power lays the foundation for two later Dread
nothing to the undead. Vampires commonly possess this Dread Powers: Dream Shaping and Dream Walking. A monster must
Power, as do creatures that possess or control corpses. have Dream Seeing before she can use the others. The other
Cost: None two Dread Powers cannot exceed her Dream Seeing dots.
Action: Reflexive Cost: None
Dice Pool: This Dread Power is not rolled. Action: Instant
Effect: From each source of harm, the monster down- Dice Pool: Wits + Occult + Dream Seeing
grades damage up to her Dead Flesh dots from lethal to bash- Effect: The monster must see the dreamer to activate the
ing, or from bashing to nothing. power, either directly, through divination, or through live feed
For example, a vampire with three dots of Dead Flesh that surveillance technology. While concentrating, her perceptions
suffers a five lethal damage attack only takes two lethal and enter the dreamer’s mind. Though the monster cannot directly
three bashing damage. If she suffered five bashing, she’d only influence dreams, she can learn about the dreamer’s subcon-
take two bashing. If she has sufficient dots to downgrade all scious. Through waking influence, she may be able to influence
suffered lethal, additional dots ignore levels of bashing damage. future dreams. For example, if a monster knows that her victim
Thus, a vampire with three dots of Dead Flesh that suffers fears public nudity, she can throw that anxiety in the dreamer’s
a two lethal damage wound would first downgrade both points face to allow nightmares to flourish.
to bashing, then ignore one of those two bashing. For each success on the activation roll, you may ask one yes
This Dread Power has no effect on aggravated damage. or no question about the victim’s subconscious. This should
Degradation ( to ) be answered within the narrative of the dream. Because of the
yes/no nature of the questions, Dream Seeing works best of the
Rust eats away at metal. The slow march of time weath- monster knows the victim beforehand.
ers stone, turning blocks of granite into fine dust. The mate- Roll Results
rial world eventually fades, and some monsters can accelerate Dramatic Failure: The power fails. For the following week,
that process. With this Dread Power, the monster can devastate the monster has harrowing dreams that feature the would-be
physical objects with a single touch. For some monsters, this victim prominently.
is simply a mystical affinity for material objects. However, this Failure: The power fails.
Dread Power could also reflect an acidic secretion, or the abil- Success: The monster perceives the victim’s dreams. Each
ity to decay and age items with a touch. No matter the cause, success allows for a yes/no question, as detailed above.
objects become brittle and fall apart within seconds. Exceptional Success: In addition to the yes/no questions,
Cost: 1 Willpower the victim’s player must reveal any Persistent Conditions his
Action: Reflexive character suffers.
Dice Pool: Stamina + Brawl + Degredation Dream Shaping ( to )
Effect: This Dread Power requires touch to activate. Suc-
cesses translate to lost Durability on the object touched. Then, Prerequisite: Dream Seeing
when Durability is gone, successes destroy Structure. It can be With this Dread Power, the monster cannot only see her
activated reflexively any time the monster touches an object. victim’s dreams, but can also manipulate and shape them to
This Power can also be administered if the creature attempts her will. She can create magnificent visions or terrifying night-
to break the object through brute strength. Depending on the mares that stay with the victim for the rest of his life.
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