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APPENDIX: DREAD POWERS & RULES UPDATE






                         RULES UPDATE










               These rules supplement the World of Darkness Rulebook,   Status: Compact or Conspiracy
            Hunter: The Vigil, and The God-Machine Chronicle. In an ef-  These Merits operate identically to the Status Merit on p.
            fort to update the Hunter: The Vigil rules, these mechanics   170 of the God-Machine Chronicle. As well, they provide ad-
            replace any relevant mechanics in Hunter.
                                                               ditional benefits to members at the first, third, and fifth dots,
                                        Risking                detailed in “Compacts and Conspiracies.”
                                                                                              Torture Suite

                                                                   This  Merit should  be  reflected  by equipment bonuses.
                                 Willpower Your character may have a Safe Place with relevant equipment
                                                               that bolsters Intimidation-based rolls, but you do not need to
               With this update, risking Willpower is slightly altered. You
            may still only risk Willpower once per scene. If the action fails,   purchase a Merit to reflect those equipment bonuses.
            it’s  automatically a  dramatic failure. However, the dramatic
            failure does not give the character a Beat. Instead, it gives two   Compacts and
            Practical Beats (see p. 164).
               A successful action offers one Practical Beat, does not remove   Conspiracies
            the Willpower point, and refreshes one of the character’s spent
            Willpower points — not to exceed their maximum dots.   These updated advantages replace the Compact and Con-
               You can risk Willpower to choose from two of the follow-  spiracy Status advantages in Hunter: The Vigil. As per that
            ing advantages:                                    book, they offer advantages at the first, third, and fifth dots.
               Add three dice to your dice pool.               While many of the dot ratings remain identical, they’re reprint-
                                                               ed here for convenience. Some simply replace Merits from The
               Your roll achieves exceptional success on three successes   World of Darkness Core Rulebook and Hunter: The Vigil
               instead of five. Or, for a combat action, add one lethal   with Merits from The God-Machine Chronicle.
               (or bashing) damage to a successful attack.
                                                                                         Ashwood Abbey
               Add the 9-again quality on your roll. If you already have
               9-again, roll with 8-again. You cannot choose this option      You gain the Barfly Merit for free (see The God-
               if you already have 8-again.                              Machine Chronicle, p. 166).
                                                                          Your chapter house counts as two dots, divided
               Remove the 10-again  quality from any contested  rolls    as you see fit, between the Safe Place, Safehouse
               against your action.                                      Cache, and Safehouse Secrecy Merits.
                                                                         You  get four instances of  the Contacts Merit,
                                           Merits                        representing Legal, Vice, Arms Trafficking, and
                                                                         Ashwood Abbey Networking.
               These rules supplement and  replace relevant rules from                    The Long Night
            Hunter: The Vigil.
                              Professional Training                      You gain the Evangelism Specialty in a Skill of
                                                                         your choice, and the Interdisciplinary Specialty
               Use the Professional Training Merit on p. 163 of The God-  Merit related to that Specialty from p. 163 of The
            Machine Chronicle.                                           God-Machine Chronicle.
                                               Safehouse                 You gain two dots in Allies (The Long Night). If
                                                                         this would take you over five dots, put those dots
               Instead of Safehouse Size, use the housing equipment from
            The God-Machine Chronicle, p. 241. For Safehouse Traps, use   toward another relevant Allies designation.
            the Safe Place Merit on p. 170 of The God-Machine Chronicle.     You gain the Inspiring Merit from p. 167 of The
            Both Safehouse Secrecy and Safehouse Cache work as written.   God-Machine Chronicle.


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