Page 97 - Chronicles of Darkness
P. 97

Size: How large the object is. Objects smaller than Size 1
                                                                  can fit entirely in a person’s palm. See p. 26 for the Size chart.
                    Her Health track is the same as it was at the end of the fight.  Structure: An object’s Structure equals its Durability +
                    Her rightmost wounds heal first. Each point of bashing  Size, and acts like Health. Each point of damage removes a
                 damage takes 15 minutes to heal. Her lethal damage then  point of Structure. Once it’s taken more damage than it has
                 heals over the course of the next two days. Finally, her aggra-  Durability, anyone using the object suffers a one-die penalty.
                 vated wound heals over the course of the next week. In all,  When its Structure hits 0, the object is destroyed. Objects do
                 it’s taken a little over a week and two days for her to recover  not differentiate between bashing and lethal damage.
                 from her injuries.
                 Medical Care                                     Sources of Harm

                    The Medicine Skill can be used to speed up healing.   Violence isn’t the only source of harm in the Chronicles
                 Medical care is an extended action, requiring successes equal to  of Darkness. These are some of the more common hazards
                 the total number of points of damage suffered by the patient. In  characters face.
                 the field or ER, the dice pool is Dexterity + Medicine, and the
                 interval is one minute. In long-term hospital care, the pool is   Disease
                 Intelligence + Medicine, and the interval is one hour. Usually,
                 any Conditions from a failure afflict the patient rather than   Outside of combat, a character who suffers from a disease
                 the caregiver, but this is at Storyteller discretion.  suffers damage over a period of time. Resisting the damage
                    Achieving sufficient successes restores one Health point  inflicted by a disease requires a reflexive Stamina + Resolve
                 lost to bashing damage, in addition to any healing that the  roll. This roll is not contested but the roll is modified by the
                 character already does under his own power.      severity of the disease. Only one success is necessary to avoid
                    Round-the-clock, intensive care diminishes a patient’s  damage each time.
                 injuries, downgrading the nature of wounds by one degree.   Some diseases are the kind that people don’t heal from. A
                 Thus, a lethal wound can be downgraded to bashing, and  character’s cancer could go into remission, or he can hold his
                 an aggravated wound can be downgraded to lethal. Such  HIV back with medication, but time alone won’t cure them.
                 treatment can occur only in a hospital or other intensive-care  The Storyteller should set a benchmark of how many rolls the
                 facility. An extended Intelligence + Medicine roll is made.  character has to succeed at in a row for the disease to go into
                 The number of successes required is five for a lethal wound  remission. Medical treatment can offset any penalties to the
                 and 10 for an aggravated one. Each roll requires an hour.  Stamina + Resolve roll applied by the disease — but might inflict
                    This kind of treatment always focuses on the worst of  penalties on other rolls, as the cure is almost as bad as the disease.
                 the patient’s injuries first. Thus, an aggravated wound is
                 downgraded to lethal before a lethal wound is downgraded   Drugs
                 to bashing. No more than one wound can be downgraded
                 per day of treatment.                               A character who has taken drugs, willingly or not, must
                    Note that this treatment does not eliminate wounds. It   fight off the effects of the drug. Resisting the effects requires
                 simply minimizes them. A patient must heal downgraded   a reflexive Stamina + Resolve roll. This roll is not contested
                 injuries completely by himself or receive other treatment to   but is modified by the potency of the drug ingested. Only
                 eliminate them.                                  one success is necessary for a character to regain her senses.
                                                                  In the case of some drugs, this roll must be made once per
                 Objects                                          hour, once per scene — or even once per turn, in the case of
                                                                  strong hallucinogens or narcotics.
                    In the Storytelling system, objects such as lead pipes, walls,   Characters who overdose on drugs treat the drug like a
                 or wardrobes have three traits: Durability, Size, and Structure.  poison, with a Toxicity somewhere between 3 and 7. The
                 Mostly, these relate to how easy the object is to destroy.  overdose deals damage once per hour until the drug has run
                    Durability: How hard the object is to damage. Subtract  its course — if a character’s spent eight hours drinking, then
                 Durability from any damage dealt to the object. Durability  the poison takes another eight hours to fade, with a Toxicity
                 has no effect against attacks that deal aggravated damage.  between 3 (beer or wine) to 5 (rubbing alcohol). A character
                                                                  who injects stronger heroin than expected takes damage for
                     Durability  Material                         (eight minus Stamina) hours, with a Toxicity of 7.
                     1           Wood, hard plastic, thick glass  Electricity
                     2           Stone, aluminum
                     3           Steel, iron                         Electrocution automatically causes bashing damage per
                                                                  turn of exposure. No attack roll is made.
                     +1          Per reinforced layer


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               infernal engines -dramatic systems
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