Page 55 - Chronicles of Darkness
P. 55

capable in his line of work. A five-dot is one of the best in  For every dot in this Merit, choose one type of assistant, and
                 her class. If a Retainer needs to make a roll, and it’s within  one Skill. At any reasonable time, his staff can take actions
                 her field, double the dot rating and use it as a dice pool. For  using that Skill. These actions automatically garner a single
                 anything else, use the dot rating as a dice pool.   success. While not useful in contested actions, this guarantees
                    This Merit can be purchased multiple times to represent  success on minor, mundane activities. Note that your character
                 multiple Retainers.                              may have employees without requiring the Staff Merit; Staff
                                                                  simply adds a mechanical advantage for those groups.
                 Safe Place (• to •••••)

                    Effect: Your character has somewhere she can go where   Status (• to •••••)
                 she can feel secure. While she may have enemies that could   Effect: Your character has standing, membership, author-
                 attack her there, she’s prepared and has the upper hand.  ity, control over, or respect from a group or organization. This
                 The dot rating reflects the security of the place. The actual  can reflect official standing, or merely informal respect. No
                 location, the luxury, and the size are represented by equip-  matter the source, your character enjoys certain privileges
                 ment. A one-dot Safe Place might be equipped with basic  within that structure.
                 security systems or a booby trap at the windows and door. A   Each instance of this Merit reflects standing in a differ-
                 five-dot could have a security crew, infrared scanners at every  ent group or organization. Your character may have Status
                 entrance, or trained dogs. Each place can be an apartment,  (The Luck Gang) •••, Status (Drag Racing Circuit) ••, and
                 a mansion, or a hidey-hole.                      Status (Police) •. Each affords its own unique benefits. As
                    Unlike most Merits, multiple characters can contribute  you increase dot ratings, your character rises in prominence
                 dots to a single Safe Place, combining their dots into some-  in the relevant group.
                 thing greater. A Safe Place gives an Initiative bonus equal   Status only allows advantages within the confines of
                 to the Merit dots. This only applies to a character with dots  the group reflected in the Merit. Status (Organized Crime)
                 invested in the Safe Place.                      won’t help if your character wants an official concealed carry
                    Any efforts to breach the Safe Place suffer a penalty equal to  firearms permit, for example.
                 the Merit dots invested. If the character desires, the Safe Place   Status provides a number of advantages:
                 can include traps that cause intruders lethal damage equal to a   First, your character can apply her Status to any Social roll
                 maximum of the Merit rating (player’s choice as to how much  with those over which she has authority or sway.
                 damage a given trap inflicts). This requires that the character   Second, she has access to group facilities, resources, and
                 has at least one dot in Crafts. The traps may be avoided with  funding. Depending on the group, this could be limited by
                 a Dexterity + Larceny roll, penalized by the Safe Place dots.  red tape and requisitioning processes. It’s also dependent on
                                                                  the resources the particular group has available.
                 Small Unit Tactics (••)                             Third, she has pull. If she knows a character’s Mentor,

                    Prerequisites: Presence •••                   Resources, Retainer, Contacts, or Allies, she can block their
                    Effect: Your character is a proficient leader in the field.   usage. Once per chapter, she can stop a single Merit from
                 She can organize efforts and bark orders to remarkable ef-  being used, if it’s of a lower dot rating than her Status, and
                                                                  if it makes sense for her organization to obstruct that type
                 fect. Once per scene, when making a coordinated action   of person’s behavior. In our Organized Crime example, if
                 that was planned in advance, spend a point of Willpower   your character knows that the chief of police has Contacts
                 and an instant action. A number of characters equal to your   (Criminal Informant), you may opt to block usage by threat-
                 character’s Presence can benefit from the +3 bonus gained   ening the informant into silence.
                 from the Willpower expenditure.
                                                                     Drawback: Status requires upkeep, and often regular du-
                 Spin Doctor (•)                                  ties. If these duties are not upheld, the Status may be lost. The
                                                                  dots will not be accessible until the character re-establishes her
                    Prerequisites: Manipulation •••, Subterfuge ••  standing. In our Organized Crime example, your character
                    Effect: Your character can fast-talk and sell bullshit stories  may be expected to pay protection money, offer tribute to a
                 as if they were completely flawless. When suffering from  higher authority, or undertake felonious activities.
                 Tainted Clues (see p. 80), your character does not ignore
                 successes. Instead, apply a -1 penalty for each relevant Tainted  Striking Looks (• or ••)
                 Clue. Using a Tainted Clue only levies a total -2 penalty with
                 this Merit, which includes the -1 taken in lieu of ignoring   Effect: Your character is stunning, alarming, command-
                 successes.                                       ing, repulsive, threatening, charming, or otherwise worthy
                                                                  of attention. Determine how your character looks and how
                 Staff (• to •••••)                               people react to that. For one dot, your character gets a +1 bo-
                                                                  nus on any Social rolls that would be influenced by his looks.
                    Effect: Your character has a crew of workers or assistants at  For two dots, the benefit increases to +2. Depending on the
                 his disposal. They may be housekeepers, designers, research as-  particulars, this might influence Expression, Intimidation,
                 sistants, animators, cheap thugs, or whatever else makes sense.  Persuasion, Subterfuge, or other rolls.
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               the face in the mirror-Characters
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