Page 58 - Chronicles of Darkness
P. 58

Drawback: If the roll fails, or the character does not  damage, or one level of lethal damage. Three successes allows
            employ a personal item of a local spirit in the meditation,  for a single point of aggravated damage.
            she’s haunted afterward. Any time she fails a roll for the   Drawback:  For  every  two  points  of  damage  healed
            next week, it’s considered dramatic as the spirit intervenes  (rounded up), your character suffers a single point of the
            in complicating and sometimes dangerous ways.    same type of damage. Additionally, your character may heal
                                                             diseases and other ailments. The Storyteller assigns a target
            Biokinesis (• to •••••)                          number of successes between one (the common cold) and
                                                             ten (flesh-eating bacteria). This takes an extended action, and
               Effect: Your character has the ability to psychically alter
            his biological makeup. By spending a Willpower point and   the character suffers a minor version of the illness.
            concentrating for a full minute, he can shift his Physical   Medium (•••)
            Attributes, moving dots from one to another. He can shift one
            dot in an Attribute per dot in this Merit. This shift lasts for   Prerequisite: Empathy ••
            one hour. This can shift an Attribute no higher than five dots.   Effect: Your character hears the words and moans of the
               Also, the character heals quickly. Halve all healing times.  dead. If he takes the time to parse their words, he can interact
                                                             with them verbally.
            Clairvoyance (•••)                                 Your character has more than just a knack for knowing

                                                             when ephemeral beings are lurking nearby, he can reach
               Effect: Your character can project her senses to another
            location. She sees, hears, smells, and otherwise experiences   out and make contact with them. By conducting a ritual,
                                                             meditating, or otherwise preparing to commune with the
            the other place as if she were there. This ability requires a   unseen, and succeeding at a Wits + Occult roll, he temporarily
            point of Willpower to activate, successful meditation, and a   increases the relevant Condition one step along the progres-
            Wits + Occult roll.                              sion from nothing, to Anchor, Resonance, or Infrastructure,
               Suggested Modifiers: Has an object important to the
            place (+1), never been there (-3), scrying for a person and   to Open, and finally to Controlled (see p. 133 for more on
                                                             Conditions as they relate to spirits). The effect lasts until he
            not a place (-3), scrying for non-specific location (-4), spent   spends a Willpower point, but if an Influence has been used
            significant time there (+2), touching someone with a strong   to progress the Condition further, doing so only reduces it
            connection to the place (+1)                     by one step.
               Drawback: When choosing this ability, determine how
                                                               Drawback: Speaking with ghosts can be a blessing, but
            your character is able to scry. It may be through a crystal   your character cannot turn the sense off, any more than he
            ball, through a drug-induced trance, with esoteric computer   can turn off his hearing. The character hears the words of
            models, or any other reasonable method. She cannot scry   the dead any time they’re present. Once per game session,
            without that tool or methodology.
                                                             usually in a time of extreme stress, the Storyteller may deliver
            Cursed (••)                                      a disturbing message to your character from the other side.
                                                             You must succeed in a Resolve + Composure roll or gain
               Effect: Your character has run afoul of fate. Somewhere,  either the Shaken or Spooked Condition.
            somehow, he’s been cursed. Most importantly, he’s aware of
            the curse. When taking this Merit, define the limitations of  Mind of a Madman (••)
            the curse. Usually, it’s expressed in the form of a single state-  Prerequisite: Empathy •••
            ment, such as, “On the eve of your twenty-seventh birthday,
            you will feast upon your doom.” It’s important to work out   Effect: Your character gets deep under the skin of prob-
            the details with the Storyteller. The curse must take effect   lems. If she’s investigating a crime or other phenomenon, she
            within the scope of the planned chronicle.       can put herself in the mind of the culprit. This often helps
               While he knows how he’ll die, this is a liberating experi-  with the case, however, it takes her to a dark place internally.
            ence. He’s confident of the method of his death, so nothing   Once she’s made the choice to sink into the culprit’s
            else fazes him. Gain a +2 on any Resolve + Composure roll   mindset (which usually involves intense meditation or pe-
            to face fear or self-doubt. Any time he takes lethal damage in   rusal of the culprit’s crimes), she gains 8-again on all rolls to
            his last three health boxes, take an additional Beat.   investigate, pursue, and stop the culprit. But once per night,
                                                             while she sleeps, she dreams about the culprit’s crimes and
            Laying on Hands (•••)                            theoretical future crimes. This is intensely traumatic; it drives
                                                             her further on the hunt. If she spends the day without pursu-
               Your character’s faith or force of devotion becomes a  ing the culprit, make a roll to resist a breaking point as if she’d
            wholesome force that heals the sick and mends injuries.  committed the crime herself. She can resist the dreams and
            However, she takes some of those injuries upon herself by  the degeneration rolls by avoiding sleep, but she’s subject to
            proxy.                                           normal deprivation effects. Additionally, until the culprit’s
               Effect: By spending a Willpower point, touching the sick  captured, any of her own rolls to resist degeneration from
            or wounded, and rolling Presence + Empathy, your character  things she’s done suffer a -1 penalty.
            may heal them. Every success heals two points of bashing
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                                                                                Supernatural Merits
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