Page 58 - Chronicles of Darkness
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Drawback: If the roll fails, or the character does not damage, or one level of lethal damage. Three successes allows
employ a personal item of a local spirit in the meditation, for a single point of aggravated damage.
she’s haunted afterward. Any time she fails a roll for the Drawback: For every two points of damage healed
next week, it’s considered dramatic as the spirit intervenes (rounded up), your character suffers a single point of the
in complicating and sometimes dangerous ways. same type of damage. Additionally, your character may heal
diseases and other ailments. The Storyteller assigns a target
Biokinesis (• to •••••) number of successes between one (the common cold) and
ten (flesh-eating bacteria). This takes an extended action, and
Effect: Your character has the ability to psychically alter
his biological makeup. By spending a Willpower point and the character suffers a minor version of the illness.
concentrating for a full minute, he can shift his Physical Medium (•••)
Attributes, moving dots from one to another. He can shift one
dot in an Attribute per dot in this Merit. This shift lasts for Prerequisite: Empathy ••
one hour. This can shift an Attribute no higher than five dots. Effect: Your character hears the words and moans of the
Also, the character heals quickly. Halve all healing times. dead. If he takes the time to parse their words, he can interact
with them verbally.
Clairvoyance (•••) Your character has more than just a knack for knowing
when ephemeral beings are lurking nearby, he can reach
Effect: Your character can project her senses to another
location. She sees, hears, smells, and otherwise experiences out and make contact with them. By conducting a ritual,
meditating, or otherwise preparing to commune with the
the other place as if she were there. This ability requires a unseen, and succeeding at a Wits + Occult roll, he temporarily
point of Willpower to activate, successful meditation, and a increases the relevant Condition one step along the progres-
Wits + Occult roll. sion from nothing, to Anchor, Resonance, or Infrastructure,
Suggested Modifiers: Has an object important to the
place (+1), never been there (-3), scrying for a person and to Open, and finally to Controlled (see p. 133 for more on
Conditions as they relate to spirits). The effect lasts until he
not a place (-3), scrying for non-specific location (-4), spent spends a Willpower point, but if an Influence has been used
significant time there (+2), touching someone with a strong to progress the Condition further, doing so only reduces it
connection to the place (+1) by one step.
Drawback: When choosing this ability, determine how
Drawback: Speaking with ghosts can be a blessing, but
your character is able to scry. It may be through a crystal your character cannot turn the sense off, any more than he
ball, through a drug-induced trance, with esoteric computer can turn off his hearing. The character hears the words of
models, or any other reasonable method. She cannot scry the dead any time they’re present. Once per game session,
without that tool or methodology.
usually in a time of extreme stress, the Storyteller may deliver
Cursed (••) a disturbing message to your character from the other side.
You must succeed in a Resolve + Composure roll or gain
Effect: Your character has run afoul of fate. Somewhere, either the Shaken or Spooked Condition.
somehow, he’s been cursed. Most importantly, he’s aware of
the curse. When taking this Merit, define the limitations of Mind of a Madman (••)
the curse. Usually, it’s expressed in the form of a single state- Prerequisite: Empathy •••
ment, such as, “On the eve of your twenty-seventh birthday,
you will feast upon your doom.” It’s important to work out Effect: Your character gets deep under the skin of prob-
the details with the Storyteller. The curse must take effect lems. If she’s investigating a crime or other phenomenon, she
within the scope of the planned chronicle. can put herself in the mind of the culprit. This often helps
While he knows how he’ll die, this is a liberating experi- with the case, however, it takes her to a dark place internally.
ence. He’s confident of the method of his death, so nothing Once she’s made the choice to sink into the culprit’s
else fazes him. Gain a +2 on any Resolve + Composure roll mindset (which usually involves intense meditation or pe-
to face fear or self-doubt. Any time he takes lethal damage in rusal of the culprit’s crimes), she gains 8-again on all rolls to
his last three health boxes, take an additional Beat. investigate, pursue, and stop the culprit. But once per night,
while she sleeps, she dreams about the culprit’s crimes and
Laying on Hands (•••) theoretical future crimes. This is intensely traumatic; it drives
her further on the hunt. If she spends the day without pursu-
Your character’s faith or force of devotion becomes a ing the culprit, make a roll to resist a breaking point as if she’d
wholesome force that heals the sick and mends injuries. committed the crime herself. She can resist the dreams and
However, she takes some of those injuries upon herself by the degeneration rolls by avoiding sleep, but she’s subject to
proxy. normal deprivation effects. Additionally, until the culprit’s
Effect: By spending a Willpower point, touching the sick captured, any of her own rolls to resist degeneration from
or wounded, and rolling Presence + Empathy, your character things she’s done suffer a -1 penalty.
may heal them. Every success heals two points of bashing
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Supernatural Merits

