Page 59 - Chronicles of Darkness
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Omen Sensitivity (•••) Spend a point of Willpower to activate Psychokinesis,
and roll Resolve + Occult. Each success allows a degree of
Effect: Your character sees signs and patterns in every- manipulation; choose one of the following options below. If
thing. From the way the leaves fall, to the spray of antifreeze you intend to cause harm with the roll, subtract the victim’s
when his radiator pops, to the ratios of circumference on the Resolve from the Resolve + Occult roll. If characters should
shell he picked up on the sidewalk, everything has meaning. be harmed without a direct attack, for example, if they run
With some consideration, he can interpret these meanings. through a patch of flame, the three-dot version of the Merit
This would be far better if he could turn it off. Everything causes one lethal damage, and the five-dot version causes
is important. Everything could mean the end of the world, two. The Storyteller may rule that larger manifestations may
the deaths of his friends, or other tragedies. If he misses an cause more, if the situation calls for it.
omen, it might be the wrong one.
Once per game session, you can make a Wits + Occult roll • Increase or decrease the Size of the manifestation by 1.
for your character to interpret an omen in his surroundings. • Move the manifestation a number of yards equal to
For every success, ask the Storyteller a yes or no question your character’s Willpower dots times 2.
about your character’s life, his surroundings, a task at hand,
or the world at large. The Storyteller must answer these • Shape the force into a specific form. This may require
questions truthfully. an Intelligence + Crafts roll to form it into a detailed
Drawback: His ability becomes an obsession. Each time he or intricate shape.
reads a portent, he gains the Obsession or Spooked Condition.
• Attack a victim with the force. Allocate any number of
Numbing Touch (• to •••••) the rolled successes to cause harm. With the three-dot
Merit, Psychokinesis is a weapon causing one lethal
With Numbing Touch, your character’s psychic gifts
allow her to numb a person, rendering them sluggish and damage. Psychokinesis is considered a two lethal
weapon with the five-dot version.
incompetent. With intense concentration, she can cause
neurons to shut down. • Use the force creatively. This is up to the situation and
Effect: This Merit has two effects. With the first, your the force in question. For example, an Electrokinetic
character may numb with a single touch and a point of may use his ability to power an electronic device briefly
Willpower. Against an unwilling subject, roll Intelligence + or to jumpstart a stalled automobile.
Empathy + Numbing Touch, contested by Stamina plus Blood
Potency or another Supernatural Tolerance trait. If successful, • Manifest his force. This only works with the five-dot
Numbing Touch takes effect. An affected character suffers no version. It manifests a Size 1 patch of the force. It may
wound penalties, but suffers a penalty equal to your charac- spread or be enlarged with further successes.
ter’s Numbing Touch dots to all dice pools requiring manual Drawback: Whenever your character depletes his last
dexterity or sensory perception. These penalties fade by one Willpower point, the Storyteller can call on his abilities
every turn, until they are gone completely. Alternatively, the to manifest spontaneously. Resist this with a Resolve +
character may focus her gift into a ‘psychic weapon’ by spending Composure roll, with a -2 penalty if his chosen force is promi-
a point of Willpower, at a range of up to a foot from her hands nently featured nearby. For example, the penalty applies if a
or face. When the invisible ‘weapon’ strikes an opponent, the Pyrokinetic is locked in a factory with a hot forge. This tends
character may spend an additional point of Willpower to lash to happen during wildly inconvenient moments, and in ways
out at the victim’s nervous system. In addition to the normal that usually cause more trouble than they solve. With these wild
effects of Numbing Touch –which do not receive a contested manifestations, use of Psychokinesis does not cost Willpower.
roll– the victim loses Willpower points equal to your character’s
Numbing Touch dots. If she has no Willpower points to lose, Psychometry (•••)
additional points become levels of lethal damage. This can be
employed as part of an unarmed attack. Effect: Psychometry is the psychic ability to read impres-
sions left on physical objects. Your character can feel the
Psychokinesis (••• or •••••) emotional resonance left on an item, or can perceive impor-
tant events tied to a location with this ability. The ability
Effect: Your character has a psychic ability to manipulate automatically hones in on the most emotionally intense
the forces of the universe. Every type of Psychokinetic is dif- moment tied to the item.
ferent. For example, your character might have Pyrokinesis, Spend a Willpower point to activate Psychometry. The
Cryokinesis, or Electrokinesis, the control of fire, cold, or successes scored on a Wits + Occult roll determine the clarity
electricity, respectively. This is not an exhaustive list. He of the visions. For each success, you may ask a single yes or
can intensify, shape, and douse his particular area of ability. no question of the Storyteller, or one of the following ques-
With the three-dot version, some of the given force must be tions. For questions pertaining to specific characters, if your
present for him to manipulate. With the five-dot version, he character hasn’t met the person in question, the Storyteller
can manifest it from nothingness. may simply describe them.
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the face in the mirror-Characters

