Page 96 - Chronicles of Darkness
P. 96

Subtract from ballistic armor first, then general armor.  penalty from every action she performs, including rolling for
            Armor-piercing attacks in close combat subtract from general  Initiative, but not including Stamina rolls to stay conscious.
            armor only.
               When shooting at an object — or a person in cover —   Health Boxes Marked   Penalty
            subtract the piercing quality from the object’s Durability.  Third-to-last     -1
            Injury and Healing                                      Second-to-last         -2
                                                                    Last
                                                                                           -3
               Characters can suffer three types of damage. Fists and feet,
            along with other kinds of low-impact trauma, deal bashing   Full Health Tracks
            damage. Brass knuckles, knives, and speeding trucks deal   and Upgrading Damage
            lethal damage. Human characters always take lethal damage
            from weapons. Some horrifying supernatural powers deal ag-  If a character’s Health track is filled with bashing damage,
            gravated damage. When something deals aggravated damage  each point of further bashing or lethal damage upgrades the
            directly, it’s quite obvious. Flesh bubbles and sloughs away.  leftmost point of bashing damage to lethal — turn one of the
            Foaming pustules taint the victim’s flesh. Blackened veins  slashes into an X. When a character’s rightmost Health box
            streak out from the site of the injury.          has bashing damage marked in it, his player must make a
               A character’s Health track contains a number of boxes  reflexive Stamina roll each turn for him to remain conscious.
            equal to his Health trait, determined by his Stamina + Size.  If a character’s Health track is filled with lethal damage,
                                                             each point of further damage upgrades an existing point of
            Marking Damage                                   lethal damage to aggravated. Turn the leftmost X into an
                                                             asterisk. When a character’s rightmost Health box has lethal
               When a character suffers bashing damage, mark it with a
            slash (/) in the leftmost empty box of his health track.  damage marked in it, he takes another point of damage each
               When a character suffers lethal damage, mark it with an   minute (upgrading existing lethal damage to aggravated) until
            X in the leftmost box of his health track that doesn’t contain   he receives medical attention, mundane or supernatural.
            lethal or aggravated damage. If you mark over a point of   If a character’s Health track is filled with aggravated
            bashing damage, it moves one box to the right.   damage, he’s dead.
               When a character suffers aggravated damage, mark it with   Temporary Health Boxes
            a large asterisk (*) in the leftmost box that doesn’t already
            contain aggravated damage. If you mark over a point of   Some supernatural powers can bestow temporary Health
            bashing or lethal damage, it all moves one box to the right.  boxes. If a character takes damage in a temporary Health box
               Always mark the most severe injuries at the left of a  and then the effect that bestowed it ends, the damage rolls over
            character’s health track, and push any less severe injuries to  into his permanent Health boxes as if he had just taken it anew.
            the right. Characters heal their rightmost health boxes first
            and progress left.                               Healing
               Example: Cassidy has seven boxes in her Health track.
                                                               Characters need time to heal once they’ve been beaten
            She’s just taken one point of bashing damage. Her Health   to a pulp. Some supernatural creatures have other ways to
            boxes look like this:
                                                             heal, but human characters rely on time and medical care to
                                                             set broken bones and heal bullet wounds.
                                                               A character heals her rightmost Health box at the rate
                                                             indicated below. The healing time is enough for the wound to
               If she’s later stabbed and takes a point of lethal damage,
            her Health track would be:                       fully recover; lethal damage doesn’t downgrade into bashing.
                                                             Normally, a character can heal without medical attention,
                                                             though use of the Medicine Skill helps her recover (see p.
                                                             96). The only exception is if a character has all her Health
                                                             boxes full of lethal damage — she’s bleeding out. She can’t
               If Cassidy next suffered a point of aggravated damage,
            her Health boxes would look like this:           recover from that without urgent medical attention and
                                                             emergency surgery.
                                                               Wounds recover at the following rates:
                                                              •  Bashing: One point per 15 minutes
            Wound Penalties                                   •  Lethal: One point per two days

               As a character takes damage, it impairs her ability to act.   •  Aggravated: One point per week
            When one of her three rightmost Health boxes has dam-  Example: After a scuffle with an off-duty cop, Cassidy’s out
            age marked, she suffers a penalty accordingly. Subtract this   of harm’s way for now. She isn’t looking for another fight.

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