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to that of a creature two or more size categories smaller than
yourself, and its maximum weight capacity is one-half your own
weight. Opening or closing the pouch requires a move action, and
removing an item from it or placing one inside requires another
move action. If you adopt a different body shape or size via any
ability that allows a change of shape, everything in your body
pouch is immediately expelled onto the ground at your feet.
any feats of a serpentine or lizardly If you carry a sharp-edged or pointed object (unless sheathed,
nature, including those dealing with ex- wrapped, or otherwise guarded) in this cavity, you take 2d4
Mpectorating, poisoning, and constricting, points of damage for each round in which you fall, engage in
are available to Scaled Ones. combat, change shape, or make any other violent movement,
or 1d4 points of damage for any round in which you make any
Feat Descriptions other move action.
Placing a living creature inside your pouch requires a success-
Many of the feast described in this chapter belong to the category ful grapple check if it chooses to resist. Any creature inside your
of monstrous feats. Only creatures with a monstrous form or one body pouch remains alive and comfortable for up to 24 hours
or more monstrous abilities meet the prerequisites to select these unless you choose to attack it.
feats. See Savage Species for additional feats of interest. You may constrict your pouch as an attack action, dealing
1d4+1 points of damage per round of constriction to each
Barbed Stinger [Monstrous] creature or object inside. A creature inside the pouch dies of
asphyxiation after being constricted for a number of consecutive
Your stinger is unusually diffi cult to dislodge. rounds equal to 2 per Constitution point it possesses. A creature
Prerequisite: Sting attack. inside the pouch can cut its way out by using a light slashing or
Benefi t: You gain the improved grab special attack with your piercing weapon to deal one-quarter of your normal hit point
sting. If you hit an opponent of any size with your sting attack, total in damage to the pouch (AC equals your touch AC).
you can then attempt to start a grapple as a free action without
provoking an attack of opportunity. If you win the grapple check, Chameleon Hide [Monstrous]
you establish a hold and deal automatic sting damage (including
poison, if applicable) each round that the hold is maintained. You can alter the hue of your scales to match the surrounding
terrain.
Body Pouch [Monstrous] Prerequisite: Scaled One.
Benefi t: As a full-round action, you can alter the color of
You can open a cavity in your body without harm to yourself your scales to match your surroundings. Doing so grants you a
and use it to carry or conceal items or creatures. +2 bonus on Hide checks and a +1 circumstance bonus to Armor
Prerequisite: Scaled One. Class as long as you do not move from the square.
Benefi t: You can part your scales to reach a hidden, scale- Special: Any creature that already has a racial bonus on
lined, fl exible cavity in your body that can accommodate objects Hide checks stemming from a chameleon-like ability (such as
or creatures. The pouch can hold a maximum volume equal an ophidian) gains no benefi ts from this feat.
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