Page 150 - Serpent Kingdoms
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EQUIPMENT
TABLE 10–2: EXOTIC WEAPONS
Exotic Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight 1 Type 2
One-Handed Melee Weapon
Tail scythe 118 gp 1d6 2d4 ×4 — 10 lb. Piercing or slashing
1 Weight fi gures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
2 The weapon is either type (player’s choice at time of attack).
Weapons osssra oils) even have benefi cial effects on members of those
races. All, however, are baneful to Scaleless Ones.
Only one new weapon is attributed solely to the Scaled Ones.
Lizardfolk Poisons
Weapon Description
Though not as brilliant at crafting subtle means of death as the
The weapon detailed on Table 10–2: Exotic Weapons is described yuan-ti, the lizardfolk have developed the skill to extract various
below. poisons from their environment and render them into forms
Tail Scythe: A tail scythe consists of a long, curved blade that stable enough to use against foes.
is designed to be strapped to a serpentine tail. In fact, the weapon Blue Frog Paste: The otherwise harmless bright blue frogs of the
is usable only by creatures possessing such an appendage, since it Serpent Hills secrete a unique poison that the lizardfolk of Kalran
does not have a handle that lends itself to a humanoid hand. The have learned to harvest. Mixing it with other natural substances
design of the tail scythe focuses tremendous force on the sharp produces a highly toxic oil suitable for applying to weapons.
point while still allowing devastating slashes with the blade edge. Sleep Poison: The lizardfolk have developed a technique for
Because of a tail scythe’s shape, you can also use it to make distilling the extract of several jungle plants to produce a poison
trip attacks. However, if you are tripped during your own trip that renders enemies unconscious.
attempt, you cannot drop the tail scythe to avoid being tripped.
Donning or removing a tail scythe takes 1 round with the ben- Yuan-ti Poisons
efi t of hands or assistance, or 3 rounds without.
The yuan-ti normally coat their weapons with either their own
Special Substances poison or that of the vipers they keep as pets and guardians,
but a few have also experimented with distilling and combin-
The following special substance is prized by Scaled Ones ing poisons. Since snake venoms are notoriously unstable when
everywhere. It can be made by a character with the Craft mixed, the result is usually a milky fl uid that has no harmful
(alchemy) skill. effects beyond mild acidity. Nevertheless, at least two successes
have been achieved: sssartisss and ts’ous.
Both of these substances are clear, sticky fl uids that develop
TABLE 10–3: SPECIAL SUBSTANCES
a hard surface when in contact with air but remain viscous be-
Item Cost Weight Craft (Alchemy) DC neath this outer sheen. Thus, they can retain their virulence for
Bloodfl ower salve 10 gp — 20 decades. Scaled Ones are immune to the effects of both poisons.
Those familiar with both can tell them apart by odor when
Bloodfl ower Salve: Bloodfl owers are red-leafed wildfl owers “wet” and by sheen when “dry.”
with magical properties. Once prevalent on open plains that Sssartisss: A distillate of the venoms of several kinds of
had been used as battlefi elds, bloodfl owers are now found only poisonous serpents, sssartisss has a bitter tang when wet and a
in the depths of the Jungles of Chult and the Mhair Jungles. scaled or furrowed texture when dry.
Bloodfl ower salve must be rubbed onto the body before Ts’ous: This substance is a mixture of cobra venom and the
damage is taken. Thereafter, it delivers the benefi t of a cure extracts of several poisonous plants. It smells like overripe fruit
minor wounds spell when anyone within 25 feet speaks a when wet and dries clear.
command word specifi ed during the creation of the salve. Blood-
fl ower salve remains active until the command word is spoken Osssra
or until washed off with at least a quart of liquid.
The creations of yuan-ti spellcasters, osssra oils are mixtures of
Poisons substances that produce pungent, colorful smoke when burned.
Osssra smoke confers benefi ts on all Scaled Ones but functions
Almost all the serpentfolk and lizardkin use poisons from time as an inhaled poison for all other creatures. In some cases,
to time. These substances vary widely in origin, use, and effect. direct contact with the oil in either ignited or unignited form
Many have no effect at all on Scaled Ones, and some (such as is necessary to receive the benefi t.
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