Page 150 - Serpent Kingdoms
P. 150

EQUIPMENT

                     TABLE 10–2: EXOTIC WEAPONS

                     Exotic Weapons           Cost    Dmg (S)  Dmg (M)  Critical  Range Increment  Weight 1 Type  2
                     One-Handed Melee Weapon
                        Tail scythe          118 gp    1d6      2d4      ×4         —         10 lb.   Piercing or slashing
                     1  Weight fi gures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
                     2  The weapon is either type (player’s choice at time of attack).
                     Weapons                                           osssra oils) even have benefi cial effects on members of those
                                                                       races. All, however, are baneful to Scaleless Ones.
                     Only one new weapon is attributed solely to the Scaled Ones.
                                                                       Lizardfolk Poisons
                     Weapon Description
                                                                       Though not as brilliant at crafting subtle means of death as the
                     The weapon detailed on Table 10–2: Exotic Weapons is described   yuan-ti, the lizardfolk have developed the skill to extract various
                     below.                                            poisons from their environment and render them into forms
                       Tail Scythe: A tail scythe consists of a long, curved blade that   stable enough to use against foes.
                     is designed to be strapped to a serpentine tail. In fact, the weapon     Blue Frog Paste: The otherwise harmless bright blue frogs of the
                     is usable only by creatures possessing such an appendage, since it   Serpent Hills secrete a unique poison that the lizardfolk of Kalran
                     does not have a handle that lends itself to a humanoid hand. The   have learned to harvest. Mixing it with other natural substances
                     design of the tail scythe focuses tremendous force on the sharp   produces a highly toxic oil suitable for applying to weapons.
                     point while still allowing devastating slashes with the blade edge.    Sleep Poison: The lizardfolk have developed a technique for
                       Because of a tail scythe’s shape, you can also use it to make   distilling the extract of several jungle plants to produce a poison
                     trip attacks. However, if you are tripped during your own trip   that renders enemies unconscious.
                     attempt, you cannot drop the tail scythe to avoid being tripped.
                     Donning or removing a tail scythe takes 1 round with the ben-  Yuan-ti Poisons
                     efi t of hands or assistance, or 3 rounds without.
                                                                       The yuan-ti normally coat their weapons with either their own
                     Special Substances                                poison or that of the vipers they keep as pets and guardians,
                                                                       but a few have also experimented with distilling and combin-
                     The  following  special  substance  is  prized  by  Scaled  Ones   ing poisons. Since snake venoms are notoriously unstable when
                     everywhere. It can be made by a character with the Craft   mixed, the result is usually a milky fl uid that has no harmful
                     (alchemy) skill.                                  effects beyond mild acidity. Nevertheless, at least two successes
                                                                       have been achieved: sssartisss and ts’ous.
                                                                         Both of these substances are clear, sticky fl uids that develop
                     TABLE 10–3: SPECIAL SUBSTANCES
                                                                       a hard surface when in contact with air but remain viscous be-
                     Item              Cost  Weight  Craft (Alchemy) DC  neath this outer sheen. Thus, they can retain their virulence for
                     Bloodfl ower salve   10 gp   —        20           decades. Scaled Ones are immune to the effects of both poisons.
                                                                       Those familiar with both can tell them apart by odor when
                      Bloodfl ower  Salve: Bloodfl owers  are  red-leafed  wildfl owers   “wet” and by sheen when “dry.”
                     with magical properties. Once prevalent on open plains that     Sssartisss: A distillate of the venoms of several kinds of
                     had been used as battlefi elds, bloodfl owers are now found only   poisonous serpents, sssartisss has a bitter tang when wet and a
                     in the depths of the Jungles of Chult and the Mhair Jungles.  scaled or furrowed texture when dry.
                      Bloodfl ower  salve  must  be  rubbed  onto  the  body  before     Ts’ous: This substance is a mixture of cobra venom and the
                     damage is taken. Thereafter, it delivers the benefi t of a cure   extracts of several poisonous plants. It smells like overripe fruit
                     minor  wounds spell when  anyone within  25 feet  speaks a   when wet and dries clear.
                     command word specifi ed during the creation of the salve. Blood-
                     fl ower salve remains active until the command word is spoken   Osssra
                     or until washed off with at least a quart of liquid.
                                                                       The creations of yuan-ti spellcasters, osssra oils are mixtures of
                     Poisons                                           substances that produce pungent, colorful smoke when burned.
                                                                       Osssra smoke confers benefi ts on all Scaled Ones but functions
                     Almost all the serpentfolk and lizardkin use poisons from time   as an inhaled poison for all other creatures. In some cases,
                     to time. These substances vary widely in origin, use, and effect.   direct contact with the oil in either ignited or unignited form
                     Many have no effect at all on Scaled Ones, and some (such as   is necessary to receive the benefi t.


                                                                    149








             620_96566_SerpentKi144-167.indd   149                                                              5/13/04, 7:49:04 AM
   145   146   147   148   149   150   151   152   153   154   155