Page 148 - Serpent Kingdoms
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FEATS
Prerequisites: Int 13, gaze attack. Benefi t: You can use your tail as an extra “hand.” It can
Benefi t: A creature that averts its eyes has only a 25% chance grasp melee weapons and use them in combat, although the
to avoid the need for a saving throw against your gaze attack. normal penalties for using an off-hand weapon apply. If you
Normal: A creature that averts its eyes normally has a 50% have two hands, your tail counts as a third hand for the purpose
chance to avoid the need for a saving throw against a gaze attack. of the Multiweapon Fighting feat and all other feats for which
Special: This feat does not affect eye rays, such as those of a it is a prerequisite.
beholder. You can also use your tail to assist with grapple checks and Climb
checks. You gain a +2 competence bonus on all such checks.
Petrification Immunity
Puff Torso [Monstrous]
[General]
You can puff out your skin to appear larger and more threatening.
You are immune to petrifi cation effects.
Prerequisite: Serpent or serpentfolk.
Prerequisites: Racial bonus on saving throws against petrifi -
Benefi t: As a move action, you can dilate the skin along your
cation effects, Petrifi cation Resistance.
torso in the manner of a puff adder. While your body is thus
Benefi t: You are immune to all petrifi cation effects.
distended, you gain a +4 bonus on Intimidate checks. You can
reduce your body back to its normal size as a free action.
Petrification Resistance
[General] Rending Constriction [Monstrous]
You can resist petrifi cation effects better than you otherwise You can pull grappled enemies apart.
could. Prerequisites: Str 19, Dex 15, constrict special attack, im-
Prerequisite: Racial bonus on saving throws against petrifi ca- proved grab special attack, Greater Multigrab, Multigrab, two
tion effects. limbs capable of grappling.
Benefi t: You gain a +3 bonus on saving throws against petri- Benefi t: If you maintain a hold on an opponent with more
fi cation effects. than one appendage, you can make an additional rend attack in the
same round as you constrict. This attack automatically deals double
Piercing Gaze [Monstrous] the base damage for your constrict attack, plus 1-1/2 times your
Strength bonus. The held creature is automatically released on its
Your gaze attack has a greater range than normal. next action, so you must reestablish the hold to constrict again.
Prerequisites: Int 13, Cha 15, gaze attack, Irresistible Gaze.
Benefi t: Because of the sheer force of your presence, the Spit Venom [Monstrous]
range of your gaze attack increases by 30 feet.
You can spit venom in the manner of a spitting cobra.
Poison Immunity [Monstrous] Prerequisite: Poisonous bite attack.
Benefi t: You can spit your venom up to 30 feet as ranged
You can ignore the effects of poison. touch attack. Your poison functions as a contact poison in addi-
Prerequisites: Poison special attack as an extraordinary ability, tion to its usual delivery method. The effects are otherwise the
Poison Resistance. same as if you had delivered it in your normal fashion. This
Benefi t: You are immune to all poison attacks. attack requires a standard action.
Poison Resistance [Monstrous] Tail Rattle [Monstrous]
You can resist poison better than you otherwise could. Your tail gains a rattle like that of a rattlesnake.
Prerequisite: Poison special attack as an extraordinary ability. Prerequisite: Serpent or serpentfolk.
Benefi t: You gain a +2 bonus on saving throws against poison. Benefi t: As a free action, you can create an ominous rattling
If a creature of your own kind produces the poison, this bonus noise by shaking your tail in the manner of a rattlesnake. During
increases to +4, assuming that you are not already immune to any round in which your tail rattle can be heard, you gain a +2
the poison of your own kind. bonus on Intimidate checks, and the save DC for each of your
spells, spell-like abilities, and supernatural abilities that has the
Prehensile Tail [Monstrous] sonic descriptor increases by +2. You can use this ability even
while you are holding a weapon or other item in your tail.
You can use your tail to manipulate objects.
Prerequisites: Str 13, tail attack, Two-Weapon Fighting or
Multiweapon Fighting.
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