Page 158 - Serpent Kingdoms
P. 158

SPELLS


                                     RAZORSCALES                       holds the scent). This DC increases or decreases depending on
                     Transmutation                                     the strength of the quarry’s odor, the number of creatures, and
                     Level: Cleric 2, druid 2, ranger 2, sorcerer/wizard 2  the age of the trail. For each hour that the trail is cold, the
                     Components: V, DF/M                               DC increases by 2. The ability otherwise follows the rules for
                     Casting Time: 1 standard action                   the Track feat. Creatures tracking by scent ignore the effects of
                     Range: Personal                                   surface conditions and poor  visibility.
                     Target: You                                          Arcane material Components: A sprinkle of mustard and
                     Duration: 1 round/level (D)                       pepper, and a drop of sweat.

                     Your scales become razor-sharp. While this spell is in effect, you         SERPENT ARROW
                     deal lethal instead of nonlethal damage when grappling.              Transmutation
                       If are not a Scaled One, this spell automatically fails.        Level: Sorcerer/wizard 4
                       Material Component: A thin-bladed                                Components: V, S, M
                     razor.                                                               Casting Time: 1 standard action
                                                                                          Range: Close (25 ft. + 5 ft./2 levels)
                                SCENT                                                   Target: Up to eight wooden projectiles,
                     Transmutation                                                    all of which must be in contact with each
                     Level: Druid 2, ranger 2, sorcerer/                                   other at the time of casting
                      wizard 2                                                              Duration: 10 min./level
                     Components: V, S, M                                                   Saving Throw: None
                     Casting Time: 1 standard action                                   Spell Resistance: No
                     Range: Touch                                                           You imbue wooden arrows or darts
                   Illustration by Wayne England  Saving Throw: None                          missiles remain rigid and harm-
                     Target: Creature touched
                                                                                             with the potential to  turn into
                     Duration: 10 min./level
                                                                                               Tiny vipers  (see the Snake
                     Spell Resistance: Yes (harmless)
                                                                                               entry, page 280 of the Monster
                                                                                               Manual for statistics).  These
                     You  give  the  target  an  enhanced  sense  of  smell,
                     equivalent  to  the  scent  ability  of  some  mon-
                                                                                             less until fi red  or  hurled.  They
                     sters. This ability allows the creature to detect
                     approaching enemies, sniff out hidden foes, and track by              need not be used by the caster.
                                                                                             If a serpent arrow hits, the snake
                     sense of smell. Creatures with the scent ability can identify        automatically bites the target creature,
                                                                  Serpent arrow
                     familiar odors just as humans do familiar sights.                    dealing 1 point of damage plus poison
                       The creature can detect opponents within 30 feet by sense of      (injury, Fortitude DC 11, initial and
                     smell. If the opponent is upwind, the range increases to 60 feet;   secondary damage 1d6 Con). The missile remains in snake form
                     if downwind, it drops to 15 feet. Strong scents, such as smoke or   for the remaining duration of the spell, attacking their original
                     rotting garbage, can be detected at twice the ranges noted above.   opponents to the best of their ability, continuing to bite it even if
                     Overpowering scents, such as skunk musk or troglodyte stench,   the target dies. If the serpent arrow misses its target or the des-
                     can be detected at triple normal range.           ignated opponent moves outside of the snake’s ability to attack
                       When a creature detects a scent, the exact location is not re-  (such as via fl ying  or  teleportation),  the  creature  attacks  the
                     vealed—only its presence somewhere within range. The creature   nearest opponent. If you can communicate with the viper, you
                     can take a partial action to note the direction of the scent. If   can direct it to attack particular enemies. When the duration
                     it moves within 5 feet of the source, the creature can pinpoint   of the spell expires, any focus that became a viper melts away,
                     that source.                                      leaving nothing behind. Focuses that did not turn into serpent
                       A creature with the scent ability can follow tracks by smell,   arrows retain their natural form.
                     making a Wisdom check to fi nd or follow a track. The typi-  Material Component: A scale from any sort of snake.
                     cal DC for a fresh trail is 10 (no matter what kind of surface













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             620_96566_SerpentKi144-167.indd   157                                                              5/13/04, 7:51:32 AM
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