Page 157 - Serpent Kingdoms
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SPELLS


                     While casting this spell, you physically trace the area or handle   LAVA MISSILE
                     the object to be trapped. A fang trap functions like a glyph of   Conjuration (Creation) [Fire]
                     warding, except that it can’t be made to activate on the basis   Level: Cleric 2, druid 2
                     of faith or alignment, and you can’t be caught in your own   Components: V, S, DF
                     fang trap.                                        Casting Time: 1 standard action
                      A fang trap is usually cast on a specifi c spot, such as a door-  Range: Medium (100 ft. + 10 ft./level)
                     way or an area of fl oor. It can be set to distinguish between   Targets: Up to fi ve creatures, no two of which can be more than
                     humans and Scaled Ones, or between beings wearing particular   15 ft. apart.
                     items and those who are not. The trigger can’t be a symbol, but   Duration: Instantaneous
                     it may be one or more specifi c items (for example, “six metal   Saving Throw: Refl ex half
                     rings on digits, no more and no less”).           Spell Resistance: No
                      When a fang trap discharges, the subject is held immobile for
                     1 round. A successful Fortitude saving throw frees the subject   A missile of lava darts forth from your fi ngertip and strikes its
                     after that period without further effect. A failed save means the   target, dealing 1d4 points of fi  re damage. The missile strikes
                     subject takes 1d4 points of piercing and bludgeoning damage per   unerringly if the target has less than total cover or concealment.
                     caster level from the bite of a pair of unseen jaws.  Specifi c parts of a creature can’t be singled out. A target that
                       Material Component: A fang from any snake.      fails its saving throw catches on fi re (see Catching on Fire in the
                                                                       Dungeon Master’s Guide).
                                       HANDFANG                          For every two caster levels, you gain an additional mis-
                     Transmutation                                     sile—two  at  4th  level,  three  at  6th  level,  four  at  8th  level,
                     Level: Cleric 3, sorcerer/wizard 3                and the maximum of fi ve at 10th level or higher. If you shoot
                     Components: V, S                                  multiple missiles, you can have them strike a single creature or
                     Casting Time: 1 standard action                   several creatures. A single missile can strike only one creature.
                     Range: Personal                                   You must designate targets before you check for spell resistance
                     Target: You                                       or roll damage.
                     Duration: 1 round/level                            A lava missile cures fi renewts of 1d4 points of damage. This
                                                                       spell was fi rst used by fi renewt clerics of Kossuth.
                     You create a fanged, biting mouth in the palm of your hand.
                     When you lay your hand upon a creature by making a touch           LAVA SPLASH
                     attack, the mouth deals 1d8 points of damage.     Conjuration (Creation) [Fire]
                       If you scored a crtical hit with your touch attack, you may   Level: Cleric 5, druid 4
                     start a grapple as a free action without provoking an attack of   Components: V, S, DF, F
                     opportunity. If you establish a hold, the fanged mouth sinks its   Casting Time: 1 standard action
                     teeth into the target’s fl esh and continues to bite for an addi-  Range: Close (25 ft. + 5 ft./2 levels)
                     tional 1d6 points of damage each round until the hold is broken   Area: Cylinder (20-foot radius, 20 feet high)
                     or the spell ends.                                Duration: Instantaneous
                                                                       Saving Throw: Refl ex half
                                   LAOGZED’S BREATH                    Spell Resistance: No
                     Level: Cleric 3, sorcerer/wizard 3
                     Range: Close (25 ft. + 5 ft./2 levels)            This spell creates a wave of lava that rises up and showers the
                     Area: Cone                                        designated area. Each creature in the area takes 1d4 points of
                     Duration: Instantaneous                           fi re damage per caster level (maximum 15d6).
                                                                         Lava splash acts as a cure moderate wounds spell to fi re-
                     As stinking cloud, except that the nauseating vapors persist for   newts. This spell was fi rst used by fi renewt clerics of Kossuth.
                     10 rounds.                                          Focus: A fi st-sized lump of volcanic rock.
















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             620_96566_SerpentKi144-167.indd   156                                                              5/13/04, 7:51:23 AM
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