Page 157 - Serpent Kingdoms
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SPELLS
While casting this spell, you physically trace the area or handle LAVA MISSILE
the object to be trapped. A fang trap functions like a glyph of Conjuration (Creation) [Fire]
warding, except that it can’t be made to activate on the basis Level: Cleric 2, druid 2
of faith or alignment, and you can’t be caught in your own Components: V, S, DF
fang trap. Casting Time: 1 standard action
A fang trap is usually cast on a specifi c spot, such as a door- Range: Medium (100 ft. + 10 ft./level)
way or an area of fl oor. It can be set to distinguish between Targets: Up to fi ve creatures, no two of which can be more than
humans and Scaled Ones, or between beings wearing particular 15 ft. apart.
items and those who are not. The trigger can’t be a symbol, but Duration: Instantaneous
it may be one or more specifi c items (for example, “six metal Saving Throw: Refl ex half
rings on digits, no more and no less”). Spell Resistance: No
When a fang trap discharges, the subject is held immobile for
1 round. A successful Fortitude saving throw frees the subject A missile of lava darts forth from your fi ngertip and strikes its
after that period without further effect. A failed save means the target, dealing 1d4 points of fi re damage. The missile strikes
subject takes 1d4 points of piercing and bludgeoning damage per unerringly if the target has less than total cover or concealment.
caster level from the bite of a pair of unseen jaws. Specifi c parts of a creature can’t be singled out. A target that
Material Component: A fang from any snake. fails its saving throw catches on fi re (see Catching on Fire in the
Dungeon Master’s Guide).
HANDFANG For every two caster levels, you gain an additional mis-
Transmutation sile—two at 4th level, three at 6th level, four at 8th level,
Level: Cleric 3, sorcerer/wizard 3 and the maximum of fi ve at 10th level or higher. If you shoot
Components: V, S multiple missiles, you can have them strike a single creature or
Casting Time: 1 standard action several creatures. A single missile can strike only one creature.
Range: Personal You must designate targets before you check for spell resistance
Target: You or roll damage.
Duration: 1 round/level A lava missile cures fi renewts of 1d4 points of damage. This
spell was fi rst used by fi renewt clerics of Kossuth.
You create a fanged, biting mouth in the palm of your hand.
When you lay your hand upon a creature by making a touch LAVA SPLASH
attack, the mouth deals 1d8 points of damage. Conjuration (Creation) [Fire]
If you scored a crtical hit with your touch attack, you may Level: Cleric 5, druid 4
start a grapple as a free action without provoking an attack of Components: V, S, DF, F
opportunity. If you establish a hold, the fanged mouth sinks its Casting Time: 1 standard action
teeth into the target’s fl esh and continues to bite for an addi- Range: Close (25 ft. + 5 ft./2 levels)
tional 1d6 points of damage each round until the hold is broken Area: Cylinder (20-foot radius, 20 feet high)
or the spell ends. Duration: Instantaneous
Saving Throw: Refl ex half
LAOGZED’S BREATH Spell Resistance: No
Level: Cleric 3, sorcerer/wizard 3
Range: Close (25 ft. + 5 ft./2 levels) This spell creates a wave of lava that rises up and showers the
Area: Cone designated area. Each creature in the area takes 1d4 points of
Duration: Instantaneous fi re damage per caster level (maximum 15d6).
Lava splash acts as a cure moderate wounds spell to fi re-
As stinking cloud, except that the nauseating vapors persist for newts. This spell was fi rst used by fi renewt clerics of Kossuth.
10 rounds. Focus: A fi st-sized lump of volcanic rock.
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