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SPELLS
TRAIT REMOVAL VENOMFIRE
Transmutation Transmutation [Acid]
Level: Sorcerer/wizard 5 Level: Cleric 3, druid 3, ranger 4
Components: V, S, M Components: V, M
Casting Time: 1 hour Casting Time: 1 standard action
Range: Touch Range: Touch
Target: One touched living creature Target: Creature touched
Duration: 1 hour/level Duration: 1 hour/level
Saving Throw: Fortitude negates Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes Saving Throw: None
Spell Resistance: Yes (harmless)
You temporarily remove one extraordinary or supernatural abil-
ity of your choice from the target creature. This spell does not You cause the subject’s venom to become caustic, dealing an
work on constructs, oozes, or undead. additional 1d6 points of acid damage per caster level with each
Material Component: A pinch of ash. use. This spell has no effect on creatures that do not naturally
produce poison.
VENOM BOLT Material Component: A drop of acid.
Evocation [Acid]
Level: Cleric 4, sorcerer/wizard 4 WHIRL OF FANGS
Components: V, S, M Evocation [Force]
Casting Time: 1 standard action Level: Cleric 6, sorcerer/wizard 7
Range: 100 ft. Components: V, S
Area: 100-ft. line Casting Time: 1 standard action
Duration: Instantaneous Range: Close (25 ft. + 5 ft./2 levels)
Saving Throw: Refl ex half, Fortitude partial (see text) Effect: Wall or plane of darting jaws up to 20 ft. long/level, or a
Spell Resistance: Yes ringed wall of whirling jaws with a radius up to 5 ft./2 levels;
either form 20 ft. high
You release a beam of fell energy from your eye, mouth, fi nger- Duration: 1 min./level (D)
tip, or tail tip that travels in a straight line. Every creature in Saving Throw: Refl ex half
its path takes 2d8 points of acid damage, though the beam is not Spell Resistance: Yes
actually composed of any acidic substance. A successful Refl ex
save halves this damage. You create an immobile curtain of snapping, serpent-fanged jaws
Furthermore, every creature in the path of the venom bolt shaped of pure force. You can choose to orient this barrier at any
must also make a successful Fortitude save or be paralyzed for angle from vertical to horizontal at the time of casting. The force
1d4+1 rounds. Success means the subject is slowed for 1 round. jaws race to bite at any creature other than you that comes into
Creatures do not block the beam, but walls and other solid contact with them. Any creature passing through the curtain takes
barriers do. 12d4 points of damage, with a Refl ex save for half damage.
Yuan-ti and their creations (such as tainted ones and brood- If you evoke the barrier so that it appears where creatures are,
guards) are immune to the effects of this spell, as are creatures each creature takes damage as if passing through the curtain.
with the Snake Blood feat (see Feats in FORGOTTEN REALMS Each such creature can avoid the wall (ending up on the side of
Campaign Setting). Other Scaled Ones are immune to the its choice, where feasible) and thus take no damage by making a
paralysis effect and need not save against it. successful Refl ex save. A successful Refl ex save means the creature
Material Component: A drop of venom from any sort of has reached either side of the wall without taking any damage.
poisonous snake. A creature inside a whirl of fangs takes 2d4 points of damage
(Refl ex save for half) on its turn each round that it remains in
contact with the effect. You can move through or remain within
your own whirl of fangs without taking damage. Accordingly,
many Yuan-ti spellcasters “wear” this spell as a sort of immobile
cloak when fi ghting formidable foes.
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