Page 162 - Serpent Kingdoms
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PRESTIGE CLASSES


                     and the answers are imparted directly to her mind. She and the   Race: Yuan-ti.
                     target do not need to speak the same language, though less intel-  Alignment: Any evil (usually chaotic evil).
                     ligent creatures may yield up only appropriate visual images in   Base Attack Bonus: +7.
                     answer to her questions. Creatures protected by mind blank are   Skills: Concentration 9 ranks, Knowledge (arcana) 9 ranks.
                     immune to this ability. Mind probe lasts for 1 minute per ancient   Spellcasting: Able to cast 3rd-level arcane spells.
                     master level. This ability is the equivalent of a 5th-level spell.
                       Disintegrate (Sp):  A  10th-level  ancient  master  can  use   Class Skills
                     disintegrate (caster level 10th) once per day.
                                                                       The coiled cabalist’s class skills (and the key ability for each skill)
                     Coiled Cabalist                                      are Concentration (Con), Craft (any) (Int), Decipher Script
                                                                           (Int), Diplomacy (Cha), Knowledge (all skills taken indi-
                     Standing  apart  from  the  priests  of  Sseth                      vidually) (Int), Profession (Wis), Sense
                     but careful never to draw their collective                         Motive (Wis), and Spellcraft (Int). See
                     ire by openly opposing them, the mem-                            Chapter  4  of  the  Player’s  Handbook for
                     bers of the Coiled Cabal pursue the arcane                      skill descriptions.
                     arts largely in  secrecy. The creed of  this                      Skill Points at Each Level: 2 + Int modi-
                     shadowy organization holds that true power                        fi er.
                     can be obtained through mastery of magic that
                     has nothing to do with gods. After all, magic has                     Class Features
                     worked well as a weapon for the puny humans, so
                     there’s no reason that it shouldn’t also be part of                   All the following are class features of
                     the vrael olo arsenal.                                               Coiled cabalists gain  no profi ciency
                                                                                           the coiled cabalist prestige class.
                   Illustration by Thomas Baxa  Each oumkathuss reports to up to three     with any weapon, armor, or shield.
                                                                                             Weapon and Armor Profi ciency:
                       Cabalists  work  in  oumkathuss—small
                     groups of no more than a dozen individuals.
                                                                                                 Spells
                                                                                                        per
                                                                                                             Day/Spells
                     overhoods, who in turn report to high-
                     er-ranking overhoods within  a  hidden
                                                                                               Known:  When  a  new  coiled
                                                                                             cabalist level is gained, the charac-
                     hierarchy. Rank in the Coiled Cabal is
                     not closely tied to level or magical mas-
                     tery, but it is linked to achievements. A
                                                                                                spells known, if applicable) as
                     typical  member  is  a  sorcerer  or                                      ter gains new spells per day (and
                                                                                               if he had also gained a level in
                     wizard with enough experience                                             whatever  arcane  spellcasting
                     and prestige to have attracted                                         class granted him access to 3rd-lev-
                     half a dozen apprentices.                                            el spells before he added the prestige
                       Hit Die: d8.                                                  class. He does not, however, gain any other
                                                                                benefi t a character of that class would have gained
                                                                A coiled cabalist
                     Requirements                                              (bonus metamagic or item creation feats, bard or as-
                                                                       sassin abilities, and so on), except for an increased effective level
                     To qualify to become a coiled cabalist, a character must fulfi ll   of spellcasting. This essentially means that he adds the level of
                     all of the following criteria.                    coiled cabalist to the level of whatever other arcane  spellcasting
                     TABLE 12–2: THE COILED CABALIST
                     Class  Base        Fort Ref Will
                     Level  Attack Bonus Save Save Save  Special            Spells per Day/Spells Known
                     1st    +0          +0  +0  +2     Handfang (venom)     +1 level of existing arcane spellcasting class
                     2nd    +1          +0  +0  +3     Spell turning (1d4)  +1 level of existing arcane spellcasting class
                     3rd    +1          +1  +1  +3     Handfang (acid)      +1 level of existing arcane spellcasting class
                     4th    +2          +1  +1  +4     —                    +1 level of existing arcane spellcasting class
                     5th    +2          +1  +1  +4     Handfang (paralysis)  +1 level of existing arcane spellcasting class
                     6th    +3          +2  +2  +5     Spell turning (1d4+2)  +1 level of existing arcane spellcasting class
                     7th    +3          +2  +2  +5     Handfang (unconsciousness) +1 level of existing arcane spellcasting class
                     8th    +4          +2  +2  +6     —                    +1 level of existing arcane spellcasting class
                     9th    +4          +3  +3  +6     Handfang (damage)    +1 level of existing arcane spellcasting class
                     10th   +5          +3  +3  +7     Spell turning (1d4+4)  +1 level of existing arcane spellcasting class


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             620_96566_SerpentKi144-167.indd   161                                                              5/13/04, 7:52:06 AM
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