Page 162 - Serpent Kingdoms
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PRESTIGE CLASSES
and the answers are imparted directly to her mind. She and the Race: Yuan-ti.
target do not need to speak the same language, though less intel- Alignment: Any evil (usually chaotic evil).
ligent creatures may yield up only appropriate visual images in Base Attack Bonus: +7.
answer to her questions. Creatures protected by mind blank are Skills: Concentration 9 ranks, Knowledge (arcana) 9 ranks.
immune to this ability. Mind probe lasts for 1 minute per ancient Spellcasting: Able to cast 3rd-level arcane spells.
master level. This ability is the equivalent of a 5th-level spell.
Disintegrate (Sp): A 10th-level ancient master can use Class Skills
disintegrate (caster level 10th) once per day.
The coiled cabalist’s class skills (and the key ability for each skill)
Coiled Cabalist are Concentration (Con), Craft (any) (Int), Decipher Script
(Int), Diplomacy (Cha), Knowledge (all skills taken indi-
Standing apart from the priests of Sseth vidually) (Int), Profession (Wis), Sense
but careful never to draw their collective Motive (Wis), and Spellcraft (Int). See
ire by openly opposing them, the mem- Chapter 4 of the Player’s Handbook for
bers of the Coiled Cabal pursue the arcane skill descriptions.
arts largely in secrecy. The creed of this Skill Points at Each Level: 2 + Int modi-
shadowy organization holds that true power fi er.
can be obtained through mastery of magic that
has nothing to do with gods. After all, magic has Class Features
worked well as a weapon for the puny humans, so
there’s no reason that it shouldn’t also be part of All the following are class features of
the vrael olo arsenal. Coiled cabalists gain no profi ciency
the coiled cabalist prestige class.
Illustration by Thomas Baxa Each oumkathuss reports to up to three with any weapon, armor, or shield.
Weapon and Armor Profi ciency:
Cabalists work in oumkathuss—small
groups of no more than a dozen individuals.
Spells
per
Day/Spells
overhoods, who in turn report to high-
er-ranking overhoods within a hidden
Known: When a new coiled
cabalist level is gained, the charac-
hierarchy. Rank in the Coiled Cabal is
not closely tied to level or magical mas-
tery, but it is linked to achievements. A
spells known, if applicable) as
typical member is a sorcerer or ter gains new spells per day (and
if he had also gained a level in
wizard with enough experience whatever arcane spellcasting
and prestige to have attracted class granted him access to 3rd-lev-
half a dozen apprentices. el spells before he added the prestige
Hit Die: d8. class. He does not, however, gain any other
benefi t a character of that class would have gained
A coiled cabalist
Requirements (bonus metamagic or item creation feats, bard or as-
sassin abilities, and so on), except for an increased effective level
To qualify to become a coiled cabalist, a character must fulfi ll of spellcasting. This essentially means that he adds the level of
all of the following criteria. coiled cabalist to the level of whatever other arcane spellcasting
TABLE 12–2: THE COILED CABALIST
Class Base Fort Ref Will
Level Attack Bonus Save Save Save Special Spells per Day/Spells Known
1st +0 +0 +0 +2 Handfang (venom) +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 Spell turning (1d4) +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Handfang (acid) +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 — +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Handfang (paralysis) +1 level of existing arcane spellcasting class
6th +3 +2 +2 +5 Spell turning (1d4+2) +1 level of existing arcane spellcasting class
7th +3 +2 +2 +5 Handfang (unconsciousness) +1 level of existing arcane spellcasting class
8th +4 +2 +2 +6 — +1 level of existing arcane spellcasting class
9th +4 +3 +3 +6 Handfang (damage) +1 level of existing arcane spellcasting class
10th +5 +3 +3 +7 Spell turning (1d4+4) +1 level of existing arcane spellcasting class
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