Page 155 - Serpent Kingdoms
P. 155

EQUIPMENT


                       Marlspire  of  Najara:  When  the  Hss’tafi   tribe  was  trans-  Yuan-ti Grafts
                     ported to the Forest of Wyrms, its members brought with them
                     one of the few naga crowns known to exist in Faerûn. To mark   Yuan-ti grafts are serpentine body parts that can be attached to
                     their oath of fealty to Terpenzi, the ha-naga king of Najara, the   the body of another corporeal creature.
                     tribal elders gave him the crown, intending that it should serve
                     as the crown of state. Since that time, the Marlspire of Najara,   Acquiring a Yuan-ti Graft
                     as it came to be known, has passed from one naga king to the
                     next, and today it rests atop the brow of Ebarnaje.  Since the monstrously powerful Yuan-ti anathemas can create
                       In  addition  to  the  standard  powers  of  a  naga  crown (see   Yuan-ti grafts quickly, they are the primary users of such magic.
                     below), the Marlspire of Najara has acquired one additional   Other Yuan-ti that work closely with humanoid agents or cult-
                     property: The Guardian of Najara cannot regain its free will so   ists often learn the Graft Yuan-ti Flesh feat so that they can
                     long as this item exists. Moreover, whoever wears the crown can   enhance their minions with grafts.
                     command the current guardian as if he or she were its creator.    Added Tail: An added tail extends from the recipient’s tailbone
                       Strong enchantment; CL 15th; Weight —.          rather than replacing its legs, granting it a natural swim speed
                       Naga Crown: These powerful items were actually created by   equal to one-half its land speed. Like any creature with a natural
                     the yuan-ti; naga crown is merely a popular name. Each  naga   swim speed, the grafted creature need not make Swim checks to
                     crown is a silvery metal circlet with three points or spines. It re-  move at its swim speed underwater and gains a +8 racial bonus
                     veals its powers to the wearer as soon as it is placed on the head.  on Swim checks made to perform some special action or avoid
                       The wearer can use see invisibility at will. With the proper   a hazard. The grafted creature can always chose to take 10 on a
                     command word, he can create a repulsion or spell turning effect.   Swim check, even if rushed or threatened when swimming, and it
                     Furthermore, the wearer’s daily allotment of arcane spells doubles   can use the run action while swimming if it swims in a straight
                     for all spell levels. (This benefi t does not stack with that of a ring   line. The grafted creature also gains a +4 racial bonus on Balance
                     of wizardry or any other effect that grants extra arcane spells.)  checks and can constrict creatures one or more size categories
                       Once per day, the wearer can dominate all Scaled Ones with   smaller than itself, dealing 1d4 points of bludgeoning damage plus
                     Intelligence scores of 2 or below within a 1,500-foot radius for 1   1-1/2 times its Strength bonus on a successful grapple check.
                     hour. This ability otherwise functions like the dominate monster     Strong transmutation; CL 15th; Graft Yuan-ti Flesh; Price
                     spell. The wearer can issue telepathic commands to all controlled   6,000 gp.
                     creatures in the area or to any single creature or group within     Poison Fangs: These long, sharp fangs allow the grafted crea-
                     range and line of sight.                          ture to deliver poison (injury, Fortitude DC 10 + 1/2 grafted
                       No Scaled One with an Intelligence score of 2 or below can   creature’s character level + grafted creature’s Con modifi er, ini-
                     directly attack the wearer, even if attacked by the wearer or   tial and secondary damage 1d6 Con) with a successful bite attack.
                     controlled by another naga crown. Scaled Ones already under   A grafted creature that did not previously have a bite attack can
                     the wearer’s control cannot be affected by another charm or   bite only a helpless opponent or a grappled foe (delivering the
                     compulsion effect, even from another naga crown. A Scaled One   poison with a successful grapple check to pin the creature).
                     with an Intelligence score of 3 or higher can attack the wearer,     Strong transmutation; CL 15th; Graft Yuan-ti Flesh;  Price
                     but it takes a –3 morale penalty on attack rolls.  8,000 gp.
                       Strong enchantment; CL 15th; Weight —.            Replacement Tail: This graft replaces the recipient’s legs or
                       Naja  Fountain: The  Naja Fountain  lies  in  the  depths  of   rear limbs. The grafted creature’s land speed is reduced by 10
                     Ss’thar’tiss’ssun in the Shrine of Cowled Serpents, near the main   feet, but it can climb and swim at one-half its original land
                     altar to Ssharstrune. Its large pool is encircled by the carved   speed. The creature can constrict creatures of its own size cat-
                     statue of an amphisbaena with both pairs of jaws interlocked.   egory or smaller, dealing 1d4 points of bludgeoning damage plus
                     Small  snake  statuettes  rear  up  from  the  heart  of  the  pool,   1-1/2 times its Strength bonus on a successful grapple check.
                     spitting streams of water into the air. For millennia, the Naja     Strong transmutation; CL 15th; Graft Yuan-ti Flesh;  Price
                     Fountain was the lair of the ha-naga Terpenzi, but it has lain   12,000 gp.
                     untended since the Year of Moor Birds (90 DR).      Scaly Skin: This piece of yuan-ti skin improves the grafted
                       The effective arcane caster level of anyone who bathes in the   creature’s natural armor bonus by +3.
                     Naja Fountain permanently increases by +3. This benefi t can be     Strong transmutation; CL 15th; Graft Yuan-ti Flesh; Price
                     gained only once per creature. Furthermore, immersion in the   36,000 gp.
                     fountain’s waters confers the benefi ts of a heal spell for every     Serpent Arm: This long, fl exible arm ends in a snake head.
                     round of immersion. Finally, any living creature in contact with   The grafted creature can make one bite attack with the arm,
                     the fountain’s water is immortal and does not age, though these   dealing 1d4 points of damage plus poison (injury, Fortitude DC
                     benefi ts are lost if the creature ceases contact with the water. The   10 + 1/2 grafted creature’s character level + grafted creature’s
                     water loses all magical powers when removed from the fountain.  Con modifi er, initial and secondary damage 1d6 Con).
                       Overwhelming  conjuration;  CL  21st;  Weight:  N/A     Strong transmutation; CL 15th; Graft Yuan-ti Flesh;  Price
                       (immovable).                                    12,000 gp.

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             620_96566_SerpentKi144-167.indd   154                                                              5/13/04, 7:49:41 AM
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